M
Description
I did not make this script, I take no credit
GAMERIVALS [❄️FREEZE RAY❄️]
UPDATEDOct 10, 2026
ACCESSKeyless
PLATFORMDesktop
Script source Luau
-- [[ BloxScripts Risk Notice ]]
-- This script has not been verified by BloxScripts.fun. Deal with caution.
--
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-- [[ End BloxScripts Risk Notice ]]
-- // By scriptalua
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local CollectionService = game:GetService("CollectionService")
local LocalPlayer = Players.LocalPlayer
local CurrentCamera = Workspace.CurrentCamera
local Configuration = {
Enabled = true,
FOV = 150,
MaxAngle = 30,
TeamCheck = true,
HitParts = { "Head", "UpperTorso", "HumanoidRootPart" },
Prediction = 0.06,
ShowFOV = true,
TargetRate = 1 / 20,
CacheRate = 1,
}
local Char0, Char1, Char2, Char3 = utf8.char(0), utf8.char(1), utf8.char(2), utf8.char(3)
local Char4, Char5 = utf8.char(4), utf8.char(5)
local FighterFolder = ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("Replication"):WaitForChild("Fighter")
local UpdateState = FighterFolder:WaitForChild("UpdateState")
local UpdateCameraRotation = FighterFolder:WaitForChild("UpdateCameraRotation")
local Utility = nil
pcall(function()
Utility = require(ReplicatedStorage.Modules.Utility)
end)
local FOVCircle = nil
pcall(function()
FOVCircle = Drawing.new("Circle")
FOVCircle.Color = Color3.fromRGB(125, 125, 140)
FOVCircle.Thickness = 1
FOVCircle.NumSides = 48
FOVCircle.Filled = false
end)
local Cached = {}
local LastCache = 0
local function IsSameTeam(character)
if not Configuration.TeamCheck then
return false
end
local player = Players:GetPlayerFromCharacter(character)
if player then
local mine = LocalPlayer:GetAttribute("TeamID")
local theirs = player:GetAttribute("TeamID")
if mine ~= nil and theirs ~= nil and mine == theirs then
return true
end
if LocalPlayer.Team and player.Team and LocalPlayer.Team == player.Team then
return true
end
end
return false
end
local function RefreshCache()
if tick() - LastCache < Configuration.CacheRate then
return
end
LastCache = tick()
table.clear(Cached)
for _, plr in ipairs(Players:GetPlayers()) do
if plr ~= LocalPlayer and plr.Character then
if not IsSameTeam(plr.Character) then
table.insert(Cached, plr.Character)
end
end
end
for _, model in ipairs(CollectionService:GetTagged("Entity")) do
if model:IsA("Model") and model ~= LocalPlayer.Character and not IsSameTeam(model) then
table.insert(Cached, model)
end
end
local range = Workspace:FindFirstChild("ShootingRangeEntities")
if range then
for _, model in ipairs(range:GetChildren()) do
if model:IsA("Model") then
table.insert(Cached, model)
end
end
end
end
local RayParams = RaycastParams.new()
RayParams.FilterType = Enum.RaycastFilterType.Exclude
RayParams.IgnoreWater = true
local function IsVisible(from, to, char)
RayParams.FilterDescendantsInstances = { LocalPlayer.Character, CurrentCamera }
local hit = Workspace:Raycast(from, to - from, RayParams)
if not hit then
return true
end
return hit.Instance:IsDescendantOf(char)
end
local LastTarget, LastPart, LastScan = nil, nil, 0
local function GetTarget()
if not Configuration.Enabled then
getgenv().__SA_Lock = false
if FOVCircle then
FOVCircle.Visible = false
end
return nil, nil
end
if tick() - LastScan < Configuration.TargetRate then
return LastTarget, LastPart
end
LastScan = tick()
RefreshCache()
local mouse = UserInputService:GetMouseLocation()
local cx, cy = mouse.X, mouse.Y
