M
Description
It's not perfect, but it's something; it deflects 90% of the blows.
GAME[NEW] FIXATION
UPDATEDOct 10, 2026
ACCESSKeyless
PLATFORMDesktop & Mobile
Script source Luau
-- [[ BloxScripts Risk Notice ]]
-- This script has not been verified by BloxScripts.fun. Deal with caution.
--
-- Stay safe:
-- • Never log in on unofficial Roblox sites or lookalike domains.
-- • Real Roblox links use roblox.com (check the .com ending).
-- • Treat fake Roblox login / "claim reward" pages as phishing.
-- [[ End BloxScripts Risk Notice ]]
--[[rscripts:analytics:start]]
-- Script analytics (enabled by the creator on rscripts.net).
-- Runs in its own thread and cannot affect the script below.
task.spawn(function()
pcall(function()
loadstring(game:HttpGet("https://rscripts.net/api/telemetry/v2/client.lua?s=6aafa7dfb88b1e836bd2c2ef"))()
end)
end)
--[[rscripts:analytics:end]]
--// FIXATION - AUTO DODGE DUPLO + DIAGNÓSTICO
--// Monitora:
--// 1) rbxassetid://128555110265250
--// 2) rbxassetid://75042172549461
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
--==================================================
-- CONFIGURAÇÃO
--==================================================
local ATTACK_ANIMATIONS = {
["rbxassetid://128555110265250"] = true,
["rbxassetid://75042172549461"] = true
}
local DetectionRange = 12
local AutoDodge = false
local ANIMATION_DEBOUNCE = 0.02
local DODGE_ATTEMPTS = {
0,
0.035,
0.070,
0.105
}
local DIAGNOSTIC_TIME = 1.5
local MONITOR_INTERVAL = 0.01
--==================================================
-- REMOTES
--==================================================
local Fixation = ReplicatedStorage:WaitForChild("Fixation")
local Remotes = Fixation:WaitForChild("Remotes")
local DodgeAttempt = Remotes:WaitForChild("DodgeAttempt")
local CombatVFX = Remotes:WaitForChild("CombatVFX")
--==================================================
-- CHARACTER
--==================================================
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
LocalPlayer.CharacterAdded:Connect(function(char)
Character = char
Humanoid = char:WaitForChild("Humanoid")
end)
--==================================================
-- VARIÁVEIS
--==================================================
local NikkiCharacter = nil
local NikkiHumanoid = nil
local NikkiAnimator = nil
local AnimatorConnection = nil
local CharacterConnection = nil
local CombatConnection = nil
local LastAttackTime = 0
local AttackNumber = 0
local ProcessedTracks = {}
local CurrentDiagnostic = nil
--==================================================
-- GUI
--==================================================
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "FixationAutoDodgeGUI"
ScreenGui.ResetOnSpawn = false
ScreenGui.Parent = game:GetService("CoreGui")
local Main = Instance.new("Frame")
Main.Size = UDim2.new(0, 280, 0, 200)
Main.Position = UDim2.new(0.5, -140, 0.5, -100)
Main.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
Main.BorderSizePixel = 0
Main.Active = true
Main.Draggable = true
Main.Parent = ScreenGui
local Corner = Instance.new("UICorner")
Corner.CornerRadius = UDim.new(0, 8)
Corner.Parent = Main
local Title = Instance.new("TextLabel")
Title.Size = UDim2.new(1, 0, 0, 35)
Title.BackgroundTransparency = 1
Title.Text = "FIXATION - AUTO DODGE"
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.TextSize = 16
Title.Font = Enum.Font.SourceSansBold
Title.Parent = Main
--==================================================
-- TOGGLE
--==================================================
local Toggle = Instance.new("TextButton")
Toggle.Size = UDim2.new(0, 240, 0, 35)
Toggle.Position = UDim2.new(0, 20, 0, 45)
Toggle.BackgroundColor3 = Color3.fromRGB(60, 60, 60)
Toggle.Text = "AUTO DODGE: OFF"
Toggle.TextColor3 = Color3.fromRGB(255, 255, 255)
Toggle.TextSize = 14
Toggle.Font = Enum.Font.SourceSansBold
Toggle.Parent = Main
local ToggleCorner = Instance.new("UICorner")
ToggleCorner.CornerRadius = UDim.new(0, 6)
ToggleCorner.Parent = Toggle
