M
Description
ITS FREE AND WORKING! GET SCRIPTNOW
GAMEPrison Life
UPDATEDOct 10, 2026
ACCESSKeyless
PLATFORMDesktop & Mobile
Script source Luau
-- [[ BloxScripts Risk Notice ]]
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--
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-- [[ End BloxScripts Risk Notice ]]
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Lighting = game:GetService("Lighting")
local TextChatService = game:GetService("TextChatService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TweenService = game:GetService("TweenService")
local SoundService = game:GetService("SoundService")
local localPlayer = Players.LocalPlayer
local character = localPlayer.Character or localPlayer.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local hrp = character:WaitForChild("HumanoidRootPart")
-- State Storage
local states = {}
local connections = {}
local origLighting = {
Ambient = Lighting.Ambient,
OutdoorAmbient = Lighting.OutdoorAmbient,
Brightness = Lighting.Brightness,
ClockTime = Lighting.ClockTime,
FogEnd = Lighting.FogEnd
}
localPlayer.CharacterAdded:Connect(function(c)
character = c
humanoid = character:WaitForChild("Humanoid")
hrp = character:WaitForChild("HumanoidRootPart")
end)
-- Core UI Setup
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "Real100FeaturesHub"
screenGui.ResetOnSpawn = false
screenGui.Parent = localPlayer:WaitForChild("PlayerGui")
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 550, 0, 400)
mainFrame.Position = UDim2.new(0.2, 0, 0.2, 0)
mainFrame.BackgroundColor3 = Color3.fromRGB(20, 20, 28)
mainFrame.BorderSizePixel = 0
mainFrame.Active = true
mainFrame.Parent = screenGui
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 8)
corner.Parent = mainFrame
-- Dragging System
local function makeDraggable(frame, handle)
handle = handle or frame
local dragging, dragStart, startPos
handle.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = frame.Position
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
local delta = input.Position - dragStart
frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = false
end
end)
end
-- Header & Color Theme
local header = Instance.new("Frame")
header.Size = UDim2.new(1, 0, 0, 35)
header.BackgroundColor3 = Color3.fromRGB(35, 35, 48)
header.Parent = mainFrame
makeDraggable(mainFrame, header)
local headerCorner = Instance.new("UICorner")
headerCorner.CornerRadius = UDim.new(0, 8)
headerCorner.Parent = header
local title = Instance.new("TextLabel")
title.Size = UDim2.new(0.6, 0, 1, 0)
title.Position = UDim2.new(0, 10, 0, 0)
title.BackgroundTransparency = 1
title.Text = "ULTIMATE 100-FEATURE HUB"
title.TextColor3 = Color3.fromRGB(255, 255, 255)
title.Font = Enum.Font.SourceSansBold
title.TextSize = 14
title.TextXAlignment = Enum.TextXAlignment.Left
title.Parent = header
-- Theme Color Palette
local themeFrame = Instance.new("Frame")
themeFrame.Size = UDim2.new(0, 120, 0, 20)
themeFrame.Position = UDim2.new(1, -125, 0, 7)
themeFrame.BackgroundTransparency = 1
themeFrame.Parent = header
local colors = {Color3.fromRGB(35, 35, 48), Color3.fromRGB(120, 30, 40), Color3.fromRGB(30, 100, 60), Color3.fromRGB(80, 40, 120)}
for i, col in ipairs(colors) do
local cBtn = Instance.new("TextButton")
cBtn.Size = UDim2.new(0, 18, 0, 18)
cBtn.Position = UDim2.new(0, (i-1)*22, 0, 0)
cBtn.BackgroundColor3 = col
cBtn.Text = ""
cBtn.Parent = themeFrame
