M
Description
Silent Aim OPEN SOURCE for the game Arsenal. join the discord server for more open-source scripts for many different games: https://discord.gg/QUeF5fRRCh (open-source bullet redirection (silent aim) script made for the game arsenal, made on pc but hasn't been tested on mobile.) free keyless open source silent aim
GAMEArsenal
UPDATEDOct 11, 2026
ACCESSKeyless
PLATFORMDesktop
Script source Luau
-- [[ BloxScripts Risk Notice ]]
-- This script has not been verified by BloxScripts.fun. Deal with caution.
--
-- Stay safe:
-- • Never log in on unofficial Roblox sites or lookalike domains.
-- • Real Roblox links use roblox.com (check the .com ending).
-- • Treat fake Roblox login / "claim reward" pages as phishing.
-- [[ End BloxScripts Risk Notice ]]
local P = game:GetService("Players")
local RS = game:GetService("ReplicatedStorage")
local LP = P.LocalPlayer
local CC = workspace.CurrentCamera
local function Target()
local best, bestDist = nil, math.huge
local center = CC.ViewportSize / 2
for _, plr in pairs(P:GetPlayers()) do
if plr == LP then continue end
local char = plr.Character
if not char then continue end
local hum = char:FindFirstChild("Humanoid")
local head = char:FindFirstChild("Head")
if not hum or not head or hum.Health <= 0 then continue end
if LP.Team and plr.Team and LP.Team == plr.Team then continue end
local pos, onScreen = CC:WorldToViewportPoint(head.Position)
if onScreen then
local dist = (Vector2.new(pos.X, pos.Y) - center).Magnitude
if dist < bestDist then
bestDist = dist
best = head
end
end
end
return best
end
local GF = require(RS:WaitForChild("Modules"):WaitForChild("GeneralFunctions"))
local old = GF.cast
GF.cast = function(ray, ignoreList)
local target = Target()
if target then
local head = LP.Character and LP.Character:FindFirstChild("Head")
if head then
ray = Ray.new(head.Position, target.Position - head.Position)
end
end
return old(ray, ignoreList)
endReview the source before using it. Executions count successful copies, capped at 10 per user and network per script in 24 hours.
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