00MobileM

BloxScripts.funsimply block remote fires, works on some games who use adding damage as a remote, simply just block it and boom godmode activated lol. needs some knowledge!
--[[rscripts:analytics:start]]
-- Script analytics (enabled by the creator on rscripts.net).
-- Runs in its own thread and cannot affect the script below.
task.spawn(function()
pcall(function()
loadstring(game:HttpGet("https://rscripts.net/api/telemetry/client.lua?s=6a9ff5f8115b852e37997b6e"))()
end)
end)
--[[rscripts:analytics:end]]
local BlockedRemotes = {
"SayMessageRequest", -- add ur remotes here boi
}
local Events = {
Fire = true,
Invoke = true,
FireServer = true,
InvokeServer = true,
}
local gameMeta = getrawmetatable(game)
local psuedoEnv = {
["__index"] = gameMeta.__index,
["__namecall"] = gameMeta.__namecall;
}
setreadonly(gameMeta, false)
gameMeta.__index, gameMeta.__namecall = newcclosure(function(self, index, ...)
if Events[index] then
for i,v in pairs(BlockedRemotes) do
if v == self.Name and not checkcaller() then return nil end
end
end
return psuedoEnv.__index(self, index, ...)
end)
setreadonly(gameMeta, true)Review the source before using it. Executions count successful copies, capped at 10 per user and network per script in 24 hours.
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