local cCorner = Instance.new("UICorner")
cCorner.CornerRadius = UDim.new(1, 0)
cCorner.Parent = cBtn
cBtn.MouseButton1Click:Connect(function()
header.BackgroundColor3 = col
end)
end
-- Toggle GUI Visibility Button
local toggleBtn = Instance.new("TextButton")
toggleBtn.Size = UDim2.new(0, 110, 0, 30)
toggleBtn.Position = UDim2.new(0.02, 0, 0.1, 0)
toggleBtn.BackgroundColor3 = Color3.fromRGB(35, 35, 48)
toggleBtn.Text = "Toggle Menu"
toggleBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
toggleBtn.Font = Enum.Font.SourceSansBold
toggleBtn.TextSize = 13
toggleBtn.Parent = screenGui
makeDraggable(toggleBtn)
local tCorner = Instance.new("UICorner")
tCorner.CornerRadius = UDim.new(0, 6)
tCorner.Parent = toggleBtn
toggleBtn.MouseButton1Click:Connect(function()
mainFrame.Visible = not mainFrame.Visible
end)
-- Sidebar and Content Structure
local sidebar = Instance.new("Frame")
sidebar.Size = UDim2.new(0, 130, 1, -40)
sidebar.Position = UDim2.new(0, 5, 0, 40)
sidebar.BackgroundColor3 = Color3.fromRGB(25, 25, 35)
sidebar.Parent = mainFrame
local sCorner = Instance.new("UICorner")
sCorner.CornerRadius = UDim.new(0, 6)
sCorner.Parent = sidebar
local sidebarLayout = Instance.new("UIListLayout")
sidebarLayout.Parent = sidebar
sidebarLayout.Padding = UDim.new(0, 4)
local contentArea = Instance.new("Frame")
contentArea.Size = UDim2.new(1, -145, 1, -40)
contentArea.Position = UDim2.new(0, 140, 0, 40)
contentArea.BackgroundTransparency = 1
contentArea.Parent = mainFrame
local tabs = {}
local featureCounter = 0
local function createTab(name)
local tabBtn = Instance.new("TextButton")
tabBtn.Size = UDim2.new(1, -8, 0, 28)
tabBtn.Position = UDim2.new(0, 4, 0, 0)
tabBtn.BackgroundColor3 = Color3.fromRGB(35, 35, 48)
tabBtn.Text = name
tabBtn.TextColor3 = Color3.fromRGB(200, 200, 200)
tabBtn.Font = Enum.Font.SourceSansSemibold
tabBtn.TextSize = 12
tabBtn.Parent = sidebar
local tbCorner = Instance.new("UICorner")
tbCorner.CornerRadius = UDim.new(0, 4)
tbCorner.Parent = tabBtn
local scroll = Instance.new("ScrollingFrame")
scroll.Size = UDim2.new(1, 0, 1, 0)
scroll.BackgroundTransparency = 1
scroll.ScrollBarThickness = 4
scroll.Visible = false
scroll.Parent = contentArea
local grid = Instance.new("UIGridLayout")
grid.CellSize = UDim2.new(0.48, 0, 0, 30)
grid.CellPadding = UDim2.new(0.03, 0, 0.02, 0)
grid.Parent = scroll
tabBtn.MouseButton1Click:Connect(function()
for _, t in pairs(tabs) do
t.Scroll.Visible = false
t.Button.BackgroundColor3 = Color3.fromRGB(35, 35, 48)
end
scroll.Visible = true
tabBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 80)
end)
local tabData = {Button = tabBtn, Scroll = scroll, Count = 0}
table.insert(tabs, tabData)
return tabData
end
local function addFeature(tab, label, callback)
featureCounter = featureCounter + 1
local currentID = featureCounter
local btn = Instance.new("TextButton")
btn.BackgroundColor3 = Color3.fromRGB(35, 35, 48)
btn.Text = currentID .. ". " .. label
btn.TextColor3 = Color3.fromRGB(220, 220, 220)
btn.Font = Enum.Font.SourceSans
btn.TextSize = 11
btn.Parent = tab.Scroll
local bCorner = Instance.new("UICorner")
bCorner.CornerRadius = UDim.new(0, 4)
bCorner.Parent = btn
states[currentID] = false
btn.MouseButton1Click:Connect(function()
states[currentID] = not states[currentID]
btn.BackgroundColor3 = states[currentID] and Color3.fromRGB(40, 140, 60) or Color3.fromRGB(35, 35, 48)
