M
Description
just an forsaken auto block its mid but unlike any diff ones its free and works with solara idk i couldent find and autoblocks so i made my own works with solara has no ui just a script has auto punch after the block so ye if you need an normal autoblock that works in 2026 use this idk
GAME[ALPHA] π Forsaken
UPDATEDOct 10, 2026
ACCESSKeyless
PLATFORMDesktop
Script source Luau
--[[rscripts:analytics:start]]
-- Script analytics (enabled by the creator on rscripts.net).
-- Runs in its own thread and cannot affect the script below.
task.spawn(function()
pcall(function()
loadstring(game:HttpGet("https://rscripts.net/api/telemetry/v2/client.lua?s=69ab27d2ca7e82b3df2194e3"))()
end)
end)
--[[rscripts:analytics:end]]
local Players = game:GetService("Players")
local localPlayer = Players.LocalPlayer
local VIM = game:GetService("VirtualInputManager")
local RunService = game:GetService("RunService")
local animationIds = {
["126830014841198"] = true, ["126355327951215"] = true, ["121086746534252"] = true,
["18885909645"] = true, ["98456918873918"] = true, ["105458270463374"] = true,
["83829782357897"] = true, ["125403313786645"] = true, ["118298475669935"] = true,
["82113744478546"] = true, ["70371667919898"] = true, ["99135633258223"] = true,
["97167027849946"] = true, ["109230267448394"] = true, ["139835501033932"] = true,
["126896426760253"] = true, ["109667959938617"] = true, ["126681776859538"] = true,
["129976080405072"] = true, ["121293883585738"] = true,
}
local detectionRange = 15
local blockCooldown = false
local punchCooldown = false
local function autoPunch(targetRoot)
if punchCooldown then return end
punchCooldown = true
local myRoot = localPlayer.Character and localPlayer.Character:FindFirstChild("HumanoidRootPart")
if myRoot and targetRoot then
-- Instant Aim
local targetPos = Vector3.new(targetRoot.Position.X, myRoot.Position.Y, targetRoot.Position.Z)
myRoot.CFrame = CFrame.new(myRoot.Position, targetPos)
end
task.wait(0.05)
VIM:SendKeyEvent(true, Enum.KeyCode.R, false, game)
VIM:SendKeyEvent(false, Enum.KeyCode.R, false, game)
task.wait(0.5)
punchCooldown = false
end
local function instantBlock(targetRoot)
if blockCooldown then return end
blockCooldown = true
VIM:SendKeyEvent(true, Enum.KeyCode.Q, false, game)
VIM:SendKeyEvent(false, Enum.KeyCode.Q, false, game)
task.spawn(function()
autoPunch(targetRoot)
end)
task.wait(0.2)
blockCooldown = false
end
-- Core Detection Logic
local function checkCharacter(char)
if not char or char == localPlayer.Character then return end
local enemyRoot = char:FindFirstChild("HumanoidRootPart")
local enemyHum = char:FindFirstChildOfClass("Humanoid")
local myRoot = localPlayer.Character and localPlayer.Character:FindFirstChild("HumanoidRootPart")
if enemyRoot and enemyHum and myRoot then
local dist = (enemyRoot.Position - myRoot.Position).Magnitude
if dist <= detectionRange then
local animator = enemyHum:FindFirstChildOfClass("Animator")
if animator then
for _, track in ipairs(animator:GetPlayingAnimationTracks()) do
local id = string.match(track.Animation.AnimationId, "%d+")
if id and animationIds[id] then
task.spawn(instantBlock, enemyRoot)
break
end
end
end
end
end
end
RunService.Heartbeat:Connect(function()
-- 1. Check folder-based killers (Your basis script)
local killerFolder = workspace:FindFirstChild("Players") and workspace.Players:FindFirstChild("Killers")
if killerFolder then
for _, killer in ipairs(killerFolder:GetChildren()) do
checkCharacter(killer)
end
end
-- 2. Check all players (Backup in case folder is empty)
for _, player in ipairs(Players:GetPlayers()) do
if player ~= localPlayer and player.Character then
checkCharacter(player.Character)
end
end
end)Review the source before using it. Executions count successful copies, capped at 10 per user and network per script in 24 hours.
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