Description
Combat Silent Aim — redirects your shots to a selected body part on the nearest valid target, with hit chance %, FOV circle, wall check, team check, and per-faction ignores (guards, criminals, innocents, hostiles, trespassers, forcefield). Hitbox Expander — resizes every enemy HumanoidRootPart to your chosen size and transparency, with the same faction filters to leave teammates and friends untouched. Anti-Tase — disables the tase event so the taser can't affect you. Weapons Gun Giver — teleports you to TouchGivers and grabs any selected guns (auto-loop toggle for the full set). No Spread — sets every gun's SpreadRadius to zero. Auto Automatic — sets AutoFire true on any gun, so semi-autos fire continuously. Reload Cooldown — overrides every gun's ReloadTime with your slider value. Fire-Rate Adjuster — overrides every gun's FireRate with your slider value. Player Arrest Aura — auto-arrests any criminal or tagged player in range, with a friend-ignore toggle. Melee Aura — auto-punches any nearby player on cooldown, with the same ignore toggle. Infinite Jump — jump again mid-air. Walkspeed — overrides walk speed to the slider value. Jump Power — overrides jump height to the slider value. Noclip — disables collision so you pass through walls and terrain. No Jump Cooldown — disables the game's AntiJump cooldown script. Visuals Box ESP — 2D square around every player, colour-matched to their team, with transparency and thickness sliders. Tracers — line from the bottom of your screen to every player, same sliders. Skeleton ESP — draws lines between head/torso/limbs, colour-matched to team. Name ESP — player name above every head. Health ESP — current HP readout above every head. Tool ESP — current tool name below every player. FOV Expander — overrides camera Field of View with a slider. Infinite Camera Zoom — removes the max zoom distance cap. Skins Gun Color Changer — recolours any gun in your hands or backpack. Gun Transparency — sets gun transparency. Gun Material — sets gun material from Neon to Sand. Bullet Color — recolours every bullet fired. Bullet Material — sets bullet material. Bullet Highlight — draws a Highlight around each bullet with configurable fill and outline. Bullet Transparency — sets bullet transparency. Bullet Tracer — draws a beam from your muzzle to the impact point with configurable outline/inline colours, texture, and fade time. Effects Hit Sound Changer — plays a custom sound on every shot that lands, with volume slider. Kill Sound Changer — plays a custom sound when you finish a target off. Shoot Sound Changer — replaces gunshot sounds with a custom one. Gun Hit Effect Changer — spawns a custom particle effect (BloodSplat, ElectricBurst, Shockwave, FloatingText, Flash) at every impact point. Floating Text — sets the text used by the FloatingText hit effect. World Teleportation — instant travel to Armory, Inside Prison, Secret Room, Prison Yard, Criminal Base, Prison Car Spawner, or Kitchen. Become Criminal — teleports you to the criminal base spawn. Vehicle Helper — flip your current car upright or teleport a listed vehicle to you. Brightness — overrides ambient brightness. Time of Day — overrides the clock time. Ambient / Outdoor Ambient — overrides each lighting ambient channel. Fog Changer — overrides fog colour, start, and end. Skybox Changer — swaps the sky to one of 15 presets. Gravity — overrides workspace gravity. Misc Enable Desync — toggles the game's desync fflag so your character hitbox separates from your position. Rejoin Server — teleports you back into a fresh server.
Script source Luau
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loadstring(game:HttpGet("https://raw.githubusercontent.com/axcpscripts/prisonlife/refs/heads/main/prisonlife.lua"))()Review the source before using it. Executions count successful copies, capped at 10 per user and network per script in 24 hours.


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