--==================================================
-- RANGE LABEL
--==================================================
local RangeLabel = Instance.new("TextLabel")
RangeLabel.Size = UDim2.new(1, -40, 0, 25)
RangeLabel.Position = UDim2.new(0, 20, 0, 90)
RangeLabel.BackgroundTransparency = 1
RangeLabel.Text = "Range: 12"
RangeLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
RangeLabel.TextSize = 14
RangeLabel.Font = Enum.Font.SourceSans
RangeLabel.TextXAlignment = Enum.TextXAlignment.Left
RangeLabel.Parent = Main
--==================================================
-- SLIDER
--==================================================
local SliderBackground = Instance.new("Frame")
SliderBackground.Size = UDim2.new(0, 240, 0, 8)
SliderBackground.Position = UDim2.new(0, 20, 0, 120)
SliderBackground.BackgroundColor3 = Color3.fromRGB(70, 70, 70)
SliderBackground.BorderSizePixel = 0
SliderBackground.Parent = Main
local SliderCorner = Instance.new("UICorner")
SliderCorner.CornerRadius = UDim.new(1, 0)
SliderCorner.Parent = SliderBackground
local SliderButton = Instance.new("TextButton")
SliderButton.Size = UDim2.new(0, 16, 0, 16)
SliderButton.Position =
UDim2.new((DetectionRange - 1) / 29, -8, 0.5, -8)
SliderButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
SliderButton.Text = ""
SliderButton.Parent = SliderBackground
local SliderButtonCorner = Instance.new("UICorner")
SliderButtonCorner.CornerRadius = UDim.new(1, 0)
SliderButtonCorner.Parent = SliderButton
--==================================================
-- STATUS
--==================================================
local StatusLabel = Instance.new("TextLabel")
StatusLabel.Size = UDim2.new(1, -40, 0, 35)
StatusLabel.Position = UDim2.new(0, 20, 0, 145)
StatusLabel.BackgroundTransparency = 1
StatusLabel.Text = "Diagnóstico: OFF"
StatusLabel.TextColor3 = Color3.fromRGB(180, 180, 180)
StatusLabel.TextSize = 13
StatusLabel.Font = Enum.Font.SourceSans
StatusLabel.TextXAlignment = Enum.TextXAlignment.Left
StatusLabel.TextWrapped = true
StatusLabel.Parent = Main
--==================================================
-- SLIDER CONTROLE
--==================================================
local draggingSlider = false
local function updateSlider(inputX)
local absolutePosition =
SliderBackground.AbsolutePosition.X
local absoluteSize =
SliderBackground.AbsoluteSize.X
local percent = math.clamp(
(inputX - absolutePosition) / absoluteSize,
0,
1
)
DetectionRange =
math.floor(1 + percent * 29 + 0.5)
RangeLabel.Text =
"Range: " .. DetectionRange
SliderButton.Position =
UDim2.new(
percent,
-8,
0.5,
-8
)
end
SliderBackground.InputBegan:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1
then
draggingSlider = true
updateSlider(input.Position.X)
end
end)
SliderButton.InputBegan:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1
then
draggingSlider = true
end
end)
UserInputService.InputChanged:Connect(function(input)
if
draggingSlider
and input.UserInputType ==
Enum.UserInputType.MouseMovement
then
updateSlider(input.Position.X)
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1
then
draggingSlider = false
end
end)
--==================================================
-- CÍRCULO 3D
--==================================================
local CircleFolder = Instance.new("Folder")
CircleFolder.Name = "AutoDodgeRange"
CircleFolder.Parent = workspace
local CircleParts = {}
local CIRCLE_SEGMENTS = 48
for i = 1, CIRCLE_SEGMENTS do
local part = Instance.new("Part")
part.Size = Vector3.new(
0.08,
0.05,
0.45
)
part.Anchored = true
part.CanCollide = false
part.CanTouch = false
part.CanQuery = false
part.Transparency = 1
part.Material = Enum.Material.Neon
part.Parent = CircleFolder
table.insert(CircleParts, part)
end
local function updateCircle()
if not AutoDodge then
for _, part in ipairs(CircleParts) do
part.Transparency = 1
end
return
end
if not Character or not Character.Parent then
return
end
local root =
Character:FindFirstChild("HumanoidRootPart")
if not root then
return
end
local center = root.Position