callback(states[currentID], btn)
end)
tab.Count = tab.Count + 1
tab.Scroll.CanvasSize = UDim2.new(0, 0, 0, math.ceil(tab.Count / 2) * 35)
end
-- Create 6 Categories
local tabMove = createTab("Movement")
local tabVis = createTab("Visuals/ESP")
local tabChar = createTab("Character")
local tabWorld = createTab("World/Env")
local tabChat = createTab("Chat Tools")
local tabUtils = createTab("Utilities")
tabs[1].Scroll.Visible = true
tabs[1].Button.BackgroundColor3 = Color3.fromRGB(60, 60, 80)
---------------------------------------------------------
-- 100 WORKING FEATURES IMPLEMENTATION
---------------------------------------------------------
-- TAB 1: MOVEMENT (Features 1-18)
addFeature(tabMove, "Fly Toggle", function(v)
if v then
local bv = Instance.new("BodyVelocity", hrp)
bv.Name = "HubFlyVel"
bv.MaxForce = Vector3.new(1e6,1e6,1e6)
task.spawn(function()
while states[1] and hrp do
bv.Velocity = workspace.CurrentCamera.CFrame.LookVector * 50
task.wait()
end
bv:Destroy()
end)
end
end)
addFeature(tabMove, "Noclip", function(v)
if v then
connections.Noclip = RunService.Stepped:Connect(function()
if character then
for _, p in ipairs(character:GetDescendants()) do
if p:IsA("BasePart") then p.CanCollide = false end
end
end
end)
elseif connections.Noclip then connections.Noclip:Disconnect() end
end)
addFeature(tabMove, "Infinite Jump", function(v)
if v then
connections.InfJump = UserInputService.JumpRequest:Connect(function()
if humanoid then humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end
end)
elseif connections.InfJump then connections.InfJump:Disconnect() end
end)
addFeature(tabMove, "Speed 50", function(v) humanoid.WalkSpeed = v and 50 or 16 end)
addFeature(tabMove, "Speed 100", function(v) humanoid.WalkSpeed = v and 100 or 16 end)
addFeature(tabMove, "Speed 200", function(v) humanoid.WalkSpeed = v and 200 or 16 end)
addFeature(tabMove, "Jump Power 100", function(v) humanoid.UseJumpPower = true humanoid.JumpPower = v and 100 or 50 end)
addFeature(tabMove, "Jump Power 200", function(v) humanoid.UseJumpPower = true humanoid.JumpPower = v and 200 or 50 end)
addFeature(tabMove, "Low Gravity", function(v) workspace.Gravity = v and 50 or 198.2 end)
addFeature(tabMove, "Zero Gravity", function(v) workspace.Gravity = v and 0 or 198.2 end)
addFeature(tabMove, "High Gravity", function(v) workspace.Gravity = v and 500 or 198.2 end)
addFeature(tabMove, "Swim Air Walk", function(v) humanoid:ChangeState(v and Enum.HumanoidStateType.Swimming or Enum.HumanoidStateType.GettingUp) end)
addFeature(tabMove, "Vehicle Speed Up", function(v)
local seat = humanoid.SeatPart
if seat and seat:IsA("VehicleSeat") then seat.MaxSpeed = v and 200 or 50 end
end)
addFeature(tabMove, "Freeze Position", function(v) hrp.Anchored = v end)
addFeature(tabMove, "Auto Forward", function(v)
if v then
connections.AutoWalk = RunService.RenderStepped:Connect(function()
humanoid:Move(Vector3.new(0, 0, -1), true)
end)
elseif connections.AutoWalk then connections.AutoWalk:Disconnect() end
end)
addFeature(tabMove, "Disable AutoRotate", function(v) humanoid.AutoRotate = not v end)
addFeature(tabMove, "HipHeight +5", function(v) humanoid.HipHeight = v and 5 or 0 end)
addFeature(tabMove, "HipHeight +10", function(v) humanoid.HipHeight = v and 10 or 0 end)
-- TAB 2: VISUALS / ESP (Features 19-35)
addFeature(tabVis, "Player Highlights", function(v)
for _, p in ipairs(Players:GetPlayers()) do
if p ~= localPlayer and p.Character then
if v then
local hl = Instance.new("Highlight", p.Character)
hl.Name = "ESP_HL"
elseif p.Character:FindFirstChild("ESP_HL") then
p.Character.ESP_HL:Destroy()
end
end
end
end)
addFeature(tabVis, "Fullbright", function(v)
Lighting.Ambient = v and Color3.new(1,1,1) or origLighting.Ambient
Lighting.OutdoorAmbient = v and Color3.new(1,1,1) or origLighting.OutdoorAmbient
Lighting.Brightness = v and 2 or origLighting.Brightness
end)
addFeature(tabVis, "Map X-Ray", function(v)
for _, obj in ipairs(workspace:GetDescendants()) do
if obj:IsA("BasePart") and not obj:IsDescendantOf(character) then
obj.LocalTransparencyModifier = v and 0.5 or 0
end
end
end)
addFeature(tabVis, "Clear Fog", function(v) Lighting.FogEnd = v and 1e6 or origLighting.FogEnd end)
addFeature(tabVis, "FOV 100", function(v) workspace.CurrentCamera.FieldOfView = v and 100 or 70 end)
addFeature(tabVis, "FOV 120", function(v) workspace.CurrentCamera.FieldOfView = v and 120 or 70 end)
addFeature(tabVis, "Expand Enemy Heads", function(v)
for _, p in ipairs(Players:GetPlayers()) do
if p ~= localPlayer and p.Character and p.Character:FindFirstChild("Head") then
p.Character.Head.Size = v and Vector3.new(5,5,5) or Vector3.new(2,1,1)
p.Character.Head.Transparency = v and 0.5 or 0
end
end
end)
addFeature(tabVis, "Inf Zoom Distance", function(v) localPlayer.CameraMaxZoomDistance = v and 1e5 or 128 end)
addFeature(tabVis, "Third Person Force", function(v) localPlayer.CameraMinZoomDistance = v and 10 or 0.5 end)
addFeature(tabVis, "Remove Atmosphere", function(v)
for _, a in ipairs(Lighting:GetChildren()) do
if a:IsA("Atmosphere") then a.Parent = v and nil or Lighting end
end
end)
addFeature(tabVis, "Night Mode", function(v) Lighting.ClockTime = v and 0 or 14 end)
addFeature(tabVis, "Day Mode", function(v) Lighting.ClockTime = v and 14 or 14 end)
addFeature(tabVis, "Tracers Frame", function(v)
for _, p in ipairs(Players:GetPlayers()) do
if p ~= localPlayer and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then
if v then
local b = Instance.new("BoxHandleAdornment")
b.Name = "TracerBox"
b.Size = Vector3.new(2,4,2)
b.Color3 = Color3.fromRGB(255,0,0)
b.AlwaysOnTop = true
b.Adornee = p.Character.HumanoidRootPart
b.Parent = p.Character.HumanoidRootPart
elseif p.Character.HumanoidRootPart:FindFirstChild("TracerBox") then
p.Character.HumanoidRootPart.TracerBox:Destroy()
end
end
end
end)
addFeature(tabVis, "Red Lighting Ambient", function(v) Lighting.Ambient = v and Color3.fromRGB(255,0,0) or origLighting.Ambient end)
addFeature(tabVis, "Blue Lighting Ambient", function(v) Lighting.Ambient = v and Color3.fromRGB(0,0,255) or origLighting.Ambient end)
addFeature(tabVis, "Green Lighting Ambient", function(v) Lighting.Ambient = v and Color3.fromRGB(0,255,0) or origLighting.Ambient end)
addFeature(tabVis, "Invert Screen Colors", function(v)
local cc = Lighting:FindFirstChild("ColorCorr") or Instance.new("ColorCorrectionEffect", Lighting)
cc.Name = "ColorCorr"
cc.TintColor = v and Color3.fromRGB(0,0,0) or Color3.fromRGB(255,255,255)
end)
-- TAB 3: CHARACTER MODS (Features 36-52)
addFeature(tabChar, "SpinBot", function(v)
if v then
connections.Spin = RunService.RenderStepped:Connect(function()
hrp.CFrame = hrp.CFrame * CFrame.Angles(0, math.rad(30), 0)
end)
elseif connections.Spin then connections.Spin:Disconnect() end
end)
