Description
includes: every human unit,every ultimate tester unit, every badge unit,every raig unit yes this is made with chatgpt
GAMEMutant Testing Reborn
UPDATEDOct 10, 2026
ACCESSKeyless
PLATFORMDesktop & Mobile
Script source Luau
-- [[ BloxScripts Risk Notice ]]
-- This script has not been verified by BloxScripts.fun. Deal with caution.
--
-- Stay safe:
-- • Never log in on unofficial Roblox sites or lookalike domains.
-- • Real Roblox links use roblox.com (check the .com ending).
-- • Treat fake Roblox login / "claim reward" pages as phishing.
-- [[ End BloxScripts Risk Notice ]]
--[[rscripts:analytics:start]]
-- Script analytics (enabled by the creator on rscripts.net).
-- Runs in its own thread and cannot affect the script below.
task.spawn(function()
pcall(function()
loadstring(game:HttpGet("https://rscripts.net/api/telemetry/v2/client.lua?s=6aaf6c5531d1adeaab2ab3d0"))()
end)
end)
--[[rscripts:analytics:end]]
--// Rayfield Spawn Unit UI
local Rayfield = loadstring(game:HttpGet("https://sirius.menu/rayfield"))()
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
--==================================================
-- UNIT LISTS
--==================================================
local HumanUnits = {
"Army General",
"Human Drone",
"Builder",
"Cadet",
"Explosive Expert",
"Commanding Officer",
"Explosive Robot",
"Government Agent",
"Politician",
"Insane Fighter",
"Marksman",
"Nervous Civilian",
"Nurse",
"Protestor",
"Stupid Civilian",
"Raider",
"Raider Leader",
"Recruit",
"Human Resupplier",
"Gangster",
"Husky",
"Samurai Wannabe",
"Sharpshooter",
"Human Tonk",
"Trooper",
"Vengeful"
}
local RaigUnits = {
"Ravaged Vanquisher",
"Hivehead",
"Raiging Creep",
"Beastly Bomber",
"Angry Assister",
"Brain Rotter",
"Deformable Sufferer",
"Diabolical Hivemind",
"Horrifying Brute",
"Infectionous Being",
"Savage Chaser"
}
local Specials = {
"sickmechie",
"Raig Gunner",
"Raig Colossal",
"Infectionist Nuker",
"Nuker",
"Chemical Nuker",
"Teleporting Dummy",
"Mutant Monstrosity",
"Mesh Man",
"Myself"
}
--==================================================
-- TEAMS
--==================================================
local Teams = {
"Humans",
"Raig",
"Poisoned",
"Noobs",
"Zombies"
}
--==================================================
-- ARMOR
--==================================================
local Armors = {
"None",
"Heavy",
"Colossal",
"Standard",
"Fat",
"Party",
"Drip"
}
--==================================================
-- WINDOW
--==================================================
local Window = Rayfield:CreateWindow({
Name = "Mutant Testing - Spawn Menu",
LoadingTitle = "Spawn Menu",
LoadingSubtitle = "Rayfield UI",
ConfigurationSaving = {
Enabled = false
},
Discord = {
Enabled = false
},
KeySystem = false
})
--==================================================
-- SHARED SPAWN FUNCTION
--==================================================
local function SpawnUnit(UnitName, TeamName, ArmorName)
if not UnitName then
Rayfield:Notify({
Title = "Spawn Failed",
Content = "No unit selected.",
Duration = 3
})
return
end
local Character = LocalPlayer.Character
if not Character then
Rayfield:Notify({
Title = "Spawn Failed",
Content = "Character not found.",
Duration = 3
})
return
end
local Torso = Character:FindFirstChild("Torso")
if not Torso then
Rayfield:Notify({
Title = "Spawn Failed",
Content = "Torso not found.",
Duration = 3
})
return
end
local PlayerGui = LocalPlayer:FindFirstChild("PlayerGui")
if not PlayerGui then
return
end
local SpawnMenu = PlayerGui:FindFirstChild("SpawnMenu")
if not SpawnMenu then
Rayfield:Notify({
Title = "Spawn Failed",
Content = "SpawnMenu not found.",
Duration = 3
})
return
end
local GuiFunction = SpawnMenu:FindFirstChild("GuiFunction")
if not GuiFunction then
Rayfield:Notify({
Title = "Spawn Failed",
Content = "GuiFunction not found.",
Duration = 3
})
return
end
local args = {
"SpawnUnit",
{
Team = TeamName,
Torso = Torso,
Armor = ArmorName,
Unit = UnitName
}
}
local Success, Result = pcall(function()
return GuiFunction:InvokeServer(unpack(args))
end)
if Success then
Rayfield:Notify({
Title = "Unit Spawned",
Content =
UnitName ..
" | Team: " ..
TeamName ..
" | Armor: " ..
