M
ScriptKeyless
top 1 visual cheattttttttt!!1!
TTK Testing [SHOTTY] [2 MILLION]Desktop compatibleWave · Codex · Delta · Synapse Z · Volt · Potassium · Seliware · OpiumWare · Real
Description
gun esp, glove esp, sleeve esp, plr esp BEAUTIFUL and customizable esp
GAMETTK Testing [SHOTTY] [2 MILLION]
UPDATEDOct 10, 2026
ACCESSKeyless
PLATFORMDesktop
Script source Luau
-- [[ BloxScripts Risk Notice ]]
-- This script has not been verified by BloxScripts.fun. Deal with caution.
--
-- Stay safe:
-- • Never log in on unofficial Roblox sites or lookalike domains.
-- • Real Roblox links use roblox.com (check the .com ending).
-- • Treat fake Roblox login / "claim reward" pages as phishing.
-- [[ End BloxScripts Risk Notice ]]
local Rayfield = loadstring(game:HttpGet('https://raw.githubusercontent.com/SiriusSoftwareLtd/Rayfield/main/source.lua'))()
local cam = workspace.Camera
local vm = cam:FindFirstChildOfClass("Model")
local merc_plrs = workspace:FindFirstChild("MercPlayers")
if workspace:FindFirstChild("stored_sa") then
workspace["stored_sa"]:Destroy()
end
local stored_sa = Instance.new("Folder", workspace)
stored_sa.Name = "stored_sa"
local names = {"gun.", "m9_", "sig_mag"}
local df = {
[1] = Color3.fromRGB(163, 162, 165),
[2] = Enum.Material.Plastic,
[3] = 0
}
local function get_material(material)
if not material then return nil end
if type(material) == "table" then
for k, v in pairs(material) do
if type(v) == "string" then
return Enum.Material[v]
end
if type(k) == "string" then
return Enum.Material[k]
end
end
return nil
end
return Enum.Material[material]
end
local function store_sa(sa)
if sa and sa.Parent ~= stored_sa then
sa.Name = sa.Parent.Name
sa.Parent = stored_sa
end
end
local function matches_names(name)
for i, v in pairs(names) do
if name:find(v, 1, true) then
return true
end
end
return false
end
local function change_gloves(material, color, transparency)
local mat, col, tran = df[2], df[1], df[3]
if material then mat = get_material(material) or df[2] end
if color then col = color end
if transparency then tran = transparency end
for i, v in pairs(vm:GetChildren()) do
if v.Name:find("Gloves") then
v.Material = mat
v.Color = col
v.Transparency = tran
for i, v in pairs(v:GetChildren()) do
if v:IsA("SurfaceAppearance") then store_sa(v) end
end
end
end
end
local function change_sleeves(material, color, transparency)
local mat, col, tran = df[2], df[1], df[3]
if material then mat = get_material(material) or df[2] end
if color then col = color end
if transparency then tran = transparency end
for i, v in pairs(vm:GetChildren()) do
if v.Name:find("Sleeves") then
v.Material = mat
v.Color = col
v.Transparency = tran
for i, v in pairs(v:GetChildren()) do
if v:IsA("SurfaceAppearance") then store_sa(v) end
end
end
end
end
local function change_gun(material, color, transparency)
local mat, col, tran = df[2], df[1], df[3]
if material then mat = get_material(material) or df[2] end
if color then col = color end
if transparency then tran = transparency end
for i, v in pairs(cam:GetDescendants()) do
if v:IsA("MeshPart") and matches_names(v.Name) then
local has_snd = v:FindFirstChildOfClass("Sound") ~= nil
if not has_snd and v.Name ~= "Casing" then
v.Material = mat
v.Color = col
v.Transparency = tran
for i, v in pairs(v:GetChildren()) do
if v:IsA("SurfaceAppearance") then store_sa(v) end
end
end
end
end
end
local esp_saved = {}
local function plr_esp(material, color, transparency, hl, fill_t, fill_c, fill_v, chk_walls)
local mat = get_material(material) or df[2]
local col = color or df[1]