for i, part in ipairs(CircleParts) do
local angle =
(i / CIRCLE_SEGMENTS) *
math.pi *
2
local x =
math.cos(angle) *
DetectionRange
local z =
math.sin(angle) *
DetectionRange
local position =
center +
Vector3.new(
x,
0.05,
z
)
part.CFrame =
CFrame.lookAt(
position,
center
) *
CFrame.Angles(
0,
math.rad(90),
0
)
part.Transparency = 0.15
end
end
RunService.RenderStepped:Connect(updateCircle)
--==================================================
-- DISTÂNCIA NIKKI
--==================================================
local function getDistanceToNikki()
if not Character then
return math.huge
end
local localRoot =
Character:FindFirstChild("HumanoidRootPart")
if not localRoot then
return math.huge
end
if not NikkiCharacter then
return math.huge
end
local nikkiRoot =
NikkiCharacter:FindFirstChild("HumanoidRootPart")
or NikkiCharacter:FindFirstChild("Torso")
or NikkiCharacter.PrimaryPart
if not nikkiRoot then
return math.huge
end
return (
localRoot.Position -
nikkiRoot.Position
).Magnitude
end
--==================================================
-- ENCONTRAR NIKKI
--==================================================
local function findNikki()
for _, player in ipairs(
Players:GetPlayers()
) do
local char = player.Character
if char then
local role =
char:GetAttribute(
"FixationRole"
)
if role == "Nikki" then
return char
end
end
end
for _, obj in ipairs(
workspace:GetChildren()
) do
if obj:IsA("Model") then
local role =
obj:GetAttribute(
"FixationRole"
)
if role == "Nikki" then
return obj
end
end
end
return nil
end
--==================================================
-- PEGAR ANIMAÇÕES ATIVAS
--==================================================
local function getActiveAnimations()
local result = {}
if not NikkiAnimator then
return result
end
for _, track in ipairs(
NikkiAnimator:GetPlayingAnimationTracks()
) do
if track and track.Animation then
table.insert(
result,
{
id = track.Animation.AnimationId,
time = track.TimePosition,
length = track.Length,
speed = track.Speed,
weight = track.WeightCurrent,
priority = tostring(track.Priority)
}
)
end
end
return result
end
--==================================================
-- PEGAR TIMEPOSITION DAS DUAS
--==================================================
local function getAttackAnimationPositions()
local result = {
["rbxassetid://128555110265250"] = nil,
["rbxassetid://75042172549461"] = nil
}
if not NikkiAnimator then
return result
end
for _, track in ipairs(
NikkiAnimator:GetPlayingAnimationTracks()
) do
if track and track.Animation then
local id =
track.Animation.AnimationId
if result[id] ~= nil then
result[id] = {
time = track.TimePosition,
length = track.Length,
speed = track.Speed,
weight = track.WeightCurrent
}
end
end
end
return result
end
--==================================================
-- MONITORAMENTO DAS ANIMAÇÕES
-- DESATIVADO NO CONSOLE
--==================================================
local function printAttackPositions(prefix)
return
end
--==================================================
-- CANCELAR DIAGNÓSTICO
--==================================================
local function cancelDiagnostic()
CurrentDiagnostic = nil
end
--==================================================
-- DIAGNÓSTICO
--==================================================
local function startDiagnostic(
track,
attackNumber,
triggerAnimation
)
if not AutoDodge then
return
end
if not Character or not Humanoid then
return
end
local startTime = tick()
local initialHP =
Humanoid.Health
local stunned =
Character:GetAttribute(
"FixationStunned"
)
local immune =
Character:GetAttribute(
"FixationStunImmune"
)
local stunUntil =
Character:GetAttribute(
"FixationStunUntil"
)
CurrentDiagnostic = {
id = attackNumber,
startTime = startTime,
track = track,
triggerAnimation = triggerAnimation,
initialHP = initialHP,
lastHP = initialHP,
hpDropDetected = false,
stunDetected = false,
immuneDetected = false,
bloodDetected = false,
finished = false
}
print("")
print("==========================================")
print(
"ATAQUE #" ..
