Lexington & Concord (do not use spy)
Lexington & ConcordDescription
โ ๏ธ๐ข PLEASE READ BEFORE USING! ๐ขโ ๏ธ ๐ฅ๐ฅ LEXINGTON & CONCORD SCRIPT ๐ฅ๐ฅ ๐ BEANIEBOYHUB ร UNI HUB ๐ ๐ THE ULTIMATE COLLABORATION IS HERE! ๐ โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ ๐ฎ WELCOME TO THE OFFICIAL LEXINGTON & CONCORD SCRIPT SHOWCASE! ๐ฎ ๐ Looking for a script packed with features, a custom menu, and plenty of things to explore? Well, you've come to the right place! Introducing the LEXINGTON & CONCORD SCRIPT , a collaboration between BeanieBoyHub ร Uni Hub! ๐ฅ๐ฅ This project brings together creative ideas, menu design, coding, and feature development to create one exciting package for Lexington & Concord on Roblox! ๐ก Built from ideas and creativity. โ๏ธ Brought together through coding and development. ๐ฅ Filled with features to explore. ๐ค Created through teamwork and collaboration. Whether you're interested in checking out the menu, exploring the different tools, or seeing what the project has to offer, there's plenty to discover! ๐ TWO CREATORS. ONE COLLABORATION. A WHOLE LOT TO EXPLORE. ๐ โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ โก๐ฅ FEATURE LIST โ LET'S GO! ๐ฅโก Get ready to check out some of the features included in the project! ๐ ๐ฏ 1. SILENT AIM A featured aiming tool included in the script's collection of gameplay features! ๐ฏ ๐ซ 2. AIMBOT Another aiming-related feature included in the project, adding to its collection of tools! ๐ฅ ๐๏ธ 3. ESP Want to explore the visual features? ESP is included as part of the script's feature lineup! ๐ ๐ฆ 4. HITBOX EXPANDER A hitbox-related feature that adds another option to the script's collection! โ๏ธ ๐ฅ๏ธ 5. CUSTOM SCRIPT MENU A custom menu shaped by BeanieBoyHub's ideas and contributions! ๐ The menu brings the project's features together in one place. ๐ ๏ธ 6. EXTRA FEATURES And guess what? The features listed above aren't the entire story! ๐ The project includes additional tools and features beyond the main highlights. ๐ 7. FUTURE IMPROVEMENTS There's always room for new ideas, refinements, and additional features as development continues! Keep an eye out for potential updates. ๐ โจ 8. COLLABORATIVE DEVELOPMENT This project combines the creative side of menu design and ideas with the technical side of coding and implementation. Teamwork makes the dream work! ๐ค๐ โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ ๐ WHY CHECK OUT LEXINGTON & CONCORD? ๐ ๐ฅ A COLLABORATION PROJECT โ Created through the combined contributions of BeanieBoyHub and Uni Hub! ๐ฎ MADE FOR LEXINGTON & CONCORD โ A project focused on the Roblox experience. ๐ฏ MULTIPLE FEATURE HIGHLIGHTS โ Silent Aim, Aimbot, ESP, Hitbox Expander, and more! ๐ฅ๏ธ CUSTOM MENU CONTRIBUTIONS โ Ideas and menu work from BeanieBoyHub help shape the project. โ๏ธ CODING & IMPLEMENTATION โ Uni Hub helped bring the project together, get it loaded, and add features. ๐ก MORE THAN JUST A FEATURE LIST โ The project represents a combination of ideas, design, and technical development. ๐ซ๐ KEYLESS EXPERIENCE โ No key system required, as advertised! ๐ค CREDIT WHERE CREDIT IS DUE โ Both contributors deserve recognition for the work they put into the collaboration. โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ ๐ WELCOME TO THE FUN PART! ๐ ๐ฅ FEATURES? CHECK! ๐ฅ๏ธ CUSTOM MENU? CHECK! โ๏ธ CODING? CHECK! ๐ค COLLABORATION? CHECK! ๐ KEYLESS? CHECK! ๐ฅ WHAT MORE COULD YOU ASK FOR? ๐ฅ The Lexington & Concord Script brings its collection of features together in one collaborative project. From its menu and ideas to its implementation and additional tools, the project showcases the work of two contributors coming together to build something of their own. The best part? You don't have to deal with a key system to get started! ๐๐๐ซ โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ ๐ OFFICIAL CREDITS โ SHOW SOME LOVE! ๐ ๐ก BEANIEBOYHUB โ IDEAS, MENU & CONTRIBUTIONS ๐ A HUGE shout-out to BeanieBoyHub for contributing ideas, creating the menu, and helping develop some of the project's features! ๐๐ฅ BeanieBoyHub helped shape the direction and design of the project through creativity, planning, and menu contributions. ๐ Original ideas and concepts ๐ฅ๏ธ Menu creation and design ๐ ๏ธ Contributions to some of the features ๐ก Creative input throughout the project THANK YOU, BEANIEBOYHUB, FOR THE IDEAS AND HARD WORK! ๐๐ โ๏ธ UNI HUB โ CODING, LOADING & ADDITIONAL FEATURES ๐ป A massive thank-you to Uni Hub for handling the coding, helping get the script loaded and working, and adding additional features! ๐๐ฅ The technical work helped bring the ideas and menu together into a functioning project. ๐ป Script coding and implementation โ๏ธ Help getting the script loaded โ Additional features and development ๐ค Technical contributions to the collaboration THANK YOU, UNI HUB, FOR THE CODING AND DEVELOPMENT WORK! ๐๐ ๐ค TWO CONTRIBUTORS. ONE TEAM. BeanieBoyHub contributed the ideas, menu, and some of the features, while Uni Hub helped with coding, loading, and adding more functionality. Both sides contributed to making this collaboration possible, so make sure to give credit and show appreciation! ๐๐ โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ ๐ข SPREAD THE WORD! ๐ข ๐ฅ LEXINGTON & CONCORD SCRIPT ๐ BEANIEBOYHUB ร UNI HUB ๐ฏ SILENT AIM ๐ซ AIMBOT ๐๏ธ ESP ๐ฆ HITBOX EXPANDER ๐ฅ๏ธ CUSTOM MENU โ MORE FEATURES ๐ VERY KEYLESS! Show some love for the creators, share the project with friends where appropriate, and keep an eye out for future developments! ๐ Please use scripts responsibly and follow the applicable Roblox and game rules. โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ ๐ FINAL MESSAGE ๐ Thank you to everyone checking out the Lexington & Concord Script! ๐ This project is the result of ideas, creativity, coding, and collaboration. Huge credit goes to BeanieBoyHub for the ideas, menu, and some of the features, and a massive thank-you to Uni Hub for the coding, helping get everything loaded, and contributing additional features. Without the contributions from both sides, this collaboration wouldn't be what it is today! ๐ค๐ฅ โญ PROJECT: Lexington & Concord Script ๐ COLLABORATION: BeanieBoyHub ร Uni Hub ๐ก IDEAS & MENU: BeanieBoyHub โ๏ธ CODING & LOADING: Uni Hub โ EXTRA FEATURES: Contributions from both creators โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ ๐๐ซ AND YESโฆ IT'S VERY KEYLESS! ๐ซ๐ ๐ NO KEY SYSTEM REQUIRED! ๐ ๐โ No key to enter! ๐โ No key-system step! ๐๐ฅ A keyless experience, just as advertised! LEXINGTON & CONCORD SCRIPT โ BEANIEBOYHUB ร UNI HUB ๐ THANK YOU FOR CHECKING OUT THE PROJECT! ๐ ๐ฅ CREATIVITY. COLLABORATION. FEATURES. ๐ฅ ๐ BEANIEBOYHUB ร UNI HUB โ LET'S GO! ๐
Script source Luau
-- [[ BloxScripts Risk Notice ]]
-- This script has not been verified by BloxScripts.fun. Deal with caution.
--
-- Stay safe:
-- โข Never log in on unofficial Roblox sites or lookalike domains.
-- โข Real Roblox links use roblox.com (check the .com ending).
-- โข Treat fake Roblox login / "claim reward" pages as phishing.
-- [[ End BloxScripts Risk Notice ]]
-- beanieboyhub x Uni Hub | Lexington & Concord | Mobile + PC | v2.1 (Silent Aim)
-- Menu: tap the "BU" button (or RightShift on PC)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UIS = game:GetService("UserInputService")
local Lighting = game:GetService("Lighting")
local Workspace = game:GetService("Workspace")
local RS = game:GetService("ReplicatedStorage")
local VU = game:GetService("VirtualUser")
local TweenService = game:GetService("TweenService")
local LP = Players.LocalPlayer
local TOUCH = UIS.TouchEnabled and not UIS.MouseEnabled
local guiParent = (gethui and gethui()) or game:GetService("CoreGui")
pcall(function()
if guiParent:FindFirstChild("BBH_Loader") then guiParent.BBH_Loader:Destroy() end
if guiParent:FindFirstChild("LC_Menu") then guiParent.LC_Menu:Destroy() end
end)
---------------------------------------------------------------- THEME
local T = {
bg = Color3.fromRGB(13, 11, 24),
panel = Color3.fromRGB(22, 19, 38),
item = Color3.fromRGB(32, 28, 54),
item2 = Color3.fromRGB(52, 46, 84),
teal = Color3.fromRGB(45, 212, 191),
tealD = Color3.fromRGB(20, 150, 140),
cream = Color3.fromRGB(255, 244, 224),
creamD = Color3.fromRGB(176, 168, 190),
purple = Color3.fromRGB(139, 92, 246),
blue = Color3.fromRGB(59, 130, 246),
red = Color3.fromRGB(150, 45, 70),
}
local function mk(cls, parent, props)
local o = Instance.new(cls)
for k, v in pairs(props or {}) do o[k] = v end
o.Parent = parent
return o
end
local function corner(o, r)
local c = Instance.new("UICorner", o)
c.CornerRadius = UDim.new(0, r or 8)
return c
end
local function round(o)
local c = Instance.new("UICorner", o)
c.CornerRadius = UDim.new(1, 0)
return c
end
local function stroke(o, color, th, tr)
local s = Instance.new("UIStroke", o)
s.Color = color
s.Thickness = th or 1
s.Transparency = tr or 0
s.ApplyStrokeMode = Enum.ApplyStrokeMode.Border
return s
end
local function seq(...)
local cs = { ... }
local n, k = #cs, {}
for i, c in ipairs(cs) do k[i] = ColorSequenceKeypoint.new((i - 1) / (n - 1), c) end
return ColorSequence.new(k)
end
local function grad(o, colors, rot)
local g = Instance.new("UIGradient", o)
g.Color = seq(table.unpack(colors))
g.Rotation = rot or 0
return g
end
---------------------------------------------------------------- MAIN HUB
local function buildHub()
local Camera = Workspace.CurrentCamera
local running = true
local S = {
ESP = false, ESPInfo = true, ESPTeam = true, Fullbright = false, Crosshair = false,
Aim = false, AimAlways = false, AimTeam = true, AimWall = true, Silent = false,
AimPart = "Head", FOV = 180, Smooth = 0.3, ShowFOV = true,
Predict = false, BulletSpeed = 400, Drop = false, DropMul = 1,
AutoFire = false, Hitbox = false, HitSize = 6,
Speed = false, SpeedVal = 24, Jump = false, JumpVal = 60,
InfJump = false, Noclip = false, Fly = false, FlySpeed = 60,
AntiAFK = true, Spy = false,
}
local conns = {}
local function bind(sig, fn) local c = sig:Connect(fn); conns[#conns + 1] = c; return c end
local function sameTeam(p)
return LP.Team ~= nil and p.Team ~= nil and LP.Team == p.Team
end
local footerL, fovFrame, crossFrame
local anim = {}
local fps, tcount = 60, 0
------------------------------------------------ entity tracking
local ents = {}
local function addEnt(h)
if h:IsA("Humanoid") then
local m = h.Parent
if m and m:IsA("Model") and m ~= LP.Character then ents[m] = true end
end
end
for _, d in ipairs(Workspace:GetDescendants()) do addEnt(d) end
bind(Workspace.DescendantAdded, function(d)
if d:IsA("Humanoid") then task.defer(addEnt, d) end
end)
local function info(m)
if not m.Parent then ents[m] = nil return end
if m == LP.Character then return end
local hum = m:FindFirstChildOfClass("Humanoid")
local root = m:FindFirstChild("HumanoidRootPart") or m.PrimaryPart
if not hum or not root or hum.Health <= 0 then return end
return hum, root, Players:GetPlayerFromCharacter(m)
end
local function myRoot()
local c = LP.Character
return c and c:FindFirstChild("HumanoidRootPart")
end
------------------------------------------------ ESP + hitbox loop
local esp, origSize = {}, {}
local function killESP(m)
local o = esp[m]
if o then pcall(function() o.hl:Destroy() o.bb:Destroy() end) esp[m] = nil end
end
local function makeESP(m, root)
local hl = mk("Highlight", m, {
FillColor = T.purple, OutlineColor = T.teal, FillTransparency = 0.55,
DepthMode = Enum.HighlightDepthMode.AlwaysOnTop,
})
local bb = mk("BillboardGui", m, {
Size = UDim2.fromOffset(180, 30), StudsOffset = Vector3.new(0, 3.4, 0),
AlwaysOnTop = true, Adornee = root,
})
local l = mk("TextLabel", bb, {
Size = UDim2.new(1, 0, 1, 0), BackgroundTransparency = 1,
Font = Enum.Font.GothamBold, TextSize = 13, TextColor3 = T.cream,
TextStrokeColor3 = T.bg, TextStrokeTransparency = 0,
})
esp[m] = { hl = hl, bb = bb, lbl = l }
end
task.spawn(function()
while running do
local mr = myRoot()
local cnt = 0
for m in pairs(ents) do
local hum, root, p = info(m)
if hum then cnt = cnt + 1 end
local show = S.ESP and hum and not (p and S.ESPTeam and sameTeam(p))
if show then
if not esp[m] then makeESP(m, root) end
local o = esp[m]
o.bb.Enabled = S.ESPInfo
if S.ESPInfo then
local d = mr and (root.Position - mr.Position).Magnitude or 0
o.lbl.Text = ("%s [%dm] %d HP"):format(p and p.DisplayName or m.Name, d, hum.Health)
end
else
killESP(m)
end
if hum and root then
if S.Hitbox and not (p and S.AimTeam and sameTeam(p)) then
