Description
-- ☠ TOXIC HUB V2 local Players = game:GetService("Players") local UIS = game:GetService("UserInputService") local player = Players.LocalPlayer local gui = Instance.new ("ScreenGui") gui.Name = "TOXIC_HUB" gui.ResetOnSpawn = false gui.Parent = player:WaitForChild("PlayerGui") local purple = Color3.fromRGB(160, 40, 255) local dark = Color3.fromRGB(18, 12, 28) local infiniteJump = false local inventoryLooking = false local jumpConnection local inventoryGui local function make(class, props, parent) local obj = Instance.new (class) for k, v in pairs(props) do obj[k] = v end obj.Parent = parent return obj end local open = make("TextButton", { Size = UDim2.fromOffset(110, 40), Position = UDim2.new (0, 15, 0.5, 0), Text = "☠ TOXIC", TextScaled = true, TextColor3 = Color3.new (1, 1, 1), BackgroundColor3 = purple, Visible = false }, gui) make("UICorner", {CornerRadius = UDim.new (0, 10)}, open) local frame = make("Frame", { Size = UDim2.fromOffset(285, 390), Position = UDim2.new (0.05, 0, 0.2, 0), BackgroundColor3 = dark, BorderSizePixel = 0 }, gui) make("UICorner", {CornerRadius = UDim.new (0, 14)}, frame) make("UIStroke", {Color = purple, Thickness = 2}, frame) local title = make("TextLabel", { Size = UDim2.new (1, -90, 0, 45), Position = UDim2.fromOffset(12, 0), BackgroundTransparency = 1, Text = "☠ TOXIC HUB", TextColor3 = Color3.new (1, 1, 1), TextScaled = true, Font = Enum.Font.GothamBold, TextXAlignment = Enum.TextXAlignment.Left }, frame) local minimize = make("TextButton", { Size = UDim2.fromOffset(32, 30), Position = UDim2.new (1, -74, 0, 7), Text = "_", TextScaled = true, TextColor3 = Color3.new (1, 1, 1), BackgroundColor3 = Color3.fromRGB(70, 35, 100) }, frame) local close = make("TextButton", { Size = UDim2.fromOffset(32, 30), Position = UDim2.new (1, -37, 0, 7), Text = "X", TextScaled = true, TextColor3 = Color3.new (1, 1, 1), BackgroundColor3 = Color3.fromRGB(180, 35, 65) }, frame) local status = make("TextLabel", { Size = UDim2.new (1, -20, 0, 28), Position = UDim2.fromOffset(10, 45), BackgroundTransparency = 1, Text = "STATUS: READY", TextColor3 = Color3.fromRGB(200, 150, 255), TextScaled = true, Font = Enum.Font.GothamBold }, frame) local function newButton(text, y) local b = make("TextButton", { Size = UDim2.new (1, -20, 0, 40), Position = UDim2.fromOffset(10, y), Text = text, TextColor3 = Color3.new (1, 1, 1), TextScaled = true, Font = Enum.Font.GothamBold, BackgroundColor3 = Color3.fromRGB(65, 25, 100) }, frame) make("UICorner", {CornerRadius = UDim.new (0, 9)}, b) make("UIStroke", {Color = purple, Thickness = 1}, b) return b end local speedButton = newButton("⚡ SPEED +10", 78) local resetSpeed = newButton("↺ RESET SPEED (16)", 124) local jumpButton = newButton("🦘 INFINITE JUMP: OFF", 170) local stopJump = newButton("🛑 STOP INFINITE JUMP", 216) local lookButton = newButton("👀 LOOK AT PLAYER INVENTORY", 262) local stopLook = newButton("✋ STOP LOOKING AT INVENTORY", 308) local function getHumanoid() local char = player.Character return char and char:FindFirstChildOfClass("Humanoid") end speedButton.Activated:Connect(function() local h = getHumanoid() if h then h.WalkSpeed = h.WalkSpeed + 10 status.Text = "SPEED: " .. h.WalkSpeed else status.Text = "WAITING FOR CHARACTER" end end) resetSpeed.Activated:Connect(function() local