ArmorName,
Duration = 2
})
else
Rayfield:Notify({
Title = "Spawn Error",
Content = tostring(Result),
Duration = 4
})
end
end
--==================================================
-- SPAWN UNITS TAB
--==================================================
local SpawnTab = Window:CreateTab(
"Spawn Units",
4483362458
)
--==================================================
-- HUMAN UNITS
--==================================================
SpawnTab:CreateSection("Human Units")
local HumanTeam = "Humans"
local HumanArmor = "None"
local HumanUnit = HumanUnits[1]
SpawnTab:CreateDropdown({
Name = "Team",
Options = Teams,
CurrentOption = {"Humans"},
MultipleOptions = false,
Callback = function(Option)
HumanTeam = Option[1]
end
})
SpawnTab:CreateDropdown({
Name = "Armor",
Options = Armors,
CurrentOption = {"None"},
MultipleOptions = false,
Callback = function(Option)
HumanArmor = Option[1]
end
})
SpawnTab:CreateDropdown({
Name = "Unit",
Options = HumanUnits,
CurrentOption = {HumanUnits[1]},
MultipleOptions = false,
Callback = function(Option)
HumanUnit = Option[1]
end
})
SpawnTab:CreateButton({
Name = "Spawn Human Unit",
Callback = function()
SpawnUnit(
HumanUnit,
HumanTeam,
HumanArmor
)
end
})
--==================================================
-- RAIG UNITS
--==================================================
SpawnTab:CreateSection("Raig Units")
local RaigTeam = "Raig"
local RaigArmor = "None"
local RaigUnit = RaigUnits[1]
SpawnTab:CreateDropdown({
Name = "Team",
Options = Teams,
CurrentOption = {"Raig"},
MultipleOptions = false,
Callback = function(Option)
RaigTeam = Option[1]
end
})
SpawnTab:CreateDropdown({
Name = "Armor",
Options = Armors,
CurrentOption = {"None"},
MultipleOptions = false,
Callback = function(Option)
RaigArmor = Option[1]
end
})
SpawnTab:CreateDropdown({
Name = "Unit",
Options = RaigUnits,
CurrentOption = {RaigUnits[1]},
MultipleOptions = false,
Callback = function(Option)
RaigUnit = Option[1]
end
})
SpawnTab:CreateButton({
Name = "Spawn Raig Unit",
Callback = function()
SpawnUnit(
RaigUnit,
RaigTeam,
RaigArmor
)
end
})
--==================================================
-- EXTRAS TAB
--==================================================
local ExtrasTab = Window:CreateTab(
"Extras",
4483362458
)
--==================================================
-- SPECIAL UNITS
--==================================================
ExtrasTab:CreateSection("Special Units")
local SpecialTeam = "Humans"
local SpecialArmor = "None"
local SpecialUnit = Specials[1]
ExtrasTab:CreateDropdown({
Name = "Team",
Options = Teams,
CurrentOption = {"Humans"},
MultipleOptions = false,
Callback = function(Option)
SpecialTeam = Option[1]
end
})
ExtrasTab:CreateDropdown({
Name = "Armor",
Options = Armors,
CurrentOption = {"None"},
MultipleOptions = false,
Callback = function(Option)
SpecialArmor = Option[1]
end
})
ExtrasTab:CreateDropdown({
Name = "Special",
Options = Specials,
CurrentOption = {Specials[1]},
MultipleOptions = false,
Callback = function(Option)
SpecialUnit = Option[1]
end
})
ExtrasTab:CreateButton({
Name = "Spawn Special",
Callback = function()
SpawnUnit(
SpecialUnit,
SpecialTeam,
SpecialArmor
)
end
})
--==================================================
-- EXTRA RAIG UNITS
--==================================================
ExtrasTab:CreateSection("Raig Units")
local ExtraRaigTeam = "Raig"
local ExtraRaigArmor = "None"
local ExtraRaigUnit = RaigUnits[1]
ExtrasTab:CreateDropdown({
Name = "Team",
Options = Teams,
CurrentOption = {"Raig"},
MultipleOptions = false,
Callback = function(Option)
ExtraRaigTeam = Option[1]
end
})
ExtrasTab:CreateDropdown({
Name = "Armor",
Options = Armors,
CurrentOption = {"None"},
MultipleOptions = false,
Callback = function(Option)
ExtraRaigArmor = Option[1]
end
})
ExtrasTab:CreateDropdown({
Name = "Raig Unit",
Options = RaigUnits,
CurrentOption = {RaigUnits[1]},
MultipleOptions = false,
Callback = function(Option)
ExtraRaigUnit = Option[1]
end
})
ExtrasTab:CreateButton({
Name = "Spawn Raig Unit",
Callback = function()
SpawnUnit(
ExtraRaigUnit,
ExtraRaigTeam,
ExtraRaigArmor
)
end
})
--==================================================
-- INFO TAB
--==================================================
local InfoTab = Window:CreateTab(
"Info",
4483362458
)
InfoTab:CreateParagraph({
Title = "Teams",
Content =
"Humans, Raig, Poisoned, Noobs and Zombies are available as teams."
})
InfoTab:CreateParagraph({
Title = "Special Units",
Content =
"Special units can be assigned to any team."
})
InfoTab:CreateParagraph({
Title = "Armor",
Content =
"None, Heavy, Colossal, Standard, Fat, Party and Drip."
})
--==================================================
-- LOADED NOTIFICATION
--==================================================
Rayfield:Notify({
Title = "Spawn Menu Loaded",
Content = "Spawn Units and Extras are ready.",
Duration = 4
})Review the source before using it. Executions count successful copies, capped at 10 per user and network per script in 24 hours.
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