origSize[root] = origSize[root] or root.Size
root.Size = Vector3.new(S.HitSize, S.HitSize, S.HitSize)
root.Transparency = 0.7
root.CanCollide = false
elseif origSize[root] then
root.Size = origSize[root]
root.Transparency = 1
origSize[root] = nil
end
end
end
for m in pairs(esp) do if not m.Parent then killESP(m) end end
tcount = cnt
if footerL then
footerL.Text = ("FPS %d | Targets %d"):format(fps, tcount)
end
task.wait(0.25)
end
end)
------------------------------------------------ aimbot + silent
local aimHeld, flyUp, flyDown = false, false, false
local mouse = LP:GetMouse()
local silentPos = nil
local function aimOrigin()
if TOUCH then return Camera.ViewportSize / 2 end
return UIS:GetMouseLocation()
end
local function visible(part, model)
local ign = { Camera }
if LP.Character then ign[#ign + 1] = LP.Character end
local rp = RaycastParams.new()
rp.FilterType = Enum.RaycastFilterType.Exclude
rp.FilterDescendantsInstances = ign
local o = Camera.CFrame.Position
local hit = Workspace:Raycast(o, part.Position - o, rp)
return (not hit) or hit.Instance:IsDescendantOf(model)
end
local function getTarget()
local bestPart, bestDist, bestModel = nil, S.FOV, nil
local origin = aimOrigin()
for m in pairs(ents) do
local hum, root, p = info(m)
if hum and not (p and S.AimTeam and sameTeam(p)) then
local part = m:FindFirstChild(S.AimPart) or root
if part then
local sp, onScreen = Camera:WorldToViewportPoint(part.Position)
if onScreen then
local screenDist = (Vector2.new(sp.X, sp.Y) - origin).Magnitude
if screenDist < bestDist then
if not S.AimWall or visible(part, m) then
bestPart, bestDist, bestModel = part, screenDist, m
end
end
end
end
end
end
return bestPart, bestModel
end
-- Silent Aim: spoof Mouse.Hit / Mouse.Target
pcall(function()
local mt = getrawmetatable(game)
setreadonly(mt, false)
local oldIndex = mt.__index
mt.__index = newcclosure(function(self, key)
if S.Silent and silentPos and self == mouse then
if key == "Hit" or key == "hit" then
return CFrame.new(silentPos)
elseif key == "Target" or key == "target" then
return nil
elseif key == "UnitRay" then
local origin = Camera.CFrame.Position
return Ray.new(origin, (silentPos - origin).Unit)
end
end
return oldIndex(self, key)
end)
setreadonly(mt, true)
end)
local lastFire = 0
bind(RunService.RenderStepped, function(dt)
Camera = Workspace.CurrentCamera
fps = fps + (1 / math.max(dt, 1e-3) - fps) * 0.1
local rot = (os.clock() * 60) % 360
if anim.main then anim.main.Rotation = rot end
if anim.fab then anim.fab.Rotation = rot end
if crossFrame then crossFrame.Visible = S.Crosshair end
if fovFrame then
local o = aimOrigin()
fovFrame.Visible = S.Aim and S.ShowFOV
fovFrame.Size = UDim2.fromOffset(S.FOV * 2, S.FOV * 2)
fovFrame.Position = UDim2.fromOffset(o.X, o.Y)
end
local active = S.Aim and (S.AimAlways or aimHeld
or (not TOUCH and UIS:IsMouseButtonPressed(Enum.UserInputType.MouseButton2)))
silentPos = nil
if not active then return end
local part, m = getTarget()
if not part then return end
local pos = part.Position
local cp = Camera.CFrame.Position
local dist = (pos - cp).Magnitude
local t = dist / math.max(S.BulletSpeed, 1)
if S.Predict then
local root = m:FindFirstChild("HumanoidRootPart") or part
pos = pos + root.AssemblyLinearVelocity * t
end
if S.Drop then
pos = pos + Vector3.new(0, 0.5 * Workspace.Gravity * t * t * S.DropMul, 0)
end
if S.Silent then
silentPos = pos
else
Camera.CFrame = Camera.CFrame:Lerp(CFrame.new(cp, pos), S.Smooth)
end
if S.AutoFire and os.clock() - lastFire > 0.12 then
local tool = LP.Character and LP.Character:FindFirstChildOfClass("Tool")
if tool then
lastFire = os.clock()
pcall(function() tool:Activate() end)
end
end
end)
------------------------------------------------ movement
local flyBV
local function stopFly()
if flyBV then flyBV:Destroy() flyBV = nil end
end
bind(RunService.Heartbeat, function()
local char = LP.Character
local hum = char and char:FindFirstChildOfClass("Humanoid")
local root = char and char:FindFirstChild("HumanoidRootPart")
if not hum then return end
if S.Speed then hum.WalkSpeed = S.SpeedVal end
if S.Jump then hum.UseJumpPower = true hum.JumpPower = S.JumpVal end
if S.Fly and root then
if not flyBV or flyBV.Parent ~= root then
stopFly()
flyBV = mk("BodyVelocity", root, { MaxForce = Vector3.new(1e9, 1e9, 1e9) })
end
local cf = Camera.CFrame
local fl = Vector3.new(cf.LookVector.X, 0, cf.LookVector.Z)
if fl.Magnitude < 0.01 then fl = Vector3.new(0, 0, -1) end
local look = fl.Unit
local right = Vector3.new(cf.RightVector.X, 0, cf.RightVector.Z).Unit
local mv = hum.MoveDirection
local dir = cf.LookVector * mv:Dot(look) + cf.RightVector * mv:Dot(right)
if flyUp then dir = dir + Vector3.new(0, 1, 0) end
if flyDown then dir = dir - Vector3.new(0, 1, 0) end
flyBV.Velocity = dir * S.FlySpeed
else
stopFly()
end
end)
bind(RunService.Stepped, function()
if S.Noclip and LP.Character then
for _, v in ipairs(LP.Character:GetDescendants()) do
if v:IsA("BasePart") then v.CanCollide = false end
end
end
end)
bind(UIS.JumpRequest, function()
if S.InfJump and LP.Character then
local h = LP.Character:FindFirstChildOfClass("Humanoid")
if h then h:ChangeState(Enum.HumanoidStateType.Jumping) end
end
end)
bind(LP.Idled, function()
if S.AntiAFK then
pcall(function() VU:CaptureController() VU:ClickButton2(Vector2.new()) end)
end
end)
local lightBackup = {
Brightness = Lighting.Brightness, ClockTime = Lighting.ClockTime,
FogEnd = Lighting.FogEnd, GlobalShadows = Lighting.GlobalShadows,
Ambient = Lighting.Ambient,
}
local function setFullbright(on)
if on then
Lighting.Brightness = 2 Lighting.ClockTime = 14 Lighting.FogEnd = 1e6