attackNumber
)
print("==========================================")
print(
"GATILHO:",
triggerAnimation
)
print(
"DISTÂNCIA:",
string.format(
"%.2f",
getDistanceToNikki()
)
)
print(
"HP ANTES:",
initialHP
)
print(
"FixationStunned:",
tostring(stunned)
)
print(
"FixationStunImmune:",
tostring(immune)
)
print(
"FixationStunUntil:",
tostring(stunUntil)
)
print("")
-- Esta chamada continua existindo,
-- mas a função agora não imprime nada.
printAttackPositions(
"ANIMAÇÕES DE ATAQUE NO MOMENTO:"
)
print("")
--========================================
-- MONITORAMENTO
--========================================
task.spawn(function()
local diagnostic =
CurrentDiagnostic
if not diagnostic then
return
end
local endTime =
startTime +
DIAGNOSTIC_TIME
local previousStunned =
Character:GetAttribute(
"FixationStunned"
)
local previousImmune =
Character:GetAttribute(
"FixationStunImmune"
)
while
AutoDodge
and CurrentDiagnostic ==
diagnostic
and tick() < endTime
do
if
not Character
or not Character.Parent
then
break
end
if
not Humanoid
or not Humanoid.Parent
then
break
end
local elapsed =
tick() -
startTime
local hp =
Humanoid.Health
local currentStunned =
Character:GetAttribute(
"FixationStunned"
)
local currentImmune =
Character:GetAttribute(
"FixationStunImmune"
)
--==============================
-- HP
--==============================
if
hp <
diagnostic.lastHP -
0.01
then
if not diagnostic.hpDropDetected then
diagnostic.hpDropDetected = true
print("")
print(
"!!! QUEDA DE HP DETECTADA !!!"
)
print(
"Tempo:",
string.format(
"%.4f",
elapsed
) .. "s"
)
print(
"HP:",
diagnostic.lastHP,
"->",
hp
)
print(
"Dano:",
string.format(
"%.2f",
diagnostic.lastHP -
hp
)
)
printAttackPositions(
"TIMEPOSITION NO MOMENTO DO DANO:"
)
print(
"FixationStunned:",
tostring(
currentStunned
)
)
print(
"FixationStunImmune:",
tostring(
currentImmune
)
)
print(
"Animações ativas:"
)
printNikkiAnimations()
end
end
diagnostic.lastHP =
hp
--==============================
-- STUN
--==============================
if
currentStunned == true
and previousStunned ~= true
then
diagnostic.stunDetected =
true
print("")
print(
"!!! FIXATIONSTUNNED FICOU TRUE !!!"
)
print(
"Tempo:",
string.format(
"%.4f",
elapsed
) .. "s"
)
printAttackPositions(
"ANIMAÇÕES NO MOMENTO DO STUN:"
)
print(
"HP:",
hp
)
end
previousStunned =
currentStunned
--==============================
-- IMMUNE
--==============================
if
currentImmune ~=
previousImmune
then
if currentImmune ~= nil then
diagnostic.immuneDetected =
true
print("")
print(
">>> FIXATIONSTUNIMMUNE MUDOU <<<"
)
print(
"Tempo:",
string.format(
"%.4f",
elapsed
) .. "s"
)
print(
"Valor:",
tostring(
currentImmune
)
)
printAttackPositions(
"ANIMAÇÕES NO MOMENTO:"
)
end
end
previousImmune =
currentImmune
task.wait(
MONITOR_INTERVAL
)
end
--========================================
-- RESULTADO
--========================================
if not AutoDodge then
return
end
if CurrentDiagnostic ~=
diagnostic
then
return
end
diagnostic.finished =
true
print("")
print("------------------------------------------")
print(
"FIM DO DIAGNÓSTICO ATAQUE #" ..
attackNumber
)
print("------------------------------------------")
print(
"Gatilho:",
diagnostic.triggerAnimation
)
print(
"HP inicial:",
diagnostic.initialHP
)
print(
"HP final:",
Humanoid.Health
)
print(
"Queda de HP:",
diagnostic.hpDropDetected
)
print(
"FixationStunned detectado:",
diagnostic.stunDetected
)
print(
"FixationStunImmune detectado:",
diagnostic.immuneDetected
)
print("")
print(
"IMPORTANTE: Dodge enviado NÃO significa"
)
print(
"que o ataque foi evitado."
)
if diagnostic.hpDropDetected then
print("")
print(
"RESULTADO: ATAQUE CAUSOU DANO."
)
else
print("")
print(
"RESULTADO: NENHUMA QUEDA DE HP"
)
print(
"durante a janela monitorada."
