M
ScriptKeyless
opensrc silent aim op
Fluxo PVP [🎃LIMITED EVENT]Desktop & mobile readySynapse Z · Volt · Potassium
Description
silent aim, fov, esp, wall check, hitchance, and more fully opensource and simple gui xeno/solara - not work use volcano velocity real delta idk and mobile execs . gg/T7CsjUpHtB
GAMEFluxo PVP [🎃LIMITED EVENT]
UPDATEDOct 10, 2026
ACCESSKeyless
PLATFORMDesktop & Mobile
Script source Luau
-- [[ BloxScripts Risk Notice ]]
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-- .gg/T7CsjUpHtB
local Players = game:GetService("Players")
local RS = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local Input = game:GetService("UserInputService")
local player = Players.LocalPlayer
local environment = getgenv()
if environment.SilentAimState and environment.SilentAimState.Unload then
environment.SilentAimState.Unload()
end
local Mouse = require(RS:WaitForChild("ZexisShared").Modules.Mouse)
assert(type(Mouse.Get) == "function", "Mouse.Get was not found")
local originalGet = Mouse.Get
local random = Random.new()
local settings = {
Enabled = true, Chance = 80, FOV = 140, TeamCheck = true,
RandomParts = false, Part = "Head", ESP = false,
Ring = true, Transparency = 0, RGB = false,
Color = Color3.new(1, 1, 1)
}
environment.SilentAimState = settings
local active = true
local connections, highlights = {}, {}
local function connect(signal, callback)
local connection = signal:Connect(callback)
table.insert(connections, connection)
return connection
end
local function new(class, properties, parent)
local object = Instance.new(class)
for key, value in pairs(properties) do object[key] = value end
object.Parent = parent
return object
end
local gui = new("ScreenGui", {
Name = "VisualSettings", ResetOnSpawn = false,
IgnoreGuiInset = true, DisplayOrder = 100
}, player:WaitForChild("PlayerGui"))
local circle = new("Frame", {
AnchorPoint = Vector2.new(0.5, 0.5), Position = UDim2.fromScale(0.5, 0.5),
Size = UDim2.fromOffset(280, 280), BackgroundTransparency = 1
}, gui)
new("UICorner", {CornerRadius = UDim.new(1, 0)}, circle)
local outline = new("UIStroke", {Thickness = 2, Color = settings.Color}, circle)
local panel = new("Frame", {
Position = UDim2.fromOffset(24, 70), Size = UDim2.fromOffset(330, 510),
BackgroundColor3 = Color3.fromRGB(25, 27, 34), BorderSizePixel = 0, Active = true
}, gui)
new("UICorner", {CornerRadius = UDim.new(0, 10)}, panel)
local title = new("TextLabel", {
Size = UDim2.new(1, -40, 0, 38), BackgroundTransparency = 1,
Text = "AIM / VISUALS", TextColor3 = Color3.new(1, 1, 1),
Font = Enum.Font.GothamBold, TextSize = 16, Active = true
}, panel)
local close = new("TextButton", {
Position = UDim2.new(1, -36, 0, 4), Size = UDim2.fromOffset(30, 30),
Text = "X", TextSize = 18, BackgroundTransparency = 1,
TextColor3 = Color3.new(1, 1, 1)
}, panel)
local list = new("ScrollingFrame", {
Position = UDim2.fromOffset(10, 40), Size = UDim2.new(1, -20, 1, -50),
BackgroundTransparency = 1, BorderSizePixel = 0, ScrollBarThickness = 4,
AutomaticCanvasSize = Enum.AutomaticSize.Y, CanvasSize = UDim2.new()
}, panel)
new("UIListLayout", {Padding = UDim.new(0, 7), SortOrder = Enum.SortOrder.LayoutOrder}, list)
local order = 0
local function row(text)
order += 1
local frame = new("Frame", {
Size = UDim2.new(1, -6, 0, 34), BackgroundTransparency = 1, LayoutOrder = order
}, list)
new("TextLabel", {
Size = UDim2.new(0.59, 0, 1, 0), BackgroundTransparency = 1, Text = text,
TextColor3 = Color3.fromRGB(225, 228, 240), Font = Enum.Font.Gotham,
TextSize = 12, TextXAlignment = Enum.TextXAlignment.Left
}, frame)
return frame
end
local function control(class, frame, text)
local object = new(class, {
Position = UDim2.fromScale(0.6, 0), Size = UDim2.fromScale(0.4, 1),