Lighting.GlobalShadows = false Lighting.Ambient = Color3.new(1, 1, 1)
else
for k, v in pairs(lightBackup) do Lighting[k] = v end
end
end
------------------------------------------------ GUI base
local SCALE = TOUCH and 0.9 or 1
local gui = mk("ScreenGui", guiParent, {
Name = "LC_Menu", ResetOnSpawn = false, IgnoreGuiInset = true,
ZIndexBehavior = Enum.ZIndexBehavior.Sibling,
})
local function makeDraggable(handle, target, scale, onTap)
local dragging, startIn, startPos, moved
bind(handle.InputBegan, function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 or i.UserInputType == Enum.UserInputType.Touch then
dragging, moved, startIn, startPos = true, 0, i.Position, target.Position
end
end)
bind(UIS.InputChanged, function(i)
if dragging and (i.UserInputType == Enum.UserInputType.MouseMovement or i.UserInputType == Enum.UserInputType.Touch) then
local d = (i.Position - startIn) / scale
moved = math.max(moved, d.Magnitude)
target.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + d.X, startPos.Y.Scale, startPos.Y.Offset + d.Y)
end
end)
bind(UIS.InputEnded, function(i)
if dragging and (i.UserInputType == Enum.UserInputType.MouseButton1 or i.UserInputType == Enum.UserInputType.Touch) then
dragging = false
if onTap and moved < 8 then onTap() end
end
end)
end
-- FOV ring + crosshair
fovFrame = mk("Frame", gui, { AnchorPoint = Vector2.new(0.5, 0.5), BackgroundTransparency = 1, Visible = false })
stroke(fovFrame, T.teal, 1.5, 0.15)
round(fovFrame)
crossFrame = mk("Frame", gui, {
AnchorPoint = Vector2.new(0.5, 0.5), Position = UDim2.new(0.5, 0, 0.5, 0),
Size = UDim2.fromOffset(6, 6), BackgroundColor3 = T.teal, BorderSizePixel = 0, Visible = false,
})
round(crossFrame)
stroke(crossFrame, T.cream, 1)
-- toast notifications
local toastObj
local function toast(text, color)
if toastObj then toastObj:Destroy() end
local f = mk("Frame", gui, {
AnchorPoint = Vector2.new(0.5, 0), Position = UDim2.new(0.5, 0, 0, -50),
Size = UDim2.fromOffset(260, 36), BackgroundColor3 = T.panel, BorderSizePixel = 0,
})
corner(f, 10)
stroke(f, color or T.teal, 1.5)
mk("TextLabel", f, {
BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = text,
Font = Enum.Font.GothamBold, TextSize = 13, TextColor3 = T.cream,
})
toastObj = f
TweenService:Create(f, TweenInfo.new(0.3, Enum.EasingStyle.Back, Enum.EasingDirection.Out),
{ Position = UDim2.new(0.5, 0, 0, 16) }):Play()
task.delay(1.8, function()
if toastObj == f then
local tw = TweenService:Create(f, TweenInfo.new(0.25), { Position = UDim2.new(0.5, 0, 0, -50) })
tw:Play()
tw.Completed:Wait()
if f.Parent then f:Destroy() end
if toastObj == f then toastObj = nil end
end
end)
end
------------------------------------------------ main window
local H = math.clamp(Camera.ViewportSize.Y / SCALE - 40, 300, 430)
local main = mk("Frame", gui, {
Size = UDim2.fromOffset(360, H), Position = UDim2.new(0, 76, 0.5, -H / 2),
BackgroundColor3 = T.bg, BorderSizePixel = 0, Visible = false, ClipsDescendants = true,
})
corner(main, 14)
local uiScale = mk("UIScale", main, { Scale = 0 })
anim.main = grad(stroke(main, T.purple, 2), { T.teal, T.purple, T.blue, T.teal }, 0)
local isOpen = false
local function setOpen(b)
isOpen = b
if b then
main.Visible = true
TweenService:Create(uiScale, TweenInfo.new(0.25, Enum.EasingStyle.Back, Enum.EasingDirection.Out),
{ Scale = SCALE }):Play()
else
local tw = TweenService:Create(uiScale, TweenInfo.new(0.15), { Scale = 0 })
tw:Play()
tw.Completed:Connect(function() if not isOpen then main.Visible = false end end)
end
end
-- header
local hdr = mk("Frame", main, { Size = UDim2.new(1, 0, 0, 54), BorderSizePixel = 0, BackgroundColor3 = Color3.new(1, 1, 1) })
grad(hdr, { T.tealD, T.purple, T.blue }, 20)
mk("TextLabel", hdr, {
BackgroundTransparency = 1, Position = UDim2.new(0, 14, 0, 7), Size = UDim2.new(1, -60, 0, 22),
Text = "beanieboyhub x Uni Hub", Font = Enum.Font.GothamBlack, TextSize = 16,
TextColor3 = T.cream, TextXAlignment = Enum.TextXAlignment.Left,
})
mk("TextLabel", hdr, {
BackgroundTransparency = 1, Position = UDim2.new(0, 14, 0, 29), Size = UDim2.new(1, -60, 0, 16),
Text = "Lexington & Concord - Mobile + PC", Font = Enum.Font.Gotham, TextSize = 11,
TextColor3 = T.cream, TextTransparency = 0.2, TextXAlignment = Enum.TextXAlignment.Left,
})
local closeB = mk("TextButton", hdr, {
Position = UDim2.new(1, -40, 0, 13), Size = UDim2.fromOffset(28, 28),
BackgroundColor3 = Color3.new(0, 0, 0), BackgroundTransparency = 0.6,
Text = "X", Font = Enum.Font.GothamBold, TextSize = 13, TextColor3 = T.cream, AutoButtonColor = false,
})
round(closeB)
closeB.Activated:Connect(function() setOpen(false) end)
makeDraggable(hdr, main, SCALE)
-- tabs / pages / footer
local tabBar = mk("Frame", main, { Position = UDim2.new(0, 8, 0, 60), Size = UDim2.new(1, -16, 0, 30), BackgroundTransparency = 1 })
mk("UIListLayout", tabBar, { FillDirection = Enum.FillDirection.Horizontal, Padding = UDim.new(0, 4) })
local footer = mk("Frame", main, { Position = UDim2.new(0, 0, 1, -26), Size = UDim2.new(1, 0, 0, 26), BackgroundColor3 = T.panel, BorderSizePixel = 0 })
footerL = mk("TextLabel", footer, {
BackgroundTransparency = 1, Position = UDim2.new(0, 12, 0, 0), Size = UDim2.new(0.55, 0, 1, 0),
Text = "FPS -- | Targets --", Font = Enum.Font.GothamMedium, TextSize = 11,
TextColor3 = T.teal, TextXAlignment = Enum.TextXAlignment.Left,
})
mk("TextLabel", footer, {
BackgroundTransparency = 1, AnchorPoint = Vector2.new(1, 0), Position = UDim2.new(1, -12, 0, 0),
Size = UDim2.new(0.45, 0, 1, 0), Text = "RShift / BU button", Font = Enum.Font.Gotham,
TextSize = 11, TextColor3 = T.creamD, TextXAlignment = Enum.TextXAlignment.Right,
})
