Description
Simple autofarm, walk to ur enemy & spam q and e for abilities!
GAME[UPDATE] Ability Wars
UPDATEDOct 10, 2026
ACCESSKeyless
PLATFORMDesktop
Script source Luau
--[[rscripts:analytics:start]]
-- Script analytics (enabled by the creator on rscripts.net).
-- Runs in its own thread and cannot affect the script below.
task.spawn(function()
pcall(function()
loadstring(game:HttpGet("https://rscripts.net/api/telemetry/v2/client.lua?s=6ac549175708399c2c5248e2"))()
end)
end)
--[[rscripts:analytics:end]]
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local TRIGGER_POS = Vector3.new(-127, 136, -548)
local WALK_POS = Vector3.new(-143, 139, -553)
local TRIGGER_RADIUS = 20
local DESTINATION_RADIUS = 4
local FOLLOW_DISTANCE = 5
local state = "WAITING"
local function getCharacter()
return player.Character
end
local function getRoot(character)
return character and character:FindFirstChild("HumanoidRootPart")
end
local function getHumanoid(character)
return character and character:FindFirstChildOfClass("Humanoid")
end
local function getNearestPlayer()
local character = getCharacter()
local root = getRoot(character)
if not root then
return nil
end
local nearest
local nearestDistance = math.huge
for _, otherPlayer in ipairs(Players:GetPlayers()) do
if otherPlayer ~= player then
local otherCharacter = otherPlayer.Character
local otherRoot = getRoot(otherCharacter)
local otherHumanoid = getHumanoid(otherCharacter)
if otherRoot and otherHumanoid and otherHumanoid.Health > 0 then
local distance = (root.Position - otherRoot.Position).Magnitude
if distance < nearestDistance then
nearestDistance = distance
nearest = otherPlayer
end
end
end
end
return nearest
end
-- Q / E actions
local function handleKey(key)
if key == Enum.KeyCode.Q then
print("Q action")
elseif key == Enum.KeyCode.E then
print("E action")
end
end
RunService.Heartbeat:Connect(function()
local character = getCharacter()
local root = getRoot(character)
local humanoid = getHumanoid(character)
if not root or not humanoid or humanoid.Health <= 0 then
return
end
local triggerDistance = (root.Position - TRIGGER_POS).Magnitude
if triggerDistance <= TRIGGER_RADIUS and state ~= "WALKING" then
state = "WALKING"
humanoid:MoveTo(WALK_POS)
return
end
-- WALK TO COORDINATES
if state == "WALKING" then
local distance = (root.Position - WALK_POS).Magnitude
if distance <= DESTINATION_RADIUS then
state = "FOLLOWING"
else
humanoid:MoveTo(WALK_POS)
end
return
end
-- FOLLOW NEAREST PLAYER
if state == "FOLLOWING" then
local nearestPlayer = getNearestPlayer()
if nearestPlayer then
local targetRoot = getRoot(nearestPlayer.Character)
if targetRoot then
local distance = (root.Position - targetRoot.Position).Magnitude
if distance > FOLLOW_DISTANCE then
humanoid:MoveTo(targetRoot.Position)
end
end
end
end
end)
-- Q/E loop
task.spawn(function()
while true do
handleKey(Enum.KeyCode.Q)
task.wait(0.1)
handleKey(Enum.KeyCode.E)
task.wait(0.1)
end
end)Review the source before using it. Executions count successful copies, capped at 10 per user and network per script in 24 hours.
Community discussion
0Start the conversation.


Your community, in one place