Description
Breadware is a quality, straightforward, currently keyless Advanced Silent Aim script for BloxStrike with no bloat, no unnecessary filler, no Ai generated code, and no features that don't actually work as advertised. Every feature has been tested and verified against the game's actual behavior before being published. Breadware is still in its Alpha testing phase , please contact me on Discord (0x746172) if you find any bugs or want to share feedback. Features & Settings: Silent Aim Enable toggle Aim Method (Raycast Hook / Create Hook) Team Check Wall Check Priority (Closest To Center / Lowest Health / Nearest Distance) Scan Part Settings Head Chance Hit Part (fallback when head chance fails) Hit Chance Show FOV FOV Radius FOV Shape (Circle / Square) FOV Position (Screen Center / Mouse Position) FOV Color Mods No Recoil No Spread Debug Verbosity (console log detail) 1.2.0 Changelogs: Added: Aim Method: Added a dropdown to switch between Raycast Hook and Create Hook redirect methods. Previously, only one undocumented method was available behind the scenes. Wall Check: Added a toggle that checks line of sight before redirecting a shot. It’s disabled by default and replaces the old Wallbang toggle with a simpler approach. No Recoil: Added a new option under Mods to reduce weapon camera movement and keep the crosshair centered. No Spread: Added a new option under Mods to remove bullet spread. Debug / Verbosity: Added three console logging options: Off, Shots Only, and Full, making it easier to troubleshoot issues. Executor Compatibility: Added automatic executor detection, along with visual indicators showing which features are supported. Removed: The following settings were removed after testing showed that they either didn't work reliably with BloxStrike's actual systems or weren't worth the added complexity: Sticky Target Scoped Only Scoped Head Bonus Min Health Max Distance Switch Threshold Head Falloff Min Head Chance Second Backup; replaced with a simpler, single Hit Part fallback. Internal Improvements: Improved Shot Logic: Reworked the shot-decision system into a reusable, cache-backed core using ComputeShotDecision and GetOrCreateShotDecision . This helps keep behavior more consistent across different aim methods. Code Cleanup: Removed unused code and dependencies left over from earlier versions. Proper Hook Restoration: Updated the unload process to restore original functions correctly, including the camera spring hooks used by No Recoil and the getter overrides used by No Spread.
Script source Luau
-- [[ BloxScripts Risk Notice ]]
-- This script has not been verified by BloxScripts.fun. Deal with caution.
--
-- Stay safe:
-- • Never log in on unofficial Roblox sites or lookalike domains.
-- • Real Roblox links use roblox.com (check the .com ending).
-- • Treat fake Roblox login / "claim reward" pages as phishing.
-- [[ End BloxScripts Risk Notice ]]
loadstring(game:HttpGet("https://raw.githubusercontent.com/0x746172/Breadware/refs/heads/main/bs"))()Review the source before using it. Executions count successful copies, capped at 10 per user and network per script in 24 hours.


Your community, in one place