local pages, tabBtns, cur = {}, {}, nil
local function showPage(name)
for n, p in pairs(pages) do p.Visible = (n == name) end
for n, b in pairs(tabBtns) do
local on = (n == name)
b.BackgroundColor3 = on and T.purple or T.item
b.TextColor3 = on and T.cream or T.creamD
end
end
local function newPage(name)
local b = mk("TextButton", tabBar, {
Size = UDim2.new(0.2, -4, 1, 0), BackgroundColor3 = T.item, BorderSizePixel = 0,
Text = name, Font = Enum.Font.GothamBold, TextSize = 12, TextColor3 = T.creamD, AutoButtonColor = false,
})
corner(b, 8)
tabBtns[name] = b
local p = mk("ScrollingFrame", main, {
Position = UDim2.new(0, 0, 0, 96), Size = UDim2.new(1, 0, 1, -122),
BackgroundTransparency = 1, BorderSizePixel = 0, ScrollBarThickness = 3,
ScrollBarImageColor3 = T.purple, AutomaticCanvasSize = Enum.AutomaticSize.Y,
CanvasSize = UDim2.new(), Visible = false,
})
mk("UIListLayout", p, { Padding = UDim.new(0, 6), HorizontalAlignment = Enum.HorizontalAlignment.Center })
mk("UIPadding", p, { PaddingTop = UDim.new(0, 6), PaddingBottom = UDim.new(0, 8) })
pages[name] = p
b.Activated:Connect(function() showPage(name) end)
return p
end
------------------------------------------------ UI components
local function mkRow(h)
local f = mk("Frame", cur, { Size = UDim2.new(1, -16, 0, h or 38), BackgroundColor3 = T.item, BorderSizePixel = 0 })
corner(f, 10)
stroke(f, T.item2, 1, 0.3)
return f
end
local function rowLabel(f, text, w)
return mk("TextLabel", f, {
BackgroundTransparency = 1, Position = UDim2.new(0, 12, 0, 0), Size = UDim2.new(w or 1, -24, 0, 38),
Text = text, Font = Enum.Font.GothamMedium, TextSize = 13, TextColor3 = T.cream,
TextXAlignment = Enum.TextXAlignment.Left,
})
end
local function section(text)
local f = mk("Frame", cur, { Size = UDim2.new(1, -16, 0, 22), BackgroundTransparency = 1 })
local bar = mk("Frame", f, { Position = UDim2.new(0, 2, 0.5, -7), Size = UDim2.fromOffset(3, 14), BackgroundColor3 = Color3.new(1, 1, 1), BorderSizePixel = 0 })
round(bar)
grad(bar, { T.purple, T.blue }, 90)
mk("TextLabel", f, {
BackgroundTransparency = 1, Position = UDim2.new(0, 12, 0, 0), Size = UDim2.new(1, -12, 1, 0),
Text = string.upper(text), Font = Enum.Font.GothamBold, TextSize = 11, TextColor3 = T.teal,
TextXAlignment = Enum.TextXAlignment.Left,
})
end
local function toggle(text, key, cb)
local f = mkRow(38)
rowLabel(f, text, 1)
local track = mk("Frame", f, {
AnchorPoint = Vector2.new(1, 0.5), Position = UDim2.new(1, -12, 0.5, 0),
Size = UDim2.fromOffset(42, 22), BackgroundColor3 = T.item2, BorderSizePixel = 0,
})
round(track)
local knob = mk("Frame", track, {
AnchorPoint = Vector2.new(0, 0.5), Position = UDim2.new(0, 3, 0.5, 0),
Size = UDim2.fromOffset(16, 16), BackgroundColor3 = T.creamD, BorderSizePixel = 0,
})
round(knob)
local btn = mk("TextButton", f, { BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = "" })
local function paint(animate)
local on = S[key]
local ti = TweenInfo.new(animate and 0.15 or 0)
TweenService:Create(track, ti, { BackgroundColor3 = on and T.teal or T.item2 }):Play()
TweenService:Create(knob, ti, {
Position = on and UDim2.new(0, 23, 0.5, 0) or UDim2.new(0, 3, 0.5, 0),
BackgroundColor3 = on and T.cream or T.creamD,
}):Play()
end
paint(false)
btn.Activated:Connect(function()
S[key] = not S[key]
paint(true)
toast(text .. (S[key] and " ON" or " OFF"), S[key] and T.teal or T.creamD)
if cb then cb(S[key]) end
end)
end
local function slider(text, key, min, max, step, fmt)
local pg = cur
local f = mkRow(52)
mk("TextLabel", f, {
BackgroundTransparency = 1, Position = UDim2.new(0, 12, 0, 4), Size = UDim2.new(0.6, 0, 0, 20),
Text = text, Font = Enum.Font.GothamMedium, TextSize = 13, TextColor3 = T.cream,
TextXAlignment = Enum.TextXAlignment.Left,
})
local val = mk("TextLabel", f, {
BackgroundTransparency = 1, AnchorPoint = Vector2.new(1, 0), Position = UDim2.new(1, -12, 0, 4),
Size = UDim2.new(0.35, 0, 0, 20), Font = Enum.Font.GothamBold, TextSize = 13,
TextColor3 = T.teal, TextXAlignment = Enum.TextXAlignment.Right,
})
local track = mk("Frame", f, { Position = UDim2.new(0, 14, 0, 34), Size = UDim2.new(1, -28, 0, 6), BackgroundColor3 = T.item2, BorderSizePixel = 0 })
round(track)
local fill = mk("Frame", track, { Size = UDim2.new(0, 0, 1, 0), BackgroundColor3 = Color3.new(1, 1, 1), BorderSizePixel = 0 })
round(fill)
grad(fill, { T.teal, T.purple, T.blue }, 0)
local knob = mk("Frame", track, {
AnchorPoint = Vector2.new(0.5, 0.5), Size = UDim2.fromOffset(16, 16),
BackgroundColor3 = T.cream, BorderSizePixel = 0,
})
round(knob)
stroke(knob, T.purple, 2)
local function paint()
local a = (S[key] - min) / (max - min)
fill.Size = UDim2.new(a, 0, 1, 0)
knob.Position = UDim2.new(a, 0, 0.5, 0)
val.Text = string.format(fmt or "%d", S[key])
end
paint()
local function setFrom(x)
local a = math.clamp((x - track.AbsolutePosition.X) / math.max(track.AbsoluteSize.X, 1), 0, 1)
local v = min + math.floor((a * (max - min)) / step + 0.5) * step
S[key] = math.floor(math.clamp(v, min, max) * 1000 + 0.5) / 1000
paint()
end
local hit = mk("Frame", f, { Position = UDim2.new(0, 0, 0, 22), Size = UDim2.new(1, 0, 0, 30), BackgroundTransparency = 1 })
local dragging = false
bind(hit.InputBegan, function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 or i.UserInputType == Enum.UserInputType.Touch then
dragging = true
pg.ScrollingEnabled = false
setFrom(i.Position.X)
end
end)
bind(UIS.InputChanged, function(i)
if dragging and (i.UserInputType == Enum.UserInputType.MouseMovement or i.UserInputType == Enum.UserInputType.Touch) then
setFrom(i.Position.X)
end
end)
bind(UIS.InputEnded, function(i)
