M
ScriptKeyless
MAGIC BULLET | ATTACK ALL | AUTO HEADSHOT All
[πDRONES] Zombie: HyperLootDesktop compatibleVolt Β· Potassium Β· Real
Description
aimbot auto head shot magic bullet no recoil/no spread fly no clip and many menus
GAME[πDRONES] Zombie: HyperLoot
UPDATEDOct 10, 2026
ACCESSKeyless
PLATFORMDesktop
Script source Luau
-- [[ BloxScripts Risk Notice ]]
-- This script has not been verified by BloxScripts.fun. Deal with caution.
--
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-- β’ Never log in on unofficial Roblox sites or lookalike domains.
-- β’ Real Roblox links use roblox.com (check the .com ending).
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-- [[ End BloxScripts Risk Notice ]]
--[[
ZOMBIE FARM HUB v3.1 β ULTIMATE FINAL FIX (Real)
FIX: GetRayCast nggak pernah return nil (crash shotgun loop)
FIX: target MB = searah crosshair (bukan terdekat)
]]
local Players = game:GetService("Players")
local LP = