M
Description
the claim is broken it's teleport only
GAME[π΄] Moo Moo Mystery π
UPDATEDOct 23, 2026
ACCESSKeyless
PLATFORMDesktop
Script source Luau
-- [[ BloxScripts Risk Notice ]]
-- This script has not been verified by BloxScripts.fun. Deal with caution.
--
-- Stay safe:
-- β’ Never log in on unofficial Roblox sites or lookalike domains.
-- β’ Real Roblox links use roblox.com (check the .com ending).
-- β’ Treat fake Roblox login / "claim reward" pages as phishing.
-- [[ End BloxScripts Risk Notice ]]
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local RUN_STATE = getfenv().STATE
if not RUN_STATE then
RUN_STATE = {
connect = function(signal, fn) return signal:Connect(fn) end,
onCleanup = function() end,
alive = function() return true end,
}
end
local PLAYER = Players.LocalPlayer
local PICKUP_ID = "R_E1"
local auto = false
local busy = false
local requestCounter = 0
local gui = Instance.new("ScreenGui")
gui.Name = "ChestSniper"
gui.ResetOnSpawn = false
gui.IgnoreGuiInset = true
gui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
local panel = Instance.new("Frame")
panel.Name = "Panel"
panel.Size = UDim2.fromOffset(236, 164)
panel.Position = UDim2.new(1, -260, 0.5, -82)
panel.BackgroundColor3 = Color3.fromRGB(18, 19, 25)
panel.BorderSizePixel = 0
panel.Active = true
panel.Parent = gui
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 8)
corner.Parent = panel
local stroke = Instance.new("UIStroke")
stroke.Color = Color3.fromRGB(62, 64, 82)
stroke.Thickness = 1
stroke.Parent = panel
local title = Instance.new("TextLabel")
title.Text = "CHEST SNIPER"
title.Font = Enum.Font.GothamBold
title.TextSize = 13
title.TextColor3 = Color3.fromRGB(235, 236, 245)
title.TextXAlignment = Enum.TextXAlignment.Left
title.BackgroundTransparency = 1
title.Size = UDim2.new(1, -24, 0, 26)
title.Position = UDim2.new(0, 12, 0, 8)
title.Parent = panel
local status = Instance.new("TextLabel")
status.Text = "looking for chest..."
status.Font = Enum.Font.Gotham
status.TextSize = 12
status.TextColor3 = Color3.fromRGB(150, 154, 170)
status.TextXAlignment = Enum.TextXAlignment.Left
status.BackgroundTransparency = 1
status.Size = UDim2.new(1, -24, 0, 18)
status.Position = UDim2.new(0, 12, 0, 33)
status.Parent = panel
local claimButton = Instance.new("TextButton")
claimButton.Text = "TELEPORT + CLAIM [G]"
claimButton.Font = Enum.Font.GothamBold
claimButton.TextSize = 13
claimButton.TextColor3 = Color3.fromRGB(255, 255, 255)
claimButton.BackgroundColor3 = Color3.fromRGB(112, 92, 255)
claimButton.BorderSizePixel = 0
claimButton.AutoButtonColor = true
claimButton.Size = UDim2.new(1, -24, 0, 34)
claimButton.Position = UDim2.new(0, 12, 0, 60)
claimButton.Parent = panel
local claimCorner = Instance.new("UICorner")
claimCorner.CornerRadius = UDim.new(0, 6)
claimCorner.Parent = claimButton
local autoButton = Instance.new("TextButton")
autoButton.Text = "AUTO: OFF"
autoButton.Font = Enum.Font.GothamBold
autoButton.TextSize = 12
autoButton.TextColor3 = Color3.fromRGB(225, 226, 235)
autoButton.BackgroundColor3 = Color3.fromRGB(38, 40, 52)
autoButton.BorderSizePixel = 0
autoButton.AutoButtonColor = true
autoButton.Size = UDim2.new(1, -24, 0, 30)
autoButton.Position = UDim2.new(0, 12, 0, 102)
autoButton.Parent = panel
local autoCorner = Instance.new("UICorner")
autoCorner.CornerRadius = UDim.new(0, 6)
autoCorner.Parent = autoButton
local hideButton = Instance.new("TextButton")
hideButton.Text = "-"
hideButton.Font = Enum.Font.GothamBold
hideButton.TextSize = 14
hideButton.TextColor3 = Color3.fromRGB(150, 154, 170)
hideButton.BackgroundTransparency = 1
hideButton.Size = UDim2.fromOffset(24, 24)
hideButton.Position = UDim2.new(1, -30, 0, 6)
hideButton.Parent = panel
local footer = Instance.new("TextLabel")
footer.Text = "teleports you to the chest and claims it"
footer.Font = Enum.Font.Gotham
footer.TextSize = 10
footer.TextColor3 = Color3.fromRGB(96, 100, 116)
footer.BackgroundTransparency = 1
footer.Size = UDim2.new(1, -24, 0, 14)
footer.Position = UDim2.new(0, 12, 0, 140)