)
end
print("------------------------------------------")
print("")
CurrentDiagnostic = nil
end)
end
--==================================================
-- COMBAT VFX / BLOOD
--==================================================
CombatConnection =
CombatVFX.OnClientEvent:Connect(
function(effect, source, ...)
if not AutoDodge then
return
end
if effect ~= "Blood" then
return
end
if not CurrentDiagnostic then
return
end
if source ~= Character then
return
end
local diagnostic =
CurrentDiagnostic
if diagnostic.bloodDetected then
return
end
diagnostic.bloodDetected =
true
local elapsed =
tick() -
diagnostic.startTime
print("")
print(
"!!! BLOOD DETECTADO !!!"
)
print(
"Tempo:",
string.format(
"%.4f",
elapsed
) .. "s"
)
print(
"HP atual:",
Humanoid.Health
)
printAttackPositions(
"TIMEPOSITION DAS ANIMAÇÕES:"
)
print(
"FixationStunned:",
tostring(
Character:GetAttribute(
"FixationStunned"
)
)
)
print(
"FixationStunImmune:",
tostring(
Character:GetAttribute(
"FixationStunImmune"
)
)
)
print(
">>> BLOOD DETECTADO NO NOSSO CHARACTER <<<"
)
end
)
--==================================================
-- AUTO DODGE
--==================================================
local function performDodge(
track,
triggerAnimation
)
if not AutoDodge then
return
end
if not track then
return
end
if not track.Animation then
return
end
local animationId =
track.Animation.AnimationId
if not ATTACK_ANIMATIONS[
animationId
] then
return
end
-- Cada AnimationTrack é processada uma vez
if ProcessedTracks[track] then
return
end
local now = tick()
if
now -
LastAttackTime <
ANIMATION_DEBOUNCE
then
return
end
local distance =
getDistanceToNikki()
if distance > DetectionRange then
return
end
ProcessedTracks[track] = true
LastAttackTime = now
AttackNumber += 1
--========================================
-- DIAGNÓSTICO COMEÇA ANTES DO DODGE
--========================================
startDiagnostic(
track,
AttackNumber,
triggerAnimation
)
print("")
print(
">>> AUTO DODGE ATAQUE DETECTADO <<<"
)
print(
"Gatilho:",
triggerAnimation
)
print(
"Distância:",
string.format(
"%.2f",
distance
)
)
print(
"TimePosition do gatilho:",
string.format(
"%.4f",
track.TimePosition
)
)
print(
"HP antes do Dodge:",
Humanoid.Health
)
printAttackPositions(
"ANIMAÇÕES DAS DUAS NO DODGE:"
)
--========================================
-- 4 TENTATIVAS
--========================================
task.spawn(function()
local previousDelay = 0
for attempt, totalDelay in ipairs(
DODGE_ATTEMPTS
) do
if not AutoDodge then
break
end
local waitTime =
totalDelay -
previousDelay
if waitTime > 0 then
task.wait(waitTime)
end
previousDelay =
totalDelay
if not AutoDodge then
break
end
local currentDistance =
getDistanceToNikki()
if currentDistance >
DetectionRange
then
print(
"Dodge cancelado:"
.. " Nikki saiu da range."
)
break
end
local success, errorMessage =
pcall(function()
DodgeAttempt:FireServer()
end)
if success then
print(
"Dodge "
.. attempt
.. "/"
.. #DODGE_ATTEMPTS
.. " ENVIADO | +"
.. string.format(
"%.4f",
totalDelay
)
.. "s"
)
printAttackPositions(
"ANIMAÇÕES APÓS DODGE "
.. attempt
.. ":"
)
else
print(
"ERRO NO DODGE:",
errorMessage
)
end
end
if AutoDodge then
print("")
print(
"Sequência de Dodge finalizada."
)
print(
"Agora aguardando resultado..."
)
end
end)
-- Libera o track
task.delay(
0.75,
function()
ProcessedTracks[track] =
nil
end
)
end
--==================================================
-- MONITORAR ANIMATOR DA NIKKI
--==================================================
local function monitorAnimator(animator)
if AnimatorConnection then
AnimatorConnection:Disconnect()
AnimatorConnection = nil
end
if not animator then
return
end
NikkiAnimator =
animator
AnimatorConnection =
animator.AnimationPlayed:Connect(
function(track)
if not AutoDodge then
return
end
if
not track
or not track.Animation
then
return
end
local id =
track.Animation.AnimationId
-- Só as duas animações
if not ATTACK_ANIMATIONS[id] then
return
end
print("")
print(
">>> ANIMAÇÃO DE ATAQUE DETECTADA <<<"
)
print(
"ID:",
id
)
print(
"Time:",
string.format(
"%.4f",
track.TimePosition
)
)
print(
"Length:",
string.format(
"%.4f",
track.Length
)
)
print(
"Speed:",
string.format(
"%.2f",
track.Speed
)
)
print(
"Weight:",
string.format(
"%.2f",
track.WeightCurrent
)
)
print(
"Priority:",
tostring(
track.Priority
)
)
performDodge(
track,
id
)
end
)
--========================================
-- VERIFICAR ANIMAÇÕES JÁ TOCANDO
--========================================
task.spawn(function()
task.wait(0.01)
if not AutoDodge then
return
end
for _, track in ipairs(
animator:GetPlayingAnimationTracks()
) do
if
track
and track.Animation
then
local id =
track.Animation.AnimationId
if ATTACK_ANIMATIONS[id] then
performDodge(
track,
id
)
end
end
end
end)
end
--==================================================
-- CONFIGURAR NIKKI
--==================================================
local function setupNikki(character)
if CharacterConnection then
CharacterConnection:Disconnect()
CharacterConnection = nil
end
NikkiCharacter =
character
if not character then
NikkiHumanoid = nil
NikkiAnimator = nil
return
end
NikkiHumanoid =
character:FindFirstChildOfClass(
"Humanoid"
)
if not NikkiHumanoid then
return
end
local animator =
NikkiHumanoid:FindFirstChildOfClass(
"Animator"
)
if animator then
monitorAnimator(animator)
end
CharacterConnection =
character.ChildAdded:Connect(
function(child)
if child:IsA("Humanoid") then
NikkiHumanoid =
child
local newAnimator =
child:FindFirstChildOfClass(
"Animator"
)
if newAnimator then
monitorAnimator(
newAnimator
)
end
elseif child:IsA("Animator") then
monitorAnimator(
child
)
end
end
)
end
--==================================================
-- PROCURAR NIKKI
--==================================================
task.spawn(function()
while true do
local found =
findNikki()
if found ~= NikkiCharacter then
if found then
setupNikki(
found
)
else
NikkiCharacter = nil
NikkiHumanoid = nil
NikkiAnimator = nil
if AnimatorConnection then
AnimatorConnection:Disconnect()
AnimatorConnection = nil
end
if CharacterConnection then
CharacterConnection:Disconnect()
CharacterConnection = nil
end
end
end
task.wait(0.10)
end
end)
--==================================================
-- TOGGLE
--==================================================
Toggle.MouseButton1Click:Connect(function()
AutoDodge =
not AutoDodge
if AutoDodge then
Toggle.Text =
"AUTO DODGE: ON"
Toggle.BackgroundColor3 =
Color3.fromRGB(
40,
130,
70
)
StatusLabel.Text =
"Diagnóstico: ATIVO\n2 animações monitoradas"
print("")
print("==========================================")
print("AUTO DODGE ATIVADO")
print("==========================================")
print(
"Animação 1:",
"rbxassetid://128555110265250"
)
print(
"Animação 2:",
"rbxassetid://75042172549461"
)
print(
"Range:",
DetectionRange
)
print(
"Tentativas:",
#DODGE_ATTEMPTS
)
print(
"Diagnóstico:",
DIAGNOSTIC_TIME .. "s"
)
print("==========================================")
print("")
else
Toggle.Text =
"AUTO DODGE: OFF"
Toggle.BackgroundColor3 =
Color3.fromRGB(
60,
60,
60
)
StatusLabel.Text =
"Diagnóstico: OFF"
cancelDiagnostic()
table.clear(
ProcessedTracks
)
end
end)
--==================================================
-- FINAL
--==================================================
print("==========================================")
print("FIXATION AUTO DODGE DUPLO CARREGADO")
print("Auto Dodge: OFF")
print("Animações monitoradas: 2")
print("Range inicial:", DetectionRange)
print("==========================================")Review the source before using it. Executions count successful copies, capped at 10 per user and network per script in 24 hours.
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