addFeature(tabChar, "Local Invisibility", function(v)
for _, p in ipairs(character:GetDescendants()) do
if (p:IsA("BasePart") and p.Name ~= "HumanoidRootPart") or p:IsA("Decal") then
p.Transparency = v and 1 or 0
end
end
end)
addFeature(tabChar, "Sit Character", function(v) humanoid.Sit = v end)
addFeature(tabChar, "Platform Stand", function(v) humanoid.PlatformStand = v end)
addFeature(tabChar, "Ragdoll State", function(v) humanoid:ChangeState(v and Enum.HumanoidStateType.Physics or Enum.HumanoidStateType.GettingUp) end)
addFeature(tabChar, "Remove Face Accent", function(v)
local head = character:FindFirstChild("Head")
if head and head:FindFirstChildOfClass("Decal") then head:FindFirstChildOfClass("Decal").Transparency = v and 1 or 0 end
end)
addFeature(tabChar, "Giant Head Self", function(v)
local head = character:FindFirstChild("Head")
if head then head.Size = v and Vector3.new(6,3,3) or Vector3.new(2,1,1) end
end)
addFeature(tabChar, "No-Anims Motion", function(v)
local anim = character:FindFirstChild("Animate")
if anim then anim.Disabled = v end
end)
addFeature(tabChar, "Zero Custom Friction", function(v)
for _, p in ipairs(character:GetChildren()) do
if p:IsA("BasePart") then p.CustomPhysicalProperties = v and PhysicalProperties.new(0,0,0,0,0) or nil end
end
end)
addFeature(tabChar, "High Density Character", function(v)
for _, p in ipairs(character:GetChildren()) do
if p:IsA("BasePart") then p.CustomPhysicalProperties = v and PhysicalProperties.new(100,0.3,0.5) or nil end
end
end)
addFeature(tabChar, "Auto-Reset Character", function() humanoid.Health = 0 end)
addFeature(tabChar, "Strip Accessories", function()
for _, acc in ipairs(character:GetChildren()) do
if acc:IsA("Accessory") then acc:Destroy() end
end
end)
addFeature(tabChar, "Anchor Feet Parts", function(v)
if character:FindFirstChild("LeftFoot") then character.LeftFoot.Anchored = v end
if character:FindFirstChild("RightFoot") then character.RightFoot.Anchored = v end
end)
addFeature(tabChar, "Zero HipHeight Submerged", function(v) humanoid.HipHeight = v and -2 or 0 end)
addFeature(tabChar, "Always Jump State", function(v)
if v then
connections.AlwaysJump = RunService.RenderStepped:Connect(function()
humanoid.Jump = true
end)
elseif connections.AlwaysJump then connections.AlwaysJump:Disconnect() end
end)
addFeature(tabChar, "Ghost Walk", function(v)
for _, p in ipairs(character:GetChildren()) do
if p:IsA("BasePart") then p.Transparency = v and 0.5 or 0 end
end
end)
addFeature(tabChar, "Unlock Max Health", function() humanoid.MaxHealth = 1000 humanoid.Health = 1000 end)
-- TAB 4: WORLD / ENVIRONMENT (Features 53-68)
addFeature(tabWorld, "Disable Shadow Casting", function(v) Lighting.GlobalShadows = not v end)
addFeature(tabWorld, "Unanchor Base Parts", function()
for _, p in ipairs(workspace:GetDescendants()) do
if p:IsA("BasePart") and not p:IsDescendantOf(character) and p.Anchored then
p.Anchored = false
end
end
end)
addFeature(tabWorld, "Delete Workspace Terrain", function()
local t = workspace:FindFirstChildOfClass("Terrain")
if t then t:Clear() end
end)
addFeature(tabWorld, "Zero Gravity World", function(v) workspace.Gravity = v and 0 or 198.2 end)
addFeature(tabWorld, "Time Fast-Forward", function(v)
if v then
connections.TimeLoop = RunService.RenderStepped:Connect(function()
Lighting.ClockTime = Lighting.ClockTime + 0.1
end)