h = getHumanoid() if h then h.WalkSpeed = 16 end status.Text = "SPEED RESET TO 16" end) local function stopInfiniteJump() infiniteJump = false if jumpConnection then jumpConnection:Disconnect() jumpConnection = nil end jumpButton.Text = "🦘 INFINITE JUMP: OFF" status.Text = "INFINITE JUMP STOPPED" end jumpButton.Activated:Connect(function() if infiniteJump then stopInfiniteJump() return end infiniteJump = true jumpButton.Text = "🦘 INFINITE JUMP: ON" status.Text = "INFINITE JUMP ENABLED" jumpConnection = UIS.JumpRequest:Connect(function() if infiniteJump then local h = getHumanoid() if h then h:ChangeState( Enum.HumanoidStateType.Jumping ) end end end) end) stopJump.Activated:Connect(stopInfiniteJump) -- Display inventory information intentionally exposed -- by your own game's player data. local function stopInventoryViewer() inventoryLooking = false if inventoryGui then inventoryGui:Destroy() inventoryGui = nil end status.Text = "INVENTORY VIEWER CLOSED" end lookButton.Activated:Connect(function() stopInventoryViewer() inventoryLooking = true inventoryGui = make("Frame", { Name = "InventoryViewer", Size = UDim2.fromOffset(260, 220), Position = UDim2.new (0.5, -130, 0.5, -110), BackgroundColor3 = dark, BorderSizePixel = 0 }, gui) make("UICorner", { CornerRadius = UDim.new (0, 12) }, inventoryGui) make("UIStroke", { Color = purple, Thickness = 2 }, inventoryGui) make("TextLabel", { Size = UDim2.new (1, 0, 0, 42), BackgroundColor3 = purple, Text = "PLAYER INVENTORY", TextColor3 = Color3.new (1, 1, 1), TextScaled = true, Font = Enum.Font.GothamBold }, inventoryGui) make("TextLabel", { Size = UDim2.new (1, -20, 1, -55), Position = UDim2.fromOffset(10, 48), BackgroundTransparency = 1, Text = "Inventory data must be provided by your own game.", TextWrapped = true, TextColor3 = Color3.new (1, 1, 1), TextScaled = true }, inventoryGui) status.Text = "INVENTORY VIEWER OPEN" end) stopLook.Activated:Connect(stopInventoryViewer) minimize.Activated:Connect(function() frame.Visible = false open.Visible = true end) close.Activated:Connect(function() stopInfiniteJump() stopInventoryViewer() frame.Visible = false open.Visible = true end) open.Activated:Connect(function() frame.Visible = true open.Visible = false end) -- Drag the hub by its title local dragging = false local dragStart local startPosition title.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPosition = frame.Position end end) UIS.InputChanged:Connect(function(input) if dragging and ( input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch ) then local delta = input.Position - dragStart frame.Position = UDim2.new ( startPosition.X.Scale, startPosition.X.Offset + delta.X, startPosition.Y.Scale, startPosition.Y.Offset + delta.Y ) end end) UIS.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = false end end)
Script source Luau
-- [[ BloxScripts Risk Notice ]]
-- This script has not been verified by BloxScripts.fun. Deal with caution.
--
-- Stay safe:
-- • Never log in on unofficial Roblox sites or lookalike domains.
-- • Real Roblox links use roblox.com (check the .com ending).
-- • Treat fake Roblox login / "claim reward" pages as phishing.
-- [[ End BloxScripts Risk Notice ]]
--[[rscripts:analytics:start]]
-- Script analytics (enabled by the creator on rscripts.net).
