M
Description
Silent Aim OPEN SOURCE for the game KILLSTREAK. join the discord server for more open-source scripts for many different games: https://discord.gg/2qVKQpB9Mf (open-source bullet redirection (silent aim) script made for the game killstreak, made on pc and hasn't been tested on mobile.) free keyless open source silent aim
GAMEKILLSTREAK
UPDATEDOct 11, 2026
ACCESSKeyless
PLATFORMDesktop
Script source Luau
-- [[ BloxScripts Risk Notice ]]
-- This script has not been verified by BloxScripts.fun. Deal with caution.
--
-- Stay safe:
-- • Never log in on unofficial Roblox sites or lookalike domains.
-- • Real Roblox links use roblox.com (check the .com ending).
-- • Treat fake Roblox login / "claim reward" pages as phishing.
-- [[ End BloxScripts Risk Notice ]]
getgenv().Config = {
HitPart = "Head",
}
local Players = game:GetService("Players")
local UIS = game:GetService("UserInputService")
local ReplicatedFirst = game:GetService("ReplicatedFirst")
local LP = Players.LocalPlayer
local function bots_players()
local gl = workspace:FindFirstChild("GameLogic")
return gl and gl:FindFirstChild("Characters")
end
local function target()
local cam = workspace.CurrentCamera
local folder = bots_players()
if not cam or not folder then return nil end
local mouse = UIS:GetMouseLocation()
local bestDist = math.huge
local bestPos
local partName = getgenv().Config.HitPart or "Head"
for _, model in folder:GetChildren() do
if not model:IsA("Model") or model.Name == LP.Name then
continue
end
local part = model:FindFirstChild(partName)
if not part or not part:IsA("BasePart") then
continue
end
local screenPos, visible = cam:WorldToViewportPoint(part.Position)
if visible then
local dist = (Vector2.new(screenPos.X, screenPos.Y) - mouse).Magnitude
if dist < bestDist then
bestDist = dist
bestPos = part.Position
end
end
end
return bestPos
end
local MathUtil = require(ReplicatedFirst.Sakura.Util.MathUtil)
local func = MathUtil.randomUnitVectorInCone
if type(func) == "function" then
MathUtil.randomUnitVectorInCone = function(lookVector, angle, ...)
local ok, targetPos = pcall(target)
if ok and targetPos then
local cam = workspace.CurrentCamera
if cam then
local direction = targetPos - cam.CFrame.Position
if direction.Magnitude > 1e-6 then
return direction.Unit
end
end
end
return func(lookVector, angle, ...)
end
endReview the source before using it. Executions count successful copies, capped at 10 per user and network per script in 24 hours.
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