BackgroundColor3 = Color3.fromRGB(45, 49, 62), TextColor3 = Color3.new(1, 1, 1),
Font = Enum.Font.Gotham, TextSize = 12, BorderSizePixel = 0, Text = text
}, frame)
new("UICorner", {CornerRadius = UDim.new(0, 5)}, object)
if object:IsA("TextBox") then object.ClearTextOnFocus = false end
return object
end
local function toggle(label, key)
local button = control("TextButton", row(label), "")
local function refresh() button.Text = settings[key] and "ON" or "OFF" end
refresh()
connect(button.MouseButton1Click, function()
settings[key] = not settings[key]
refresh()
end)
end
local function numeric(label, key, minimum, maximum, integer)
local box = control("TextBox", row(label), tostring(settings[key]))
connect(box.FocusLost, function()
local value = tonumber(box.Text)
if value and value == value then
value = math.clamp(value, minimum, maximum)
settings[key] = integer and math.floor(value + 0.5) or value
end
box.Text = tostring(settings[key])
end)
end
toggle("Silent Aim", "Enabled")
numeric("Hit Chance (%)", "Chance", 0, 100, true)
numeric("FOV Radius (px)", "FOV", 10, 1000, true)
toggle("Team Check", "TeamCheck")
toggle("Random Body Part", "RandomParts")
local parts = {
"Head", "HumanoidRootPart", "UpperTorso", "LowerTorso",
"LeftUpperArm", "RightUpperArm", "LeftUpperLeg", "RightUpperLeg"
}
local partIndex = 1
local partButton = control("TextButton", row("Target Part"), settings.Part)
partButton.TextSize = 10
connect(partButton.MouseButton1Click, function()
partIndex = partIndex % #parts + 1
settings.Part = parts[partIndex]
partButton.Text = settings.Part
end)
toggle("ESP Highlight", "ESP")
toggle("FOV Circle", "Ring")
numeric("Transparency (0-1)", "Transparency", 0, 1, false)
toggle("Rainbow Circle", "RGB")
local colorBox = control("TextBox", row("Circle HEX Color"), "#FFFFFF")
connect(colorBox.FocusLost, function()
local hex = colorBox.Text:gsub("#", ""):gsub("%s", "")
if #hex == 6 and hex:match("^%x+$") then settings.Color = Color3.fromHex(hex) end
colorBox.Text = "#" .. settings.Color:ToHex():upper()
end)
row("RightShift: Toggle Menu")
local unloadButton = control("TextButton", row("Restore / Remove"), "UNLOAD")
local dragging, dragStart, panelStart
connect(title.InputBegan, function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = input.Position
panelStart = panel.Position
end
end)
connect(Input.InputChanged, function(input)
if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then
local delta = input.Position - dragStart
panel.Position = UDim2.new(panelStart.X.Scale, panelStart.X.Offset + delta.X,
panelStart.Y.Scale, panelStart.Y.Offset + delta.Y)
end
end)
connect(Input.InputEnded, function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end
end)
connect(Input.InputBegan, function(input, processed)
if not processed and input.KeyCode == Enum.KeyCode.RightShift then
panel.Visible = not panel.Visible
end
end)
connect(close.MouseButton1Click, function() panel.Visible = false end)
local aliases = {
UpperTorso = "Torso", LowerTorso = "Torso",
LeftUpperArm = "Left Arm", RightUpperArm = "Right Arm",
LeftUpperLeg = "Left Leg", RightUpperLeg = "Right Leg"
}
local function eligible(other)
if other == player then return nil end
if settings.TeamCheck and player.Team and other.Team == player.Team
and not player.Neutral and not other.Neutral then return nil end
local model = other.Character
local humanoid = model and model:FindFirstChildOfClass("Humanoid")
if not humanoid then return nil end
local health = humanoid:GetAttribute("Health")
if type(health) ~= "number" then health = humanoid.Health end
if health <= 0 or humanoid:GetAttribute("Dead") == true then return nil end
local own = player.Character
local map = own and own:GetAttribute("CurrentMap")
if map ~= nil and model:GetAttribute("CurrentMap") ~= map then return nil end