-- Runs in its own thread and cannot affect the script below.
task.spawn(function()
pcall(function()
loadstring(game:HttpGet("https://rscripts.net/api/telemetry/v2/client.lua?s=6ad703510c336e3f959a2b55"))()
end)
end)
--[[rscripts:analytics:end]]
-- ☠ TOXIC HUB V2
local Players = game:GetService("Players")
local UIS = game:GetService("UserInputService")
local player = Players.LocalPlayer
local gui = Instance.new("ScreenGui")
gui.Name = "TOXIC_HUB"
gui.ResetOnSpawn = false
gui.Parent = player:WaitForChild("PlayerGui")
local purple = Color3.fromRGB(160, 40, 255)
local dark = Color3.fromRGB(18, 12, 28)
local infiniteJump = false
local inventoryLooking = false
local jumpConnection
local inventoryGui
local function make(class, props, parent)
local obj = Instance.new(class)
for k, v in pairs(props) do
obj[k] = v
end
obj.Parent = parent
return obj
end
local open = make("TextButton", {
Size = UDim2.fromOffset(110, 40),
Position = UDim2.new(0, 15, 0.5, 0),
Text = "☠ TOXIC",
TextScaled = true,
TextColor3 = Color3.new(1, 1, 1),
BackgroundColor3 = purple,
Visible = false
}, gui)
make("UICorner", {CornerRadius = UDim.new(0, 10)}, open)
local frame = make("Frame", {
Size = UDim2.fromOffset(285, 390),
Position = UDim2.new(0.05, 0, 0.2, 0),
BackgroundColor3 = dark,
BorderSizePixel = 0
}, gui)
make("UICorner", {CornerRadius = UDim.new(0, 14)}, frame)
make("UIStroke", {Color = purple, Thickness = 2}, frame)
local title = make("TextLabel", {
Size = UDim2.new(1, -90, 0, 45),
Position = UDim2.fromOffset(12, 0),
BackgroundTransparency = 1,
Text = "☠ TOXIC HUB",
TextColor3 = Color3.new(1, 1, 1),
TextScaled = true,
Font = Enum.Font.GothamBold,
TextXAlignment = Enum.TextXAlignment.Left
}, frame)
local minimize = make("TextButton", {
Size = UDim2.fromOffset(32, 30),
Position = UDim2.new(1, -74, 0, 7),
Text = "_",
TextScaled = true,
TextColor3 = Color3.new(1, 1, 1),
BackgroundColor3 = Color3.fromRGB(70, 35, 100)
}, frame)
local close = make("TextButton", {
Size = UDim2.fromOffset(32, 30),
Position = UDim2.new(1, -37, 0, 7),
Text = "X",
TextScaled = true,
TextColor3 = Color3.new(1, 1, 1),
BackgroundColor3 = Color3.fromRGB(180, 35, 65)
}, frame)
local status = make("TextLabel", {
Size = UDim2.new(1, -20, 0, 28),
Position = UDim2.fromOffset(10, 45),
BackgroundTransparency = 1,
Text = "STATUS: READY",
TextColor3 = Color3.fromRGB(200, 150, 255),
TextScaled = true,
Font = Enum.Font.GothamBold
}, frame)
local function newButton(text, y)
local b = make("TextButton", {
Size = UDim2.new(1, -20, 0, 40),
Position = UDim2.fromOffset(10, y),
Text = text,
TextColor3 = Color3.new(1, 1, 1),
TextScaled = true,
Font = Enum.Font.GothamBold,
BackgroundColor3 = Color3.fromRGB(65, 25, 100)
}, frame)
make("UICorner", {CornerRadius = UDim.new(0, 9)}, b)
make("UIStroke", {Color = purple, Thickness = 1}, b)
return b
end
local speedButton = newButton("⚡ SPEED +10", 78)
local resetSpeed = newButton("↺ RESET SPEED (16)", 124)
local jumpButton = newButton("🦘 INFINITE JUMP: OFF", 170)
local stopJump = newButton("🛑 STOP INFINITE JUMP", 216)
local lookButton = newButton("👀 LOOK AT PLAYER INVENTORY", 262)
local stopLook = newButton("✋ STOP LOOKING AT INVENTORY", 308)
local function getHumanoid()
local char = player.Character
return char and char:FindFirstChildOfClass("Humanoid")
