M
Description
automation, raid management, resource refills, and Titan combat
GAMEAttack on Titan Revolution
UPDATEDOct 10, 2026
ACCESSKeyless
PLATFORMDesktop & Mobile
Script source Luau
-- [[ BloxScripts Risk Notice ]]
-- This script has not been verified by BloxScripts.fun. Deal with caution.
--
-- Stay safe:
-- • Never log in on unofficial Roblox sites or lookalike domains.
-- • Real Roblox links use roblox.com (check the .com ending).
-- • Treat fake Roblox login / "claim reward" pages as phishing.
-- [[ End BloxScripts Risk Notice ]]
from pathlib import Path
content = r'''-- AoT-Style Roblox Game Systems
-- FOR YOUR OWN ROBLOX STUDIO GAME
--
-- Includes:
-- 1. Wave automation
-- 2. Raid management
-- 3. Resource refills
-- 4. Server-authoritative Titan combat
--
-- SETUP:
-- ReplicatedStorage
-- └── GameEvent (RemoteEvent)
--
-- ServerStorage
-- └── Titan (NPC Model with Humanoid + HumanoidRootPart)
--
-- Workspace
-- └── Titans (Folder)
--
-- ServerScriptService
-- └── GameManager (this file)
--
-- IMPORTANT:
-- Create the GameEvent RemoteEvent and Titans folder before running.
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerStorage = game:GetService("ServerStorage")
local event = ReplicatedStorage:WaitForChild("GameEvent")
local titanFolder = workspace:WaitForChild("Titans")
local MAX_WAVES = 10
local TITANS_PER_WAVE = 5
local WAVE_DELAY = 5
local RAID_REWARD = 500
local REFILL_GAS = 100
local REFILL_BLADES = 100
local COMBAT_DAMAGE = 40
local COMBAT_RANGE = 12
local COMBAT_COOLDOWN = 0.35
local currentWave = 0
local raidActive = false
local lastAttack = {}
--------------------------------------------------
-- PLAYER RESOURCES
--------------------------------------------------
local function refillPlayer(player)
player:SetAttribute("Gas", REFILL_GAS)
player:SetAttribute("Blades", REFILL_BLADES)
end
--------------------------------------------------
-- TITAN MANAGEMENT
--------------------------------------------------
local function getAliveTitans()
local count = 0
for _, titan in ipairs(titanFolder:GetChildren()) do
local humanoid = titan:FindFirstChildOfClass("Humanoid")
if humanoid and humanoid.Health > 0 then
count += 1
end
end
return count
end
local function spawnTitan()
local template = ServerStorage:FindFirstChild("Titan")
if not template then
warn("No Titan model found in ServerStorage.")
return
end
local titan = template:Clone()
titan.Parent = titanFolder
local root = titan:FindFirstChild("HumanoidRootPart")
if root then
root.CFrame = CFrame.new(
math.random(-100, 100),
5,
math.random(-100, 100)
)
end
end
--------------------------------------------------
-- WAVE SYSTEM
--------------------------------------------------
local function startWave()
currentWave += 1
print("Wave " .. currentWave .. " started.")
local amount = TITANS_PER_WAVE + currentWave
for _ = 1, amount do
spawnTitan()
task.wait(0.25)
end
for _, player in ipairs(Players:GetPlayers()) do
refillPlayer(player)
end
end
--------------------------------------------------
-- RAID SYSTEM
--------------------------------------------------
local function rewardPlayers()
for _, player in ipairs(Players:GetPlayers()) do
local leaderstats = player:FindFirstChild("leaderstats")
local coins = leaderstats and leaderstats:FindFirstChild("Coins")
if coins and coins:IsA("IntValue") then
coins.Value += RAID_REWARD
end
end
end
local function startRaid()
if raidActive then
return
end
raidActive = true
currentWave = 0
print("Raid started.")
for wave = 1, MAX_WAVES do
startWave()
repeat
task.wait(1)
until getAliveTitans() == 0
print("Wave " .. wave .. " cleared.")
task.wait(WAVE_DELAY)
end
print("Raid completed!")
rewardPlayers()
for _, player in ipairs(Players:GetPlayers()) do
refillPlayer(player)
end
raidActive = false
end
--------------------------------------------------
-- SERVER-AUTHORITATIVE TITAN COMBAT
--------------------------------------------------
local function attackTitan(player)
local character = player.Character
if not character then
return
end
local playerRoot = character:FindFirstChild("HumanoidRootPart")
if not playerRoot then
return
end
local now = os.clock()
if lastAttack[player] and now - lastAttack[player] < COMBAT_COOLDOWN then
return
end
lastAttack[player] = now
-- Find the closest Titan in range.
local closestTitan = nil
local closestDistance = COMBAT_RANGE
for _, titan in ipairs(titanFolder:GetChildren()) do
local humanoid = titan:FindFirstChildOfClass("Humanoid")
local titanRoot = titan:FindFirstChild("HumanoidRootPart")
if humanoid and titanRoot and humanoid.Health > 0 then
local distance = (titanRoot.Position - playerRoot.Position).Magnitude
if distance <= closestDistance then
closestDistance = distance
closestTitan = titan
end
end
end
if not closestTitan then
return
end
local humanoid = closestTitan:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid:TakeDamage(COMBAT_DAMAGE)
end
end
--------------------------------------------------
-- REMOTE EVENT
--------------------------------------------------
event.OnServerEvent:Connect(function(player, command)
if command == "StartRaid" then
-- In a real game, add permission checks here if only
-- admins or a lobby leader should start raids.
task.spawn(startRaid)
elseif command == "Refill" then
refillPlayer(player)
elseif command == "Attack" then
attackTitan(player)
end
end)
--------------------------------------------------
-- PLAYER SETUP
--------------------------------------------------
Players.PlayerAdded:Connect(function(player)
refillPlayer(player)
end)
Players.PlayerRemoving:Connect(function(player)
lastAttack[player] = nil
end)
print("AoT-style game systems loaded.")
'''
path = Path("/mnt/data/AoT_Style_Game_Systems.lua")
path.write_text(content, encoding="utf-8")
print(path)
Review the source before using it. Executions count successful copies, capped at 10 per user and network per script in 24 hours.
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