if dragging and (i.UserInputType == Enum.UserInputType.MouseButton1 or i.UserInputType == Enum.UserInputType.Touch) then
dragging = false
pg.ScrollingEnabled = true
end
end)
end
local function cycle(text, key, opts)
local f = mkRow(38)
rowLabel(f, text, 0.5)
local val = mk("TextLabel", f, {
BackgroundTransparency = 1, AnchorPoint = Vector2.new(1, 0), Position = UDim2.new(1, -12, 0, 0),
Size = UDim2.new(0.5, 0, 1, 0), Font = Enum.Font.GothamBold, TextSize = 13,
TextColor3 = T.teal, TextXAlignment = Enum.TextXAlignment.Right,
})
local btn = mk("TextButton", f, { BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = "" })
local idx = table.find(opts, S[key]) or 1
local function paint() val.Text = "< " .. S[key] .. " >" end
paint()
btn.Activated:Connect(function() idx = idx % #opts + 1 S[key] = opts[idx] paint() end)
end
local function action(text, fn, style)
local box = mk("Frame", cur, { Size = UDim2.new(1, -16, 0, 38), BackgroundColor3 = Color3.new(1, 1, 1), BorderSizePixel = 0 })
corner(box, 10)
if style == "danger" then box.BackgroundColor3 = T.red else grad(box, { T.tealD, T.purple, T.blue }, 0) end
local b = mk("TextButton", box, {
BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = text,
Font = Enum.Font.GothamBold, TextSize = 13, TextColor3 = T.cream, AutoButtonColor = false,
})
b.Activated:Connect(fn)
end
------------------------------------------------ on-screen buttons + BU button
local function holdBtn(text, pos, onDown, onUp)
local b = mk("TextButton", gui, {
Size = UDim2.fromOffset(66, 66), Position = pos, BackgroundColor3 = T.panel,
BackgroundTransparency = 0.15, Text = text, Font = Enum.Font.GothamBlack, TextSize = 15,
TextColor3 = T.cream, AutoButtonColor = false, Visible = false,
})
round(b)
grad(stroke(b, T.teal, 2.5), { T.teal, T.purple, T.blue }, 45)
b.InputBegan:Connect(function(i)
if i.UserInputType == Enum.UserInputType.Touch or i.UserInputType == Enum.UserInputType.MouseButton1 then
b.BackgroundColor3 = T.purple
onDown()
end
end)
b.InputEnded:Connect(function(i)
if i.UserInputType == Enum.UserInputType.Touch or i.UserInputType == Enum.UserInputType.MouseButton1 then
b.BackgroundColor3 = T.panel
onUp()
end
end)
return b
end
local aimBtn = holdBtn("AIM", UDim2.new(1, -92, 0.5, -40), function() aimHeld = true end, function() aimHeld = false end)
local upBtn = holdBtn("UP", UDim2.new(1, -92, 0.5, 34), function() flyUp = true end, function() flyUp = false end)
local downBtn = holdBtn("DN", UDim2.new(1, -166, 0.5, 34), function() flyDown = true end, function() flyDown = false end)
local function refreshHud()
aimBtn.Visible = S.Aim and not S.AimAlways
upBtn.Visible = S.Fly
downBtn.Visible = S.Fly
end
local fab = mk("TextButton", gui, {
Size = UDim2.fromOffset(52, 52), Position = UDim2.new(0, 12, 0.35, 0), BackgroundColor3 = T.panel,
Text = "BU", Font = Enum.Font.GothamBlack, TextSize = 17, TextColor3 = T.cream, AutoButtonColor = false,
})
round(fab)
anim.fab = grad(stroke(fab, T.teal, 2.5), { T.teal, T.purple, T.blue, T.teal }, 0)
makeDraggable(fab, fab, 1, function() setOpen(not isOpen) end)
------------------------------------------------ spy / scanner
local spyPage
local spyRows, spyCount = {}, {}
local function addLine(text, key)
if not spyPage then return end
local l = key and spyRows[key]
if not l then
l = mk("TextLabel", spyPage, {
Size = UDim2.new(1, -16, 0, 0), AutomaticSize = Enum.AutomaticSize.Y,
BackgroundColor3 = T.item, BorderSizePixel = 0, Font = Enum.Font.Code, TextSize = 11,
TextColor3 = T.cream, TextXAlignment = Enum.TextXAlignment.Left, TextWrapped = true,
})
corner(l, 8)
mk("UIPadding", l, { PaddingLeft = UDim.new(0, 8), PaddingRight = UDim.new(0, 8), PaddingTop = UDim.new(0, 5), PaddingBottom = UDim.new(0, 5) })
if key then spyRows[key] = l end
end
l.Text = text
end
local function clearLog()
for _, c in ipairs(spyPage:GetChildren()) do
if c:IsA("TextLabel") and c.Font == Enum.Font.Code then c:Destroy() end
end
spyRows, spyCount = {}, {}
end
local function scanGame()
clearLog()
local teams = {}
for _, t in ipairs(game:GetService("Teams"):GetChildren()) do teams[#teams + 1] = t.Name end
addLine("TEAMS: " .. (#teams > 0 and table.concat(teams, ", ") or "none"))
addLine("MY TEAM: " .. (LP.Team and LP.Team.Name or "none"))
local tools = {}
for _, c in ipairs({ LP.Backpack, LP.Character }) do
if c then for _, t in ipairs(c:GetChildren()) do if t:IsA("Tool") then tools[#tools + 1] = t.Name end end end
end
addLine("TOOLS: " .. (#tools > 0 and table.concat(tools, ", ") or "none"))
local n, npc = 0, 0
for m in pairs(ents) do
if m.Parent then n = n + 1 if not Players:GetPlayerFromCharacter(m) then npc = npc + 1 end end
end
addLine(("HUMANOIDS: %d total, %d NPC"):format(n, npc))
local rem = {}
for _, d in ipairs(RS:GetDescendants()) do
if (d:IsA("RemoteEvent") or d:IsA("RemoteFunction")) and #rem < 40 then rem[#rem + 1] = d.Name end
end
addLine("REMOTES (" .. #rem .. "): " .. table.concat(rem, ", "))
toast("Scan complete", T.purple)
end
pcall(function()
local old
old = hookmetamethod(game, "__namecall", (newcclosure or function(f) return f end)(function(self, ...)
local m = getnamecallmethod()
if S.Spy and (m == "FireServer" or m == "InvokeServer") and not checkcaller() then
local ok, isRem = pcall(function() return self:IsA("RemoteEvent") or self:IsA("RemoteFunction") end)
if ok and isRem then
local a = table.pack(...)
local name = self.Name
task.defer(function()
spyCount[name] = (spyCount[name] or 0) + 1
local parts = {}
for i = 1, math.min(a.n, 5) do parts[i] = tostring(a[i]):sub(1, 40) end
addLine(("%s x%d | %s"):format(name, spyCount[name], table.concat(parts, ", ")), name)
end)
end
end
return old(self, ...)