local tran = tonumber(transparency) or 0
for i, v in pairs(merc_plrs:GetChildren()) do
if hl then
local highlight = v:FindFirstChildOfClass("Highlight")
if not highlight then
highlight = Instance.new("Highlight", v)
end
highlight.FillColor = fill_c or highlight.FillColor
highlight.FillTransparency = fill_t or 0.5
highlight.Enabled = fill_v ~= false
highlight.OutlineTransparency = 1
if chk_walls then
highlight.DepthMode = Enum.HighlightDepthMode.Occluded
else
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
end
end
for i, v in pairs(v:GetChildren()) do
if not v:IsA("MeshPart") then continue end
if not esp_saved[v] then
esp_saved[v] = {
Material = v.Material,
Color = v.Color,
Transparency = v.Transparency
}
end
v.Material = mat
v.Color = col
v.Transparency = tran
for i, v in pairs(v:GetChildren()) do
if v:IsA("SurfaceAppearance") then store_sa(v) end
end
end
end
end
local function restore_esp()
for part, saved in pairs(esp_saved) do
if part and part.Parent then
part.Material = saved.Material
part.Color = saved.Color
part.Transparency = saved.Transparency
end
end
esp_saved = {}
for i, v in pairs(merc_plrs:GetChildren()) do
local highlight = v:FindFirstChildOfClass("Highlight")
if highlight then
highlight:Destroy()
end
end
end
local materials = {"Neon", "ForceField", "Plastic", "Glass", "Fabric", "Metal"}
local state = {
gloves = { material = "Plastic", color = Color3.fromRGB(163, 162, 165), transparency = 0, enabled = false },
sleeves = { material = "Fabric", color = Color3.fromRGB(30, 30, 30), transparency = 0, enabled = false },
gun = { material = "Metal", color = Color3.fromRGB(20, 20, 20), transparency = 0, enabled = false },
esp = {
material = "ForceField", color = Color3.fromRGB(255, 0, 0), transparency = 0.5,
hl = true, fill_t = 0.6, fill_c = Color3.fromRGB(255, 0, 0), fill_v = true, chk_walls = false,
enabled = false
}
}
task.spawn(function()
while true do
if state.gloves.enabled then
change_gloves(state.gloves.material, state.gloves.color, state.gloves.transparency)
end
task.wait(0.1)
end
end)
task.spawn(function()
while true do
if state.sleeves.enabled then
change_sleeves(state.sleeves.material, state.sleeves.color, state.sleeves.transparency)
end
task.wait(0.1)
end
end)
task.spawn(function()
while true do
if state.gun.enabled then
change_gun(state.gun.material, state.gun.color, state.gun.transparency)
end
task.wait(0.1)
end
end)
task.spawn(function()
while true do
if state.esp.enabled then
plr_esp(
state.esp.material, state.esp.color, state.esp.transparency,
state.esp.hl, state.esp.fill_t, state.esp.fill_c,
state.esp.fill_v, state.esp.chk_walls
)
end
task.wait(0.1)
end
end)
local Window = Rayfield:CreateWindow({
Name = "Real skeet aka gamesense wallahi",
LoadingTitle = "bypassing byfron...",
LoadingSubtitle = "by sizoterik",
Theme = "Default",
ToggleUIKeybind = "V",
ConfigurationSaving = { Enabled = false },
KeySystem = false
})
local GlovesTab = Window:CreateTab("Gloves", nil)
GlovesTab:CreateSection("Gloves")
GlovesTab:CreateToggle({
Name = "Enable",
CurrentValue = false,
Flag = "GlovesEnabled",
Callback = function(Value)
state.gloves.enabled = Value
end
})
GlovesTab:CreateDropdown({
Name = "Material",
Options = materials,
CurrentOption = "Plastic",
Flag = "GlovesMaterial",
Callback = function(Option)
state.gloves.material = Option
end
})
GlovesTab:CreateColorPicker({
Name = "Color",
Color = Color3.fromRGB(163, 162, 165),
Flag = "GlovesColor",
Callback = function(Value)
state.gloves.color = Value
end
})
GlovesTab:CreateSlider({
