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Brainrot trading 3 over powered omggggg

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MaxLegendsOwnerThe owner of BloxScripts.fun.Early CreatorPublish a script as one of the first 100 accounts.ContributorPublish your first script.
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Description

-- BRAINROT TRADING: ULTIMATE NEON GUI -- LocalScript | StarterPlayerScripts local Players = game:GetService("Players") local UIS = game:GetService("UserInputService") local TweenService = game:GetService("TweenService") local player = Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") local old = playerGui:FindFirstChild("BrainrotUltimate") if old then old:Destroy() end local gui = Instance.new ("ScreenGui") gui.Name = "BrainrotUltimate" gui.ResetOnSpawn = false gui.IgnoreGuiInset = true gui.Parent = playerGui local purple = Color3.fromRGB(155, 75, 255) local cyan = Color3.fromRGB(0, 235, 255) local dark = Color3.fromRGB(17, 15, 32) local white = Color3.fromRGB(245, 245, 255) local function corner(object, radius) local c = Instance.new ("UICorner") c.CornerRadius = UDim.new (0, radius) c.Parent = object end local function stroke(object, color, thickness) local s = Instance.new ("UIStroke") s.Color = color s.Thickness = thickness or 1.5 s.Transparency = 0.1 s.Parent = object return s end local function makeButton(parent, text, color, position, size) local b = Instance.new ("TextButton") b.Size = size b.Position = position b.BackgroundColor3 = color b.Text = text b.TextColor3 = white b.TextSize = 15 b.Font = Enum.Font.GothamBold b.AutoButtonColor = false b.Parent = parent corner(b, 10) stroke(b, color:Lerp( Color3.new (1, 1, 1), 0.25), 1.3) b.MouseEnter:Connect(function() TweenService:Create(b, TweenInfo.new (0.15), { BackgroundColor3 = color:Lerp( Color3.new (1, 1, 1), 0.18) }):Play() end) b.MouseLeave:Connect(function() TweenService:Create(b, TweenInfo.new (0.15), { BackgroundColor3 = color }):Play() end) return b end -- Main window local main = Instance.new ("Frame") main.Size = UDim2.fromOffset(340, 365) main.Position = UDim2.new (0.5, -170, 0.5, -182) main.BackgroundColor3 = dark main.BorderSizePixel = 0 main.Parent = gui corner(main, 18) stroke(main, purple, 2) local gradient = Instance.new ("UIGradient") gradient.Color = ColorSequence.new ({ ColorSequenceKeypoint.new (0, Color3.fromRGB(29, 20, 57)), ColorSequenceKeypoint.new (1, Color3.fromRGB(12, 26, 43)) }) gradient.Rotation = 35 gradient.Parent = main -- Header / drag area local header = Instance.new ("Frame") header.Size = UDim2.new (1, 0, 0, 65) header.BackgroundColor3 = Color3.fromRGB(38, 24, 67) header.BorderSizePixel = 0 header.Parent = main corner(header, 18) local title = Instance.new ("TextLabel") title.Size = UDim2.new (1, -100, 0, 33) title.Position = UDim2.fromOffset(14, 7) title.BackgroundTransparency = 1 title.Text = "BRAINROT TRADING" title.TextColor3 = cyan title.Font = Enum.Font.GothamBlack title.TextSize = 19 title.TextXAlignment = Enum.TextXAlignment.Left title.Parent = header local subtitle = Instance.new ("TextLabel") subtitle.Size = UDim2.new (1, -25, 0, 18) subtitle.Position = UDim2.fromOffset(14, 39) subtitle.BackgroundTransparency = 1 subtitle.Text = "✦ ULTIMATE CONTROL CENTER ✦" subtitle.TextColor3 = Color3.fromRGB(190, 175, 220) subtitle.Font = Enum.Font.GothamMedium subtitle.TextSize = 10 subtitle.TextXAlignment = Enum.TextXAlignment.Left subtitle.Parent = header local close = makeButton( header, "✕", Color3.fromRGB(205, 48, 85), UDim2.new (1, -43, 0, 12), UDim2.fromOffset(32, 32) ) -- Status display local statusBox = Instance.new ("Frame") statusBox.Position = UDim2.fromOffset(15, 80) statusBox.Size = UDim2.new (1, -30, 0, 52) statusBox.BackgroundColor3 = Color3.fromRGB(29, 27, 48) statusBox.Parent = main corner(statusBox, 10) stroke(statusBox, Color3.fromRGB(75, 67, 110), 1) local status = Instance.new ("TextLabel") status.Size = UDim2.new (1, -18, 1, 0) status.Position = UDim2.fromOffset(9, 0) status.BackgroundTransparency = 1 status.Text = "● SYSTEM ONLINE | READY" status.TextColor3 = cyan status.Font = Enum.Font.GothamBold status.TextSize = 12 status.TextXAlignment = Enum.TextXAlignment.Left status.Parent = statusBox local speedLabel = Instance.new ("TextLabel") speedLabel.Position = UDim2.fromOffset(18, 145) speedLabel.Size = UDim2.new (1, -36, 0, 25) speedLabel.BackgroundTransparency = 1 speedLabel.Text = "⚡ SPEED CONTROL" speedLabel.TextColor3 = white speedLabel.Font = Enum.Font.GothamBold speedLabel.TextSize = 14 speedLabel.TextXAlignment = Enum.TextXAlignment.Left speedLabel.Parent = main local speedButton = makeButton( main, "⚡ +10 SPEED", purple, UDim2.fromOffset(15, 175), UDim2.new (1, -30, 0, 48) ) local grabButton = makeButton( main, "✦ GRAB: OFF", Color3.fromRGB(0, 135, 155), UDim2.fromOffset(15, 235), UDim2.new (1, -30, 0, 48) ) local footer = Instance.new ("TextLabel") footer.Size = UDim2.new (1, -20, 0, 25) footer.Position = UDim2.fromOffset(10, 315) footer.BackgroundTransparency = 1 footer.Text = "BRAINROT OS • NEON EDITION" footer.TextColor3 = Color3.fromRGB(145, 130, 180) footer.Font = Enum.Font.GothamMedium footer.TextSize = 10 footer.Parent = main -- Small reopen button local open = makeButton( gui, "✦ BRAINROT", purple, UDim2.new (1, -145, 0, 80), UDim2.fromOffset(132, 42) ) open.Visible = false close.Activated:Connect(function() main.Visible = false open.Visible = true status.Text = "● PANEL HIDDEN" end) open.Activated:Connect(function() main.Visible = true open.Visible = false status.Text = "● SYSTEM ONLINE | READY" end) -- Speed control local speed = 16 speedButton.Activated:Connect(function() speed += 10 local character = player.Character local humanoid = character and character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid.WalkSpeed = speed speedButton.Text = "⚡ SPEED: " .. speed status.Text = "● SPEED UPDATED SUCCESSFULLY" else speedButton.Text = "⚡ +10 SPEED" status.Text = "● WAITING FOR CHARACTER" end end) player.CharacterAdded:Connect(function() speed = 16 speedButton.Text = "⚡ +10 SPEED" end) -- Grab toggle: interface only. -- Connect to an authorized pickup system in your own game. local grabActive = false grabButton.Activated:Connect(function() grabActive = not grabActive if grabActive then grabButton.Text = "✦ GRAB: ON" grabButton.BackgroundColor3 = Color3.fromRGB(0, 180, 125) status.Text = "● GRAB MODE ACTIVATED" else grabButton.Text = "✦ GRAB: OFF" grabButton.BackgroundColor3 = Color3.fromRGB(0, 135, 155) status.Text = "● GRAB MODE DEACTIVATED" end end) -- Drag using the header, mouse or touchscreen local dragging = false local dragStart local startPos local activeInput header.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = main.Position activeInput = input end end) UIS.InputChanged:Connect(function(input) if dragging and ( input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch ) then local delta = input.Position - dragStart main.Position = UDim2.new ( startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y ) end end) UIS.InputEnded:Connect(function(input) if input == activeInput or input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false activeInput = nil end end)

GAMEUniversal
UPDATEDOct 20, 2026
ACCESSKeyless
PLATFORMDesktop & Mobile

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