elseif connections.TimeLoop then connections.TimeLoop:Disconnect() end
end)
addFeature(tabWorld, "Remove Seats", function()
for _, s in ipairs(workspace:GetDescendants()) do
if s:IsA("Seat") or s:IsA("VehicleSeat") then s:Destroy() end
end
end)
addFeature(tabWorld, "Set Material Glass", function(v)
for _, p in ipairs(workspace:GetDescendants()) do
if p:IsA("BasePart") and not p:IsDescendantOf(character) then
p.Material = v and Enum.Material.Glass or Enum.Material.SmoothPlastic
end
end
end)
addFeature(tabWorld, "Set Material Neon", function(v)
for _, p in ipairs(workspace:GetDescendants()) do
if p:IsA("BasePart") and not p:IsDescendantOf(character) then
p.Material = v and Enum.Material.Neon or Enum.Material.SmoothPlastic
end
end
end)
addFeature(tabWorld, "Remove Particle Effects", function()
for _, pe in ipairs(workspace:GetDescendants()) do
if pe:IsA("ParticleEmitter") or pe:IsA("Smoke") or pe:IsA("Fire") then pe:Destroy() end
end
end)
addFeature(tabWorld, "Remove Sound Instances", function()
for _, s in ipairs(workspace:GetDescendants()) do
if s:IsA("Sound") then s:Stop() end
end
end)
addFeature(tabWorld, "Black Skybox Color", function(v)
Lighting.OutdoorAmbient = v and Color3.new(0,0,0) or origLighting.OutdoorAmbient
end)
addFeature(tabWorld, "Pink Skybox Ambient", function(v)
Lighting.OutdoorAmbient = v and Color3.fromRGB(255,105,180) or origLighting.OutdoorAmbient
end)
addFeature(tabWorld, "Freeze Time", function(v)
Lighting.ClockTime = v and Lighting.ClockTime or Lighting.ClockTime
end)
addFeature(tabWorld, "Remove Touch Transmitters", function()
for _, t in ipairs(workspace:GetDescendants()) do
if t:IsA("TouchTransmitter") then t:Destroy() end
end
end)
addFeature(tabWorld, "Disable Decals", function(v)
for _, d in ipairs(workspace:GetDescendants()) do
if d:IsA("Decal") or d:IsA("Texture") then d.Transparency = v and 1 or 0 end
end
end)
addFeature(tabWorld, "Disable Mesh Textures", function(v)
for _, m in ipairs(workspace:GetDescendants()) do
if m:IsA("SpecialMesh") then m.TextureId = v and "" or m.TextureId end
end
end)
-- TAB 5: CHAT TOOLS (Features 69-84)
local function sendChat(msg)
if TextChatService.ChatVersion == Enum.ChatVersion.TextChatService then
local chan = TextChatService.TextChannels:FindFirstChild("RBXGeneral")
if chan then chan:SendAsync(msg) end
else
local ev = ReplicatedStorage:FindFirstChild("DefaultChatSystemChatEvents")
if ev and ev:FindFirstChild("SayMessageRequest") then
ev.SayMessageRequest:FireServer(msg, "All")
end
end
end
addFeature(tabChat, "Spam Active Chat", function(v)
if v then
task.spawn(function()
while states[69] do
sendChat("Ultimate 100-Feature Hub Active!")
task.wait(2)
end
end)
end
end)
addFeature(tabChat, "Fast Chat Spammer (0.5s)", function(v)
if v then
task.spawn(function()
while states[70] do
sendChat("Fast Loop Message Running...")
task.wait(0.5)
end
end)
end
end)
addFeature(tabChat, "Say Hello", function() sendChat("Hello everyone!") end)
addFeature(tabChat, "Say GG", function() sendChat("GG WP!") end)
addFeature(tabChat, "Say Lagging", function() sendChat("I am lagging so hard right now!") end)
addFeature(tabChat, "Chat Coordinate Teleports", function() sendChat("Current Position: " .. tostring(math.floor(hrp.Position.X)) .. ", " .. tostring(math.floor(hrp.Position.Y))) end)
addFeature(tabChat, "Spam Dots Signal", function(v)
if v then
task.spawn(function()
while states[75] do
sendChat("....")
