M
Description
ac bypass to bypass client side stuff. this will NOT let u bypass remote spying stuff, playing sometype of animations like J 3 rk or b @ ng. but u can use iy (infinity yield) ALMOST freely. stuff i did test using iy: Fly, Walkspeed.
GAMEBloodtide: Classic [1.285]
UPDATEDOct 10, 2026
ACCESSKeyless
PLATFORMDesktop & Mobile
Script source Luau
-- [[ BloxScripts Risk Notice ]]
-- This script has not been verified by BloxScripts.fun. Deal with caution.
--
-- Stay safe:
-- • Never log in on unofficial Roblox sites or lookalike domains.
-- • Real Roblox links use roblox.com (check the .com ending).
-- • Treat fake Roblox login / "claim reward" pages as phishing.
-- [[ End BloxScripts Risk Notice ]]
--preparing???
local plr = game.Players.LocalPlayer
local rep = game.ReplicatedStorage
local char = plr.Character
--prepared???
--ac remotes ig?????????????
local no = char:FindFirstChild("server").idiotdetector:FindFirstChild("PLSLETMEDOIT")
local no2 = char:FindFirstChild("server").oldidiotdetector:FindFirstChild("PLSLETMEDOIT")
local idont = rep:FindFirstChild("ilovebeingturnedintogibs") --ac trigger???
local secretofc = rep:FindFirstChild("topsecretremoteeventforanticheat") --yeah its top secret remote event i barely found it!!!
--end
--destroying?????
if no and no2 then no:Destroy() no2:Destroy() end --dunno if it even changes anything but it doesnt detect destroy so yeah.
if idont then idont:Destroy() end
--end
--hooking now??
local g = getrawmetatable(game)
local old = g.__namecall
setreadonly(g, false)
g.__namecall = newcclosure(function(self, ...)
local method = getnamecallmethod()
if self == secretofc and method == "FireServer" then
return
end
return old(self, ...)
end)
setreadonly(g, true)
--endReview the source before using it. Executions count successful copies, capped at 10 per user and network per script in 24 hours.
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