return model
end
local function resolve(model, name)
local part = model:FindFirstChild(name)
if not part and aliases[name] then part = model:FindFirstChild(aliases[name]) end
return part and part:IsA("BasePart") and part or nil
end
local function choosePart(model)
if not settings.RandomParts then return resolve(model, settings.Part) end
local available, seen = {}, {}
for _, name in ipairs(parts) do
local part = resolve(model, name)
if part and not seen[part] then
seen[part] = true
table.insert(available, part)
end
end
if #available > 0 then return available[random:NextInteger(1, #available)] end
return nil
end
local function findTarget(range)
local camera, own = workspace.CurrentCamera, player.Character
if not camera or not own then return nil end
local center = camera.ViewportSize / 2
local bestDistance, result = settings.FOV, nil
local params = RaycastParams.new()
params.FilterType = Enum.RaycastFilterType.Exclude
params.FilterDescendantsInstances = {own}
params.IgnoreWater = true
for _, other in ipairs(Players:GetPlayers()) do
local model = eligible(other)
if not model then continue end
local part = choosePart(model)
if not part then continue end
local position = part.Position
local delta = position - camera.CFrame.Position
if delta.Magnitude > range or delta.Magnitude < 0.001 then continue end
local projected, visible = camera:WorldToViewportPoint(position)
if not visible or projected.Z <= 0 then continue end
local distance = (Vector2.new(projected.X, projected.Y) - center).Magnitude
if distance >= bestDistance then continue end
local hit = workspace:Raycast(camera.CFrame.Position, delta, params)
if hit and not hit.Instance:IsDescendantOf(model) then continue end
bestDistance, result = distance, position
end
return result
end
local replacement
replacement = function(self, range, ...)
local results = table.pack(originalGet(self, range, ...))
if active and settings.Enabled and typeof(results[1]) == "Vector3"
and random:NextNumber(0, 100) < settings.Chance then
local ok, position = pcall(findTarget, type(range) == "number" and range or 500)
if ok and position then results[1] = position end
end
return table.unpack(results, 1, results.n)
end
Mouse.Get = replacement
local elapsed = 0
connect(RunService.RenderStepped, function(dt)
circle.Visible = settings.Ring
circle.Size = UDim2.fromOffset(settings.FOV * 2, settings.FOV * 2)
outline.Transparency = settings.Transparency
outline.Color = settings.RGB and Color3.fromHSV((os.clock() * 0.15) % 1, 1, 1) or settings.Color
elapsed += dt
if elapsed < 0.15 then return end
elapsed = 0
local current = {}
if settings.ESP then
for _, other in ipairs(Players:GetPlayers()) do
local model = eligible(other)
if model then
current[other] = true
local highlight = highlights[other]
if not highlight or highlight.Adornee ~= model then
if highlight then highlight:Destroy() end
highlights[other] = new("Highlight", {
Adornee = model, DepthMode = Enum.HighlightDepthMode.AlwaysOnTop,
FillColor = Color3.fromRGB(255, 100, 110), OutlineColor = Color3.new(1, 1, 1),
FillTransparency = 0.75, OutlineTransparency = 0
}, gui)
end
end
end
end
for other, highlight in pairs(highlights) do
if not current[other] then highlight:Destroy(); highlights[other] = nil end
end
end)
settings.Unload = function()
if not active then return end
active = false
settings.Enabled = false
if Mouse.Get == replacement then Mouse.Get = originalGet end
for _, connection in ipairs(connections) do connection:Disconnect() end
for _, highlight in pairs(highlights) do highlight:Destroy() end
gui:Destroy()
if environment.SilentAimState == settings then environment.SilentAimState = nil end
end
connect(unloadButton.MouseButton1Click, settings.Unload)
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