M
Description
I dedicate any and all copyright interest in this software to the public domain. I make this dedication for the benefit of the public at large and to the detriment of my heirs and successors. I intend this dedication to be an overt act of relinquishment in perpetuity of all present and future rights to this software under copyright law. https://unlicense.org/
GAME💥Global Anarchy [Early Access]
UPDATEDOct 10, 2026
ACCESSKeyless
PLATFORMDesktop
Script source Luau
-- [[ BloxScripts Risk Notice ]]
-- This script has not been verified by BloxScripts.fun. Deal with caution.
--
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-- • Never log in on unofficial Roblox sites or lookalike domains.
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-- [[ End BloxScripts Risk Notice ]]
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local ReplicatedFirst = game:GetService("ReplicatedFirst")
local Camera = workspace.CurrentCamera
local CustomMeshCharacter = require(ReplicatedFirst.GunSystemPlugins.CustomMeshCharacter)
local LocalFriendlyService = require(ReplicatedFirst.Core.Services.LocalFriendlyService)
local targetPosition = nil
local function IsVisible(entry, origin)
local myChar = CustomMeshCharacter:GetWorldCharacterFromPlayer(game:GetService("Players").LocalPlayer)
if not myChar then return true end
local targetPos = entry.part.Position
local direction = targetPos - origin
local params = RaycastParams.new()
params.FilterType = Enum.RaycastFilterType.Exclude
params.FilterDescendantsInstances = { myChar }
params.IgnoreWater = true
local result = workspace:Raycast(origin, direction, params)
if not result then return true end
return result.Instance:IsDescendantOf(entry.char)
end
local function GetEnemyTargets()
local result = {}
local enemies = LocalFriendlyService:GetEnemyPlayers()
for _, player in enemies do
if player:GetAttribute("Dead") then continue end
local char = CustomMeshCharacter:GetWorldCharacterFromPlayer(player)
if not char then continue end
local hitbox = char:FindFirstChild("Hitbox")
if not hitbox then continue end
local part = hitbox:FindFirstChild("Chest")
if not part then
continue
end
table.insert(result, { player = player, char = char, part = part })
end
return result
end
local function GetClosestTarget(origin)
local mousePos = UserInputService:GetMouseLocation()
local best, bestDist = nil, math.huge
for _, entry in GetEnemyTargets() do
if not IsVisible(entry, origin) then continue end
local screenPos, onScreen = Camera:WorldToViewportPoint(entry.part.Position)
if not onScreen then continue end
local dist = (Vector2.new(screenPos.X, screenPos.Y) - mousePos).Magnitude
if dist < bestDist then
bestDist = dist
best = entry
end
end
return best
end
local CamerasTable = filtergc("table", { Keys = { "LookCamera" } }, true)
RunService.RenderStepped:Connect(function()
local lc = CamerasTable and CamerasTable.LookCamera
if not lc then return end
local origin = lc.ComputedFocalPoint or lc.CFrame.Position
local best = GetClosestTarget(origin)
targetPosition = best and best.part.Position or nil
if not targetPosition then return end
local cf = CFrame.lookAt(origin, targetPosition)
local pitch, yaw = cf:ToEulerAnglesYXZ()
lc.Orientation.Pitch = pitch
lc.Orientation.Yaw = yaw
lc.Orientation.Roll = 0
lc.ComputedOrientation.Pitch = pitch + lc.OrientationOffset.Pitch
lc.ComputedOrientation.Yaw = yaw + lc.OrientationOffset.Yaw
lc.ComputedOrientation.Roll = lc.OrientationOffset.Roll
end)Review the source before using it. Executions count successful copies, capped at 10 per user and network per script in 24 hours.
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