Description
CAMLOCK BADDIES, SILENT AIM PRETTY
GAMEDan FFA
UPDATEDOct 10, 2026
ACCESSKeyless
PLATFORMDesktop
Script source Luau
-- [[ BloxScripts Risk Notice ]]
-- This script has not been verified by BloxScripts.fun. Deal with caution.
--
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-- • Never log in on unofficial Roblox sites or lookalike domains.
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-- [[ End BloxScripts Risk Notice ]]
--// FFA Camera Lock
--// Place in StarterPlayer > StarterPlayerScripts
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local LocalPlayer = Players.LocalPlayer
local Camera = Workspace.CurrentCamera
--// Settings
local TOGGLE_KEY = Enum.KeyCode.Q
local MAX_DISTANCE = 250
local SMOOTHNESS = 0.18
local TARGET_PART = "HumanoidRootPart"
local enabled = false
local target = nil
--// Find the closest valid enemy
local function getClosestTarget()
local character = LocalPlayer.Character
if not character then
return nil
end
local root = character:FindFirstChild("HumanoidRootPart")
if not root then
return nil
end
local closest = nil
local closestDistance = MAX_DISTANCE
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
local enemyCharacter = player.Character
if enemyCharacter then
local humanoid = enemyCharacter:FindFirstChildOfClass("Humanoid")
local enemyPart = enemyCharacter:FindFirstChild(TARGET_PART)
if humanoid and humanoid.Health > 0 and enemyPart then
-- FFA: every other player is considered an opponent
local distance = (root.Position - enemyPart.Position).Magnitude
if distance < closestDistance then
closestDistance = distance
closest = player
end
end
end
end
end
return closest
end
--// Toggle camera lock
local function toggleLock()
enabled = not enabled
if enabled then
target = getClosestTarget()
else
target = nil
end
end
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then
return
end
if input.KeyCode == TOGGLE_KEY then
toggleLock()
end
end)
--// Keep the camera aimed at the target
RunService.RenderStepped:Connect(function()
if not enabled then
return
end
if not target or not target.Character then
target = getClosestTarget()
return
end
local character = target.Character
local humanoid = character:FindFirstChildOfClass("Humanoid")
local targetPart = character:FindFirstChild(TARGET_PART)
if not humanoid or humanoid.Health <= 0 or not targetPart then
target = getClosestTarget()
return
end
local localCharacter = LocalPlayer.Character
local localRoot = localCharacter and
localCharacter:FindFirstChild("HumanoidRootPart")
if not localRoot then
return
end
-- Unlock if the target gets too far away
local distance = (localRoot.Position - targetPart.Position).Magnitude
if distance > MAX_DISTANCE then
target = getClosestTarget()
return
end
local cameraPosition = Camera.CFrame.Position
local desiredCFrame = CFrame.lookAt(cameraPosition, targetPart.Position)
Camera.CFrame = Camera.CFrame:Lerp(
desiredCFrame,
SMOOTHNESS
)
end)
--// Automatically reacquire after respawn
LocalPlayer.CharacterAdded:Connect(function()
target = nil
if enabled then
task.wait(1)
target = getClosestTarget()
end
end)
Review the source before using it. Executions count successful copies, capped at 10 per user and network per script in 24 hours.
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