Name = "Transparency",
Range = {0, 1},
Increment = 0.05,
Suffix = "",
CurrentValue = 0,
Flag = "GlovesTransparency",
Callback = function(Value)
state.gloves.transparency = Value
end
})
local SleevesTab = Window:CreateTab("Sleeves", nil)
SleevesTab:CreateSection("Sleeves")
SleevesTab:CreateToggle({
Name = "Enable",
CurrentValue = false,
Flag = "SleevesEnabled",
Callback = function(Value)
state.sleeves.enabled = Value
end
})
SleevesTab:CreateDropdown({
Name = "Material",
Options = materials,
CurrentOption = "Fabric",
Flag = "SleevesMaterial",
Callback = function(Option)
state.sleeves.material = Option
end
})
SleevesTab:CreateColorPicker({
Name = "Color",
Color = Color3.fromRGB(30, 30, 30),
Flag = "SleevesColor",
Callback = function(Value)
state.sleeves.color = Value
end
})
SleevesTab:CreateSlider({
Name = "Transparency",
Range = {0, 1},
Increment = 0.05,
Suffix = "",
CurrentValue = 0,
Flag = "SleevesTransparency",
Callback = function(Value)
state.sleeves.transparency = Value
end
})
local GunTab = Window:CreateTab("Gun", nil)
GunTab:CreateSection("Gun")
GunTab:CreateToggle({
Name = "Enable",
CurrentValue = false,
Flag = "GunEnabled",
Callback = function(Value)
state.gun.enabled = Value
end
})
GunTab:CreateDropdown({
Name = "Material",
Options = materials,
CurrentOption = "Metal",
Flag = "GunMaterial",
Callback = function(Option)
state.gun.material = Option
end
})
GunTab:CreateColorPicker({
Name = "Color",
Color = Color3.fromRGB(20, 20, 20),
Flag = "GunColor",
Callback = function(Value)
state.gun.color = Value
end
})
GunTab:CreateSlider({
Name = "Transparency",
Range = {0, 1},
Increment = 0.05,
Suffix = "",
CurrentValue = 0,
Flag = "GunTransparency",
Callback = function(Value)
state.gun.transparency = Value
end
})
local ESPTab = Window:CreateTab("ESP", nil)
ESPTab:CreateSection("Player ESP")
ESPTab:CreateToggle({
Name = "Enable",
CurrentValue = false,
Flag = "ESPEnabled",
Callback = function(Value)
state.esp.enabled = Value
if not Value then
restore_esp()
end
end
})
ESPTab:CreateDropdown({
Name = "Material",
Options = materials,
CurrentOption = "ForceField",
Flag = "ESPMaterial",
Callback = function(Option)
state.esp.material = Option
end
})
ESPTab:CreateColorPicker({
Name = "Color",
Color = Color3.fromRGB(255, 0, 0),
Flag = "ESPColor",
Callback = function(Value)
state.esp.color = Value
end
})
ESPTab:CreateSlider({
Name = "Transparency",
Range = {0, 1},
Increment = 0.05,
Suffix = "",
CurrentValue = 0.5,
Flag = "ESPTransparency",
Callback = function(Value)
state.esp.transparency = Value
end
})
ESPTab:CreateToggle({
Name = "Highlight",
CurrentValue = true,
Flag = "ESPHighlight",
Callback = function(Value)
state.esp.hl = Value
end
})
ESPTab:CreateSlider({
Name = "Fill Transparency",
Range = {0, 1},
Increment = 0.05,
Suffix = "",
CurrentValue = 0.6,
Flag = "ESPFillTransparency",
Callback = function(Value)
state.esp.fill_t = Value
end
})
ESPTab:CreateColorPicker({
Name = "Fill Color",
Color = Color3.fromRGB(255, 0, 0),
Flag = "ESPFillColor",
Callback = function(Value)
state.esp.fill_c = Value
end
})
ESPTab:CreateToggle({
Name = "Fill Enabled",
CurrentValue = true,
Flag = "ESPFillEnabled",
Callback = function(Value)
state.esp.fill_v = Value
end
})
ESPTab:CreateToggle({
Name = "Check Walls",
CurrentValue = false,
Flag = "ESPCheckWalls",
Callback = function(Value)
state.esp.chk_walls = Value
end
})Review the source before using it. Executions count successful copies, capped at 10 per user and network per script in 24 hours.
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