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Huss Valley
Key System Mobile Friendly
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ScriptKey System

Auto Run, Auto Chase, Auto Revive, Auto Tackle, Gems & More

Huss Valley
M
MaxLegendsOwnerThe owner of BloxScripts.fun.Early CreatorPublish a script as one of the first 100 accounts.ContributorPublish your first script.
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Desktop & mobile ready

Description

1. Runner Runner Automation Auto Run Before: “Automatically move between the two Safe Zones.” After: “Automatically move between Safe Zones and keep your route running.” Runner Strategy Before: “Hero keeps the route focused on the opposite Safe Zone. Chicken becomes more conservative near Catchers.” After: “Choose a smarter route strategy for Hero or Chicken based on nearby Catchers.” Use Hero / Chicken Strategy Before: “Enable the selected strategy while choosing the safest route across the field.” After: “Use your selected Hero or Chicken strategy to choose safer routes.” Auto Revive Players Before: “Move to a downed Runner and complete the real revive hold before continuing.” After: “Automatically revive downed Runners before continuing your route.” Runner Speed Before: “Movement speed multiplier used while Auto Run is active.” After: “Adjust your movement speed while Auto Run is active.” Collection and Safety Revive Before Gems Before: “Prioritize downed players before collecting Gems.” After: “Prioritize reviving downed Runners before collecting Gems.” Auto Collect Gems Before: “Collect visible Runner Gems, then return to the Safe Zone route when none remain.” After: “Automatically collect available Gems and return to your Safe Zone route when finished.” Avoid Catchers Before: “Predict nearby Catchers and bend the route away from their projected path.” After: “Automatically avoid nearby Catchers by adjusting your route.” Auto Dash Before: “Use the equipped Runner ability before a Catcher reaches the predicted collision area.” After: “Automatically use your equipped dash ability when a Catcher gets too close.” Catcher Prediction Before: “How far ahead the Runner predicts Catcher movement.” After: “Set how far ahead Catcher movement is predicted.” Panic Distance Before: “Distance where the Runner switches to stronger avoidance and earlier dashes.” After: “Set the distance where stronger avoidance and earlier dashes begin.” Movement Smooth Direction Changes Before: “Blend turns to reduce sudden movement changes.” After: “Make direction changes smoother and more natural.” Emergency Safe Zone Before: “When movement stalls under heavy pressure, temporarily favor the nearest Safe Zone.” After: “Prioritize the nearest Safe Zone when movement becomes difficult.” Avoidance Strength Before: “Higher values make the Runner give Catchers more space.” After: “Increase this value to keep more distance from Catchers.” --- 2. Catcher Catcher Automation Auto Chase Before: “Automatically move toward the best active Runner.” After: “Automatically chase the best active Runner and keep the pressure on.” Attack Priority Before: “Smart uses tackle for moving Runners and melee for closer stationary Runners.” After: “Choose the best attack based on the Runner's movement and distance.” Smart Targeting Before: “Prefer active targets that can be intercepted instead of simply choosing the nearest Runner.” After: “Prioritize Runners who can be intercepted instead of simply targeting the nearest player.” Auto Tackle Before: “Automatically tackle a Runner when the predicted position enters tackle range.” After: “Automatically tackle a Runner when they enter the effective tackle range.” Tackle Range Before: “Distance used before an automatic tackle is attempted.” After: “Set the distance for automatic tackle attempts.” Auto Melee Before: “Automatically melee a Runner when the predicted position enters melee range.” After: “Automatically melee a Runner when they enter the effective melee range.” Melee Range Before: “Distance used before an automatic melee attack is attempted.” After: “Set the distance for automatic melee attacks.” Prediction Time Before: “How far ahead moving Runner positions are predicted.” After: “Set how far ahead Runner movement is predicted.” Catcher Movement Custom Catcher Speed Before: “Use the speed multiplier below instead of the game's normal Catcher speed.” After: “Use your selected Catcher speed instead of the normal game speed.” Catcher Speed Before: “Movement speed multiplier used while Auto Chase is active.” After: “Adjust your movement speed while Auto Chase is active.” Smooth Turning Before: “Rotate toward the predicted Runner position without snapping.” After: “Turn smoothly toward your predicted target instead of snapping.” Turn Speed Before: “How quickly the Catcher rotates toward a target.” After: “Adjust how quickly the Catcher turns toward targets.” --- 3. Utilities Camera Follow Current Target Before: “Smoothly point the camera toward the active Catcher target.” After: “Automatically keep the camera focused on your current target.” Camera Follow Speed Before: “How quickly the camera follows the target.” After: “Adjust how quickly the camera follows your target.” Debug Full Debug Panel Before: “Shows live Runner state, movement gates, goals, assist targets, and the last runtime error.” After: “View detailed live information about your current role, targets, movement, and status.” Visual Helpers Show Runner Goal Before: “Show the current Gem, revive target, or Safe Zone destination.” After: “Display your current Gem, revive target, or Safe Zone destination.” Show Catcher Threats Before: “Show the danger areas used by Runner prediction and avoidance.” After: “Display nearby danger areas used for Runner avoidance.” Show Player Hitboxes Before: “Show simple visual spheres around players relevant to your current role.” After: “Display simple visual markers around players relevant to your current role.”

GAMEHuss Valley
UPDATEDOct 10, 2026
ACCESSKey System
PLATFORMDesktop & Mobile

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