end))
end)
------------------------------------------------ pages
cur = newPage("Combat")
section("Aimbot (PC: hold RMB | touch: AIM button)")
toggle("Aimbot", "Aim", refreshHud)
toggle("Silent Aim (no camera move)", "Silent")
toggle("Always aim (no button)", "AimAlways", refreshHud)
toggle("Team check", "AimTeam")
toggle("Wall check", "AimWall")
toggle("Show FOV ring", "ShowFOV")
cycle("Target part", "AimPart", { "Head", "UpperTorso", "HumanoidRootPart" })
slider("FOV", "FOV", 40, 700, 10)
slider("Smoothness", "Smooth", 0.05, 1, 0.05, "%.2f")
section("Musket helpers")
toggle("Lead target (prediction)", "Predict")
slider("Bullet speed", "BulletSpeed", 50, 3000, 50)
toggle("Bullet drop compensation", "Drop")
slider("Drop multiplier", "DropMul", 0.25, 4, 0.25, "%.2f")
toggle("Auto fire on target", "AutoFire")
toggle("Hitbox expander", "Hitbox")
slider("Hitbox size", "HitSize", 2, 25, 1)
cur = newPage("Visual")
section("ESP")
toggle("ESP (players + NPCs)", "ESP")
toggle("Name / distance / HP", "ESPInfo")
toggle("Team check", "ESPTeam")
section("Screen")
toggle("Crosshair dot", "Crosshair")
toggle("Fullbright", "Fullbright", setFullbright)
cur = newPage("Move")
section("Movement")
toggle("Speed", "Speed", function(on)
if not on then
local h = LP.Character and LP.Character:FindFirstChildOfClass("Humanoid")
if h then h.WalkSpeed = 16 end
end
end)
slider("Speed value", "SpeedVal", 16, 150, 2)
toggle("Jump power", "Jump")
slider("Jump value", "JumpVal", 50, 250, 5)
toggle("Infinite jump", "InfJump")
toggle("Noclip", "Noclip")
toggle("Fly (stick = camera direction)", "Fly", refreshHud)
slider("Fly speed", "FlySpeed", 10, 250, 10)
cur = newPage("Misc")
section("Utility")
toggle("Anti-AFK", "AntiAFK")
action("Teleport behind nearest enemy", function()
local mr, best, bd = myRoot(), nil, math.huge
if not mr then return end
for m in pairs(ents) do
local hum, root, p = info(m)
if hum and not (p and sameTeam(p)) then
local d = (root.Position - mr.Position).Magnitude
if d < bd then best, bd = root, d end
end
end
if best then mr.CFrame = best.CFrame * CFrame.new(0, 0, 5) toast("Teleported", T.teal)
else toast("No target found", T.creamD) end
end)
action("Rejoin server", function()
game:GetService("TeleportService"):Teleport(game.PlaceId, LP)
end)
action("Unload script", function()
running = false
for _, c in ipairs(conns) do pcall(function() c:Disconnect() end) end
for m in pairs(esp) do killESP(m) end
for r, s in pairs(origSize) do pcall(function() r.Size = s r.Transparency = 1 end) end
stopFly()
setFullbright(false)
gui:Destroy()
end, "danger")
cur = newPage("Spy")
spyPage = cur
section("Game study tools")
toggle("Remote spy (fire / reload)", "Spy")
action("Scan game (teams / tools / remotes)", scanGame)
action("Clear log", clearLog)
showPage("Combat")
bind(UIS.InputBegan, function(i, gp)
if gp then return end
if i.KeyCode == Enum.KeyCode.RightShift then setOpen(not isOpen) end
if i.KeyCode == Enum.KeyCode.E then flyUp = true end
if i.KeyCode == Enum.KeyCode.Q then flyDown = true end
end)
bind(UIS.InputEnded, function(i)
if i.KeyCode == Enum.KeyCode.E then flyUp = false end
if i.KeyCode == Enum.KeyCode.Q then flyDown = false end
end)
local count = 0
for m in pairs(ents) do if m.Parent then count = count + 1 end end
return setOpen, count
end
---------------------------------------------------------------- LOADING SCREEN
local ld = mk("ScreenGui", guiParent, {
Name = "BBH_Loader", ResetOnSpawn = false, IgnoreGuiInset = true, DisplayOrder = 999,
})
local root = mk("CanvasGroup", ld, {
Size = UDim2.new(1, 0, 1, 0), BackgroundColor3 = Color3.new(1, 1, 1),
BorderSizePixel = 0, Active = true,
})
grad(root, { Color3.fromRGB(12, 10, 26), Color3.fromRGB(28, 14, 52), Color3.fromRGB(10, 22, 44) }, 35)
-- particles
local cols = { T.teal, T.cream, T.purple, T.blue }
local parts = {}
for i = 1, 30 do
local sz = math.random(3, 7)
local f = mk("Frame", root, {
Size = UDim2.fromOffset(sz, sz), BackgroundColor3 = cols[math.random(#cols)],
BackgroundTransparency = 0.35 + math.random() * 0.5, BorderSizePixel = 0,
})
round(f)
parts[i] = { f = f, x = math.random(), y = math.random(), s = 0.02 + math.random() * 0.05, ph = math.random() * 6 }
end
-- orb logo
local orb = mk("Frame", root, {
AnchorPoint = Vector2.new(0.5, 0.5), Position = UDim2.new(0.5, 0, 0.26, 0),
Size = UDim2.fromOffset(92, 92), BackgroundColor3 = T.panel, BorderSizePixel = 0,
})
round(orb)
local orbScale = mk("UIScale", orb, { Scale = 1 })
local ringA = grad(stroke(orb, T.teal, 4), { T.teal, T.cream, T.teal }, 0)
local outer = mk("Frame", root, {
AnchorPoint = Vector2.new(0.5, 0.5), Position = UDim2.new(0.5, 0, 0.26, 0),
Size = UDim2.fromOffset(116, 116), BackgroundTransparency = 1,
})
round(outer)
local ringB = grad(stroke(outer, T.purple, 3), { T.purple, T.blue, T.purple }, 0)
mk("TextLabel", orb, {
BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = "BU",
Font = Enum.Font.GothamBlack, TextSize = 34, TextColor3 = T.cream,
})
-- title row
local row = mk("Frame", root, {
AnchorPoint = Vector2.new(0.5, 0.5), Position = UDim2.new(0.5, 0, 0.43, 0),
Size = UDim2.new(1, 0, 0, 64), BackgroundTransparency = 1,
})
mk("UIListLayout", row, {
FillDirection = Enum.FillDirection.Horizontal, HorizontalAlignment = Enum.HorizontalAlignment.Center,
VerticalAlignment = Enum.VerticalAlignment.Center, Padding = UDim.new(0, 10),
SortOrder = Enum.SortOrder.LayoutOrder,
})
local FS = TOUCH and 32 or 44
local function word(txt, order, colors)
local l = mk("TextLabel", row, {
