Description
The script is built around Halloween Night's trick-or-treat loop — ringing doorbells, collecting candy, and selling it back for cash. Every feature is designed to match how the game actually works. Autofarm — picks a random house on the map, smooth-teleports to the porch, rings the doorbell, waits for candy to spawn, and collects every piece in a radius around the door before moving to the next house. Runs on a loop with a configurable delay between houses, and recovers from void drops by returning to the seller. Uses safe tweened teleports and raycast floor detection so the character never gets stuck. Auto-sell — when your candy count crosses a configurable threshold, the script fires the sell routine silently: opens the seller menu, selects all, sells, and closes the panel without touching the character's movement. Releases any movement locks after selling so the character is never left frozen. Character — walkspeed, jumppower, and fly for navigating the map. All three apply instantly and persist across respawns, with a rebindable fly keybind.
Script source Luau
-- [[ BloxScripts Risk Notice ]]
-- This script has not been verified by BloxScripts.fun. Deal with caution.
--
-- Stay safe:
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-- [[ End BloxScripts Risk Notice ]]
loadstring(game:HttpGet("https://raw.githubusercontent.com/axcpscripts/Halloween-Night/refs/heads/main/HalloweenNight.lua"))()Review the source before using it. Executions count successful copies, capped at 10 per user and network per script in 24 hours.


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