MunkeHub Keyless 8 Ball Duels
[NEW] 8 Ball DuelsDescription
π― Aiming & Trajectory God Aim Guides β full engine-driven trajectory prediction drawn straight from the game's own physics module, so every line is exactly what the ball will actually do Ghost Ball Marker β shows where the cue ball must land for a clean hit on any legal target Cushion Bounce Prediction β draws the reflected path after every cushion collision, up to 6 bounces deep Path Length Slider β extend or shorten the visual guide from 60 to 400 inches Guide Opacity Slider β 0.1x to 1.0x transparency control for all drawing layers Pocket Markers β rings every pocket so you know the exact mouth and throat of each target Legal Ball Highlight β outlines every ball you're allowed to hit this turn (solids, stripes, or the 8-ball) Combo Shot Prediction β when a direct shot is blocked, the solver attempts 2-ball chain shots automatically Cue Deflection Line β after contact, shows where your cue ball will travel with a purple ghost chain π― Targeting Target Group Override β force the solver to aim at Solids, Stripes, or let it auto-detect from the game state Adaptive Target Selection β solver reads live role/game state from the game's MatchReplica to always know your group Break Shot Auto-Detection β automatically switches to break mode on the opening shot π€ Automation Auto Aim Assist β subtle magnetic snap that nudges your cursor toward the best shot when it's within 12Β° of the target line Sticky Aimbot β holds your aim locked to the best available shot as long as you're in aiming state Snap Aim Button β instantly locks your camera to the solver's best shot with one click Almighty Shot Button β fires the best shot immediately through the game's own ShotBindable Auto Play (AFK) β fully autonomous gameplay: picks the best shot, animates the aim smoothly, fires with correct power, handles ball-in-hand, and plays safe when the 8-ball is unsafe Reaction Delay Slider β 0.3s to 3s pause before each auto-shot for a human-like cadence Auto Place Ball In Hand β scans the table for the optimal cue ball placement after a scratch and snaps it into position π Spin Control Spin Presets β one-tap buttons for Center, Follow (top spin), Draw (back spin), and Left/Right english Live Spin Application β sends the selected spin through the game's own PoolHudRenderer so the physics engine receives it correctly π Opponent Analysis Opponent X-Ray β while it's the opponent's turn, projects their aim direction and bounce plan on your screen in red-orange so you can read what they're about to do Live Opponent Aim Read β pulls straight from the game's replicated MatchReplica Aim state, so it updates in real time as they move their cursor
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