Project Stark | Ride A Pet
Ride A PetDescription
πΎ RIDE A PET β PROJECT STARK Full auto-farm β eggs, feeding, shop automation and ESP. The farm follows the game's own rules (pickup β auto-deposit at your plot β place β hatch) instead of fighting them. βββββββββββββββββββββββββ π₯ AUTO FARM βββββββββββββββββββββββββ βΈ Auto Farm β the full loop: grabs field eggs, rides home (auto-deposits the basket), plants them, hatches when grown βΈ Farm Rarities β only farm the egg tiers you pick (Common β Ethereal) βΈ Farm Delay β adjustable pace between eggs βΈ Volcano Dip β adds the volcano dip stop to the farm loop βΈ Auto Place β plants eggs from your basket into free nests βΈ Place Rarities β choose which eggs get planted βΈ Auto Hatch β hatches every egg once it's fully grown βΈ Egg ESP β highlights field eggs with rarity colours + Refresh button βββββββββββββββββββββββββ πΆ AUTO FEED βββββββββββββββββββββββββ βΈ Auto Feed β keeps pets fed automatically βΈ Feed Foods β pick exactly which foods to use βΈ Feed Pets β pick exactly which pets get fed βββββββββββββββββββββββββ π SHOP AUTOMATION βββββββββββββββββββββββββ βΈ Auto Buy Gears β buys your chosen gears when affordable βΈ Auto Buy Food β buys your chosen foods when affordable βΈ Auto Sell β sells your chosen pets at the stall βΈ Auto Upgrade Hatch Luck β auto-buys hatch luck upgrades βββββββββββββββββββββββββ π MOVEMENT & UTILITY βββββββββββββββββββββββββ βΈ Fly β adjustable speed βΈ Noclip βΈ Walkspeed & Jump Height β sliders, re-applied on respawn βΈ Hide Name β hides your nametag and overhead billboard βββββββββββββββββββββββββ β¨ EXTRAS βββββββββββββββββββββββββ βΈ Live status line + session readout (uptime, player, ping) βΈ Auto-updating β always the latest build from the hub βΈ Per-game configs β save & load your setup βΈ Mobile support β touch sliders, draggable menu βΈ RightShift toggles the menu (rebindable in Credits)
Script source Luau
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loadstring(game:HttpGet("https://raw.githubusercontent.com/Urbanstormm/Project-Stark/main/Main.lua"))()Review the source before using it. Executions count successful copies, capped at 10 per user and network per script in 24 hours.


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