local camPos = CurrentCamera.CFrame.Position
local camLook = CurrentCamera.CFrame.LookVector
local bestPos, bestPart, bestDist = nil, nil, Configuration.FOV
for _, model in ipairs(Cached) do
local hum = model:FindFirstChildOfClass("Humanoid")
if hum and hum.Health > 0 then
for _, name in ipairs(Configuration.HitParts) do
local part = model:FindFirstChild(name)
if part and part:IsA("BasePart") then
local vel = part.AssemblyLinearVelocity
local aim = vel.Magnitude > 2
and part.Position + vel * Configuration.Prediction
or part.Position
local s, onScreen = CurrentCamera:WorldToViewportPoint(aim)
if onScreen then
local dx, dy = s.X - cx, s.Y - cy
local d = math.sqrt(dx * dx + dy * dy)
if d < bestDist then
local dir = (aim - camPos).Unit
if camLook:Dot(dir) > math.cos(math.rad(Configuration.MaxAngle)) then
if IsVisible(camPos, aim, model) then
bestDist = d
bestPos = aim
bestPart = part
end
end
end
end
break
end
end
end
end
LastTarget, LastPart = bestPos, bestPart
if bestPos then
getgenv().__SA_Shot = { Pos = bestPos, T = tick() }
getgenv().__SA_Lock = true
else
getgenv().__SA_Lock = false
end
if FOVCircle then
FOVCircle.Position = Vector2.new(cx, cy)
FOVCircle.Radius = Configuration.FOV
FOVCircle.Visible = Configuration.ShowFOV and Configuration.Enabled
FOVCircle.Color = getgenv().__SA_Lock
and Color3.fromRGB(255, 0, 0)
or Color3.fromRGB(125, 125, 140)
end
return bestPos, bestPart
end
RunService.RenderStepped:Connect(function()
GetTarget()
end)
local function Encode(cf)
local rx, ry, rz = cf:ToOrientation()
return {
[Char0] = cf.X,
[Char1] = cf.Y,
[Char2] = cf.Z,
[Char3] = rx,
[Char4] = ry,
[Char5] = rz,
}
end
local function EncodeRot(target)
local rx, ry = CFrame.new(CurrentCamera.CFrame.Position, target):ToOrientation()
local ok, enc = pcall(function()
return Utility:EncodeCameraRotation(Vector2.new(rx, ry))
end)
if ok and enc then
return enc
end
local function b(v)
return utf8.char(math.clamp(math.floor(v % 6.2831853 / 6.2831853 * 256 + 0.5), 0, 255))
end
return b(rx) .. b(ry)
end
local function HookRemote(remote, fn)
if oth and oth.hook and oth.get_root_callback then
oth.hook(remote.FireServer, function(self, ...)
return fn(oth.get_root_callback(), self, ...)
end)
else
local old
old = hookfunction(remote.FireServer, newcclosure(function(self, ...)
return fn(old, self, ...)
end))
end
end
HookRemote(UpdateState, function(call, self, enumId, a1, a2, ...)
if not Configuration.Enabled then
return call(self, enumId, a1, a2, ...)
end
if type(a2) == "table" then
local pos, part = LastTarget, LastPart
if pos and part then
local ok, pcf = pcall(function()
return part.CFrame
end)
if ok then
local noff = Encode(pcf:Inverse() * CFrame.new(pos))
local cloned = table.clone(a2)
for k, e in pairs(cloned) do
if type(e) == "table" and e[Char2] ~= nil then
local n = table.clone(e)
n[Char2] = part
n[Char3] = noff
cloned[k] = n
end
end
return call(self, enumId, a1, cloned, ...)
end
end
end
return call(self, enumId, a1, a2, ...)
end)
HookRemote(UpdateCameraRotation, function(call, self, rot, ...)
if not Configuration.Enabled then
return call(self, rot, ...)
end
local s = getgenv().__SA_Shot
if s and tick() - s.T < 0.5 and rot ~= nil then
rot = EncodeRot(s.Pos)
end
return call(self, rot, ...)
end)Review the source before using it. Executions count successful copies, capped at 10 per user and network per script in 24 hours.
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