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Bite By Daylight
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Crusader Hub

Bite By Daylight
M
MaxLegendsOwnerThe owner of BloxScripts.fun.Early CreatorPublish a script as one of the first 100 accounts.ContributorPublish your first script.
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Desktop compatibleWave · Delta · Volt

Description

Crusader Hub — Bite By Daylight. Built from an actual teardown of the game: the parry timings, the rig measurements and the repair path in here were all measured off the live client. Now fully supported on mobile and iPad. Survivor — Infinite Sprint · Never Stop Running · Speed Boost with separate walk/run sliders (and it restores your real speeds properly when you turn it off) · No Stun / Ragdoll · Infinite Dodges · Interact Reach , up to +40 studs on every prompt in the map — generators ship with a 5-stud activation range, this lets you repair, open and vault from well back, and every prompt's own original range is remembered so sliding it back to zero really does restore it Auto Parry — adjustable range · watches 28 attack animations and learns new ones by correlating damage with what the killer actually played · handles swings, the charge/grab and thrown axes separately · self-tuning for your ping, re-measured continuously · only the killer's animations can trigger it, so teammates swinging next to you won't set it off · won't fire into your own swing and cancel it · won't fire at a killer who is only recovering from a hit — it checks he actually has an ability running, not just an animation playing · live connection readout tells you plainly whether your ping allows swing parries at all Killer — Silent Aim for the axe throw · Target Player dropdown to lock one survivor by name · Target Priority (crosshair / closest / lowest health) · Aim FOV and Max Distance · optional line-of-sight · lock line drawn to the exact point on their body the axe is going · Stay Behind Target with distance, reposition rate and auto-face · crosshair with five styles, size, spin, theme-accent colour and an aim-FOV circle Generators — Auto Fix with adjustable delay · Teleport To Next Gen (survivor only, waits for the round to start) · Fix Nearest Now · a generator that refuses gets parked and skipped instead of retried forever · and when the server stops accepting repairs at all — 5am, or too few players — it backs off and tells you why instead of standing you in the open getting killed ESP — chams with opacity · names · class tags · distance · boxes · tracers · skeletons · health bars · generator and Springtrap-trap ESP · adjustable update rate and max distance · correct on all 15 killer skins : they're skinned meshes with no head part, so labels anchor to the bone skeleton and sit just above the ears instead of floating ten studs overhead · labels track the model through lunges and attacks instead of hanging over where it used to be · names render on mobile Visuals — Fullbright with a brightness slider, because the maps genuinely ship at zero brightness, and it puts every lighting value back exactly as it found them when you switch it off · Field of View slider, or leave it on the game's own · FPS Cap · Optimize Everything in one button (particles, post-processing, shadows, textures, terrain, quality) and a Restore Everything that actually restores all of it Utility — Anti-AFK , never get idle-kicked · Server Hopper with Hop Until Good Ping and a target-ping slider, and the script re-executes itself on arrival so you never paste it again · Unload Everything Theme — custom wallpaper and audio from any direct link · volume, loop, pause/resume, seek, restart, stop · panel transparency · wallpaper opacity · see-through glass panels · a copyable theme string to share your setup · and your theme survives re-executing the script Interface — tabbed menu with a floating toggle button · everything saves , every toggle, slider and theme comes back exactly as you left it · UI Scale · rebindable menu key · movable watermark with recentre buttons · built-in Feedback tab that sends bug reports and suggestions straight to the developer Mobile and iPad — scaled UI · sliders you can drag with a finger · large touch targets · crosshair · floating button to open the menu · lighter defaults so it stays smooth · and ESP names that actually render on iOS --- What's new Added — Fullbright and brightness · Field of View slider · Anti-AFK · Interact Reach · full mobile and iPad support Fixed — ESP labels floated far above killers (one skin reported its top 10.10 studs above the root against a head at 2.89; Hoax dropped 9.05 → 3.64, Toon 10.70 → 5.52, Pit Rabbit 9.96 → 5.41) · ESP boxes ran from overhead down to the waist on three skins · labels lagged behind the model during lunges, and drifted up to 148px apart up close — now locked · auto parry fired while you were attacking and cancelled your own swing · auto parry fired at a killer who was only recovering · duplicate nameplates · Speed Boost didn't fully revert · Server Hop didn't pick the best-ping server and didn't reload on arrival · UI Scale and other settings reset every launch · the floating toggle button never appeared at startup if you had it saved on, which on mobile left no way to open the menu at all · generator auto-fix teleported you around during times the server refuses repairs and got you killed · watermark and menu now centre correctly for everyone --- Developer: @larpingcosmos on Discord. Found a bug or want something added? Use the Feedback tab in the menu — it comes straight to me.

GAMEBite By Daylight
UPDATEDOct 12, 2026
ACCESSKeyless
PLATFORMDesktop

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