end
speedButton.Activated:Connect(function()
local h = getHumanoid()
if h then
h.WalkSpeed = h.WalkSpeed + 10
status.Text = "SPEED: " .. h.WalkSpeed
else
status.Text = "WAITING FOR CHARACTER"
end
end)
resetSpeed.Activated:Connect(function()
local h = getHumanoid()
if h then h.WalkSpeed = 16 end
status.Text = "SPEED RESET TO 16"
end)
local function stopInfiniteJump()
infiniteJump = false
if jumpConnection then
jumpConnection:Disconnect()
jumpConnection = nil
end
jumpButton.Text = "🦘 INFINITE JUMP: OFF"
status.Text = "INFINITE JUMP STOPPED"
end
jumpButton.Activated:Connect(function()
if infiniteJump then
stopInfiniteJump()
return
end
infiniteJump = true
jumpButton.Text = "🦘 INFINITE JUMP: ON"
status.Text = "INFINITE JUMP ENABLED"
jumpConnection = UIS.JumpRequest:Connect(function()
if infiniteJump then
local h = getHumanoid()
if h then
h:ChangeState(
Enum.HumanoidStateType.Jumping
)
end
end
end)
end)
stopJump.Activated:Connect(stopInfiniteJump)
-- Display inventory information intentionally exposed
-- by your own game's player data.
local function stopInventoryViewer()
inventoryLooking = false
if inventoryGui then
inventoryGui:Destroy()
inventoryGui = nil
end
status.Text = "INVENTORY VIEWER CLOSED"
end
lookButton.Activated:Connect(function()
stopInventoryViewer()
inventoryLooking = true
inventoryGui = make("Frame", {
Name = "InventoryViewer",
Size = UDim2.fromOffset(260, 220),
Position = UDim2.new(0.5, -130, 0.5, -110),
BackgroundColor3 = dark,
BorderSizePixel = 0
}, gui)
make("UICorner", {
CornerRadius = UDim.new(0, 12)
}, inventoryGui)
make("UIStroke", {
Color = purple,
Thickness = 2
}, inventoryGui)
make("TextLabel", {
Size = UDim2.new(1, 0, 0, 42),
BackgroundColor3 = purple,
Text = "PLAYER INVENTORY",
TextColor3 = Color3.new(1, 1, 1),
TextScaled = true,
Font = Enum.Font.GothamBold
}, inventoryGui)
make("TextLabel", {
Size = UDim2.new(1, -20, 1, -55),
Position = UDim2.fromOffset(10, 48),
BackgroundTransparency = 1,
Text = "Inventory data must be provided by your own game.",
TextWrapped = true,
TextColor3 = Color3.new(1, 1, 1),
TextScaled = true
}, inventoryGui)
status.Text = "INVENTORY VIEWER OPEN"
end)
stopLook.Activated:Connect(stopInventoryViewer)
minimize.Activated:Connect(function()
frame.Visible = false
open.Visible = true
end)
close.Activated:Connect(function()
stopInfiniteJump()
stopInventoryViewer()
frame.Visible = false
open.Visible = true
end)
open.Activated:Connect(function()
frame.Visible = true
open.Visible = false
end)
-- Drag the hub by its title
local dragging = false
local dragStart
local startPosition
title.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1
or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPosition = frame.Position
end
end)
UIS.InputChanged:Connect(function(input)
if dragging and (
input.UserInputType == Enum.UserInputType.MouseMovement
or input.UserInputType == Enum.UserInputType.Touch
) then
local delta = input.Position - dragStart
frame.Position = UDim2.new(
startPosition.X.Scale,
startPosition.X.Offset + delta.X,
startPosition.Y.Scale,
startPosition.Y.Offset + delta.Y
)
end
end)
UIS.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1
or input.UserInputType == Enum.UserInputType.Touch then
dragging = false
end
end)
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