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Description
hides ur own team very simple script no gui keyless ? not paid (ofc what weirdo would make chams paid) Features: Chams Upload - 2 (this is another game dont mistake it for SCP)
GAMEWarfare
UPDATEDOct 13, 2026
ACCESSKeyless
PLATFORMDesktop & Mobile
Script source Luau
-- [[ BloxScripts Risk Notice ]]
-- This script has not been verified by BloxScripts.fun. Deal with caution.
--
-- Stay safe:
-- • Never log in on unofficial Roblox sites or lookalike domains.
-- • Real Roblox links use roblox.com (check the .com ending).
-- • Treat fake Roblox login / "claim reward" pages as phishing.
-- [[ End BloxScripts Risk Notice ]]
if not game:IsLoaded() then game.Loaded:Wait() end
local Players = game:GetService("Players")
local localPlayer = Players.LocalPlayer
assert(localPlayer, "Run this on the Roblox client.")
local environment = getgenv and getgenv() or _G
local previous = environment.__WarfareChamsCleanup
if type(previous) == "function" then previous() end
local running = true
local records = {}
local connections = {}
local function connect(signal, callback, list)
local connection = signal:Connect(function(...)
if running then callback(...) end
end)
table.insert(list or connections, connection)
end
local function clearHighlight(record)
if record.highlight then
record.highlight:Destroy()
record.highlight = nil
end
end
local function getUnit(player)
local unit = player:GetAttribute("Team")
if unit == "Blue Unit" or unit == "Red Unit" then
return unit
end
return nil
end
local function refresh(player)
local record = records[player]
if not record then return end
clearHighlight(record)
local character = record.character
if not character then return end
if player.Team and player.Team == localPlayer.Team then return end
local ownTeam = getUnit(localPlayer)
local otherTeam = getUnit(player)
-- Neutral or unknown teams stay hidden until assigned to a unit.
if not ownTeam or not otherTeam or ownTeam == otherTeam then return end
local highlight = Instance.new("Highlight")
highlight.Name = "WarfareEnemyHighlight"
highlight.Adornee = character
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
highlight.FillColor = Color3.fromRGB(255, 40, 70)
highlight.FillTransparency = 0.15
highlight.OutlineColor = Color3.new(1, 1, 1)
highlight.OutlineTransparency = 0
highlight.Parent = character
record.highlight = highlight
end
local function trackPlayer(player)
if player == localPlayer or records[player] then return end
local record = { character = player.Character, connections = {} }
records[player] = record
connect(player.CharacterAdded, function(character)
record.character = character
refresh(player)
end, record.connections)
connect(player.CharacterRemoving, function(character)
if record.character == character then
record.character = nil
clearHighlight(record)
end
end, record.connections)
for _, property in ipairs({"Team", "TeamColor", "Neutral"}) do
connect(player:GetPropertyChangedSignal(property), function()
refresh(player)
end, record.connections)
connect(player:GetAttributeChangedSignal("Team"), function()
refresh(player)
end, record.connections)
end
refresh(player)
end
local function removePlayer(player)
local record = records[player]
if not record then return end
clearHighlight(record)
for _, connection in ipairs(record.connections) do connection:Disconnect() end
records[player] = nil
end
local function cleanup()
if not running then return end
running = false
for _, connection in ipairs(connections) do connection:Disconnect() end
for player in pairs(records) do removePlayer(player) end
if environment.__WarfareChamsCleanup == cleanup then
environment.__WarfareChamsCleanup = nil
end
end
environment.__WarfareChamsCleanup = cleanup
connect(Players.PlayerAdded, trackPlayer)
connect(Players.PlayerRemoving, removePlayer)
for _, property in ipairs({"Team", "TeamColor", "Neutral"}) do
connect(localPlayer:GetPropertyChangedSignal(property), function()
for player in pairs(records) do refresh(player) end
end)
connect(localPlayer:GetAttributeChangedSignal("Team"), function()
for player in pairs(records) do refresh(player) end
end)
end
if typeof(script) == "Instance" and script:IsA("LocalScript") then
connect(script.Destroying, cleanup)
end
for _, player in ipairs(Players:GetPlayers()) do trackPlayer(player) endReview the source before using it. Executions count successful copies, capped at 10 per user and network per script in 24 hours.
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