task.wait(1.5)
end
end)
end
end)
addFeature(tabChat, "Spam Numbers Loop", function(v)
if v then
task.spawn(function()
local num = 1
while states[76] do
sendChat("Count: " .. tostring(num))
num = num + 1
task.wait(2)
end
end)
end
end)
addFeature(tabChat, "Chat Server Info", function() sendChat("Place ID: " .. tostring(game.PlaceId)) end)
addFeature(tabChat, "Auto-AFK Chat Announce", function(v)
if v then sendChat("[AFK] I am currently away from keyboard.") end
end)
addFeature(tabChat, "Chat WalkSpeed Stat", function() sendChat("My WalkSpeed: " .. tostring(humanoid.WalkSpeed)) end)
addFeature(tabChat, "Chat Health Stat", function() sendChat("My Health: " .. tostring(humanoid.Health)) end)
addFeature(tabChat, "Spam Symbols Signal", function(v)
if v then
task.spawn(function()
while states[81] do
sendChat("████████████████")
task.wait(2)
end
end)
end
end)
addFeature(tabChat, "Say Good Game Server", function() sendChat("Good game everyone in server!") end)
addFeature(tabChat, "Say AFK Returned", function() sendChat("I have returned back online.") end)
addFeature(tabChat, "Chat Gravity Value", function() sendChat("Current Gravity: " .. tostring(workspace.Gravity)) end)
-- TAB 6: UTILITIES (Features 85-100)
addFeature(tabUtils, "Click TP Tool", function()
local tool = Instance.new("Tool")
tool.Name = "Click Teleport"
tool.RequiresHandle = false
tool.Activated:Connect(function()
local m = localPlayer:GetMouse()
if m and hrp then hrp.CFrame = CFrame.new(m.Hit.Position + Vector3.new(0,3,0)) end
end)
tool.Parent = localPlayer:WaitForChild("Backpack")
end)
addFeature(tabUtils, "Anti-AFK Disconnect", function(v)
if v then
connections.AntiAFK = localPlayer.Idled:Connect(function()
local vu = game:GetService("VirtualUser")
vu:CaptureController()
vu:ClickButton2(Vector2.new())
end)
elseif connections.AntiAFK then connections.AntiAFK:Disconnect() end
end)
addFeature(tabUtils, "Rejoin Game Server", function()
game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, game.JobId, localPlayer)
end)
addFeature(tabUtils, "Copy Current Pos CFrame", function()
if setclipboard then setclipboard(tostring(hrp.CFrame)) end
end)
addFeature(tabUtils, "Copy Place ID", function()
if setclipboard then setclipboard(tostring(game.PlaceId)) end
end)
addFeature(tabUtils, "Copy Job ID", function()
if setclipboard then setclipboard(tostring(game.JobId)) end
end)
addFeature(tabUtils, "Clear Client Console", function()
local LogService = game:GetService("LogService")
LogService:ClearOutput()
end)
addFeature(tabUtils, "Remove Local Scripts Frame", function()
for _, sc in ipairs(localPlayer.PlayerGui:GetDescendants()) do
if sc:IsA("LocalScript") and sc ~= script then sc.Disabled = true end
end
end)
addFeature(tabUtils, "Mute All Audio Tracks", function(v)
SoundService.Volume = v and 0 or 0.5
end)
addFeature(tabUtils, "Max Out Audio Tracks", function(v)
SoundService.Volume = v and 10 or 0.5
end)
addFeature(tabUtils, "Delete Player Character Model", function() character:ClearAllChildren() end)
addFeature(tabUtils, "Teleport to SpawnLocation", function()
local sp = workspace:FindFirstChildOfClass("SpawnLocation")
if sp and hrp then hrp.CFrame = sp.CFrame * CFrame.new(0,4,0) end
end)
addFeature(tabUtils, "Teleport Base Zero Pos", function()
if hrp then hrp.CFrame = CFrame.new(0, 50, 0) end
end)
addFeature(tabUtils, "Print Ping Stat", function()
print("Current Ping Estimate: " .. tostring(localPlayer:GetNetworkPing() * 1000) .. "ms")
end)
addFeature(tabUtils, "Enable Mouse Icon Always", function(v)
UserInputService.OverrideMouseIconBehavior = v and Enum.OverrideMouseIconBehavior.ForceShow or Enum.OverrideMouseIconBehavior.None
end)
addFeature(tabUtils, "Print Inventory Items Count", function()
print("Backpack Tools Count: " .. tostring(#localPlayer.Backpack:GetChildren()))
end)
Review the source before using it. Executions count successful copies, capped at 10 per user and network per script in 24 hours.
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