BackgroundTransparency = 1, AutomaticSize = Enum.AutomaticSize.X, Size = UDim2.new(0, 0, 1, 0),
Font = Enum.Font.GothamBlack, Text = txt, TextSize = FS,
TextColor3 = Color3.new(1, 1, 1), TextTransparency = 1, LayoutOrder = order,
})
return l, grad(l, colors, 0)
end
local w1, g1 = word("beanieboyhub", 1, { T.teal, T.cream, T.teal })
local w2 = word("x", 2, { T.creamD, T.creamD })
local w3, g3 = word("Uni Hub", 3, { T.purple, T.blue, T.purple })
for i, l in ipairs({ w1, w2, w3 }) do
task.delay(0.15 + i * 0.2, function()
TweenService:Create(l, TweenInfo.new(0.6), { TextTransparency = 0 }):Play()
end)
end
mk("TextLabel", root, {
AnchorPoint = Vector2.new(0.5, 0.5), Position = UDim2.new(0.5, 0, 0.53, 0),
Size = UDim2.new(0.8, 0, 0, 22), BackgroundTransparency = 1,
Text = "Lexington & Concord - Mobile + PC Edition", Font = Enum.Font.GothamMedium,
TextSize = 16, TextColor3 = T.creamD,
})
-- progress bar
local barBg = mk("Frame", root, {
AnchorPoint = Vector2.new(0.5, 0.5), Position = UDim2.new(0.5, 0, 0.63, 0),
Size = UDim2.new(0.55, 0, 0, 10), BackgroundColor3 = T.item, BorderSizePixel = 0,
})
round(barBg)
stroke(barBg, T.item2, 1)
mk("UISizeConstraint", barBg, { MaxSize = Vector2.new(460, 10) })
local barFill = mk("Frame", barBg, { Size = UDim2.new(0, 0, 1, 0), BackgroundColor3 = Color3.new(1, 1, 1), BorderSizePixel = 0 })
round(barFill)
grad(barFill, { T.teal, T.purple, T.blue }, 0)
local infoRow = mk("Frame", root, {
AnchorPoint = Vector2.new(0.5, 0.5), Position = UDim2.new(0.5, 0, 0.675, 0),
Size = UDim2.new(0.55, 0, 0, 22), BackgroundTransparency = 1,
})
mk("UISizeConstraint", infoRow, { MaxSize = Vector2.new(460, 22) })
local status = mk("TextLabel", infoRow, {
BackgroundTransparency = 1, Size = UDim2.new(0.8, 0, 1, 0), Text = "Starting",
Font = Enum.Font.GothamMedium, TextSize = 14, TextColor3 = T.cream, TextXAlignment = Enum.TextXAlignment.Left,
})
local pct = mk("TextLabel", infoRow, {
BackgroundTransparency = 1, AnchorPoint = Vector2.new(1, 0), Position = UDim2.new(1, 0, 0, 0),
Size = UDim2.new(0.2, 0, 1, 0), Text = "0%", Font = Enum.Font.GothamBold, TextSize = 14,
TextColor3 = T.teal, TextXAlignment = Enum.TextXAlignment.Right,
})
local tipL = mk("TextLabel", root, {
AnchorPoint = Vector2.new(0.5, 0.5), Position = UDim2.new(0.5, 0, 0.89, 0),
Size = UDim2.new(0.85, 0, 0, 20), BackgroundTransparency = 1, Text = "",
Font = Enum.Font.GothamMedium, TextSize = 13, TextColor3 = T.creamD,
})
mk("TextLabel", root, {
AnchorPoint = Vector2.new(0.5, 0.5), Position = UDim2.new(0.5, 0, 0.96, 0),
Size = UDim2.new(0.9, 0, 0, 16), BackgroundTransparency = 1,
Text = "beanieboyhub x Uni Hub", Font = Enum.Font.Gotham, TextSize = 11, TextColor3 = T.item2,
})
local tips = {
"TIP Hold the AIM button to lock onto the nearest target",
"TIP Use the Spy tab to find the game's fire and reload remotes",
"TIP Turn on Lead target if your shots land behind moving enemies",
"TIP Drag the BU button anywhere you like",
"TIP Fly follows your camera direction, use UP and DN for height",
"TIP Silent Aim keeps your camera free while still hitting the target",
}
local shown, target, alive = 0, 0, true
local conn
conn = RunService.Heartbeat:Connect(function(dt)
local t = os.clock()
shown = shown + (target - shown) * math.min(1, dt * 6)
barFill.Size = UDim2.new(math.clamp(shown, 0, 1), 0, 1, 0)
pct.Text = math.floor(shown * 100 + 0.5) .. "%"
ringA.Rotation = (t * 90) % 360
ringB.Rotation = (-t * 70) % 360
orbScale.Scale = 1 + 0.04 * math.sin(t * 3)
g1.Offset = Vector2.new(math.sin(t * 1.5) * 0.35, 0)
g3.Offset = Vector2.new(math.sin(t * 1.5 + 2) * 0.35, 0)
for _, p in ipairs(parts) do
p.y = p.y - p.s * dt
if p.y < -0.05 then p.y = 1.05 p.x = math.random() end
p.f.Position = UDim2.new(p.x + math.sin(t + p.ph) * 0.01, 0, p.y, 0)
end
end)
task.spawn(function()
local i = 1
while alive do
tipL.Text = tips[i]
tipL.TextTransparency = 1
TweenService:Create(tipL, TweenInfo.new(0.4), { TextTransparency = 0 }):Play()
task.wait(2.4)
i = i % #tips + 1
end
end)
local function setStage(p, text)
target = p
status.Text = text
end
task.spawn(function()
setStage(0.08, "Connecting to game")
local t0 = os.clock()
while not game:IsLoaded() and os.clock() - t0 < 12 do task.wait(0.1) end
task.wait(0.4)
setStage(0.30, "Waiting for your character")
t0 = os.clock()
while not (LP.Character and LP.Character:FindFirstChild("HumanoidRootPart")) and os.clock() - t0 < 10 do
task.wait(0.1)
end
task.wait(0.4)
setStage(0.52, "Scanning workspace for targets")
task.wait(0.4)
setStage(0.68, "Building interface")
task.wait(0.2)
local ok, setOpen, count = pcall(buildHub)
if not ok then
status.TextColor3 = Color3.fromRGB(255, 110, 120)
status.Size = UDim2.new(1, 0, 1, 0)
status.TextWrapped = true
status.Text = "Error: " .. tostring(setOpen)
warn("[beanieboyhub x Uni Hub] " .. tostring(setOpen))
task.wait(10)
alive = false
conn:Disconnect()
ld:Destroy()
return
end
task.wait(0.3)
setStage(0.86, "Applying theme")
task.wait(0.5)
setStage(0.95, "Found " .. tostring(count) .. " targets")
task.wait(0.6)
setStage(1, "Ready")
t0 = os.clock()
while shown < 0.985 and os.clock() - t0 < 1.5 do task.wait(0.05) end
task.wait(0.4)
local out = TweenService:Create(root, TweenInfo.new(0.7), { GroupTransparency = 1 })
out:Play()
out.Completed:Wait()
alive = false
conn:Disconnect()
ld:Destroy()
setOpen(true)
end)Review the source before using it. Executions count successful copies, capped at 10 per user and network per script in 24 hours.


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