footer.Parent = panel
gui.Parent = PLAYER:WaitForChild("PlayerGui")
local function setStatus(text, color)
status.Text = text
status.TextColor3 = color or Color3.fromRGB(150, 154, 170)
end
local function findChest()
local folder = workspace:FindFirstChild("Pickups")
if not folder then return nil end
for _, child in ipairs(folder:GetChildren()) do
if child:IsA("Model") and child.Name:lower():find("chest") then
return child
end
end
return nil
end
local function getRoot()
local character = PLAYER.Character
return character and character:FindFirstChild("HumanoidRootPart")
end
local function fireClaim()
requestCounter = (requestCounter % 255) + 1
local remote = game.ReplicatedStorage:FindFirstChild("Remotes")
remote = remote and remote:FindFirstChild("Game")
if not remote then return false end
remote:FireServer("pc", requestCounter, PICKUP_ID)
return true
end
local function runClaim()
if busy then return end
local chest = findChest()
if not chest then
setStatus("no chest on the map yet", Color3.fromRGB(190, 140, 90))
return
end
local root = getRoot()
if not root then
setStatus("no character", Color3.fromRGB(220, 110, 110))
return
end
busy = true
setStatus("teleporting to chest...", Color3.fromRGB(120, 200, 255))
local ok, position = pcall(function()
return chest:GetPivot().Position
end)
if ok and position then
root.AssemblyLinearVelocity = Vector3.zero
root.CFrame = CFrame.new(position + Vector3.new(0, 2.5, 0))
task.wait(0.15)
end
setStatus("claiming...", Color3.fromRGB(180, 150, 255))
for _ = 1, 10 do
if chest.Parent == nil then
setStatus("chest claimed", Color3.fromRGB(120, 230, 140))
busy = false
return
end
if not fireClaim() then
setStatus("game remote missing", Color3.fromRGB(220, 110, 110))
busy = false
return
end
task.wait(0.25)
end
busy = false
if chest.Parent == nil then
setStatus("chest claimed", Color3.fromRGB(120, 230, 140))
else
setStatus("claim sent - chest still there", Color3.fromRGB(190, 160, 100))
end
end
claimButton.MouseButton1Click:Connect(runClaim)
autoButton.MouseButton1Click:Connect(function()
auto = not auto
autoButton.Text = "AUTO: " .. (auto and "ON" or "OFF")
autoButton.BackgroundColor3 = auto and Color3.fromRGB(52, 150, 90) or Color3.fromRGB(38, 40, 52)
setStatus(auto and "auto claim armed" or "auto claim off", auto and Color3.fromRGB(120, 230, 140) or nil)
end)
local collapsed = false
hideButton.MouseButton1Click:Connect(function()
collapsed = not collapsed
panel.Size = collapsed and UDim2.fromOffset(236, 58) or UDim2.fromOffset(236, 164)
hideButton.Text = collapsed and "+" or "-"
claimButton.Visible = not collapsed
autoButton.Visible = not collapsed
status.Visible = not collapsed
footer.Visible = not collapsed
end)
local dragging, dragStart, panelStart
panel.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1
or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
panelStart = panel.Position
end
end)
UserInputService.InputChanged:Connect(function(input)
if not dragging then return end
if input.UserInputType == Enum.UserInputType.MouseMovement
or input.UserInputType == Enum.UserInputType.Touch then
local delta = input.Position - dragStart
panel.Position = UDim2.new(
panelStart.X.Scale, panelStart.X.Offset + delta.X,
panelStart.Y.Scale, panelStart.Y.Offset + delta.Y
)
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1
or input.UserInputType == Enum.UserInputType.Touch then
dragging = false
end
end)
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.G then
runClaim()
elseif input.KeyCode == Enum.KeyCode.H then
panel.Visible = not panel.Visible
end
end)
task.spawn(function()
while RUN_STATE.alive() do
task.wait(0.5)
if not busy then
local chest = findChest()
if chest then
if auto then
runClaim()
else
setStatus("chest found - press G", Color3.fromRGB(120, 230, 140))
end
else
setStatus(auto and "auto armed - waiting for chest" or "no chest on the map yet",
auto and Color3.fromRGB(120, 230, 140) or nil)
end
end
end
end)
RUN_STATE.onCleanup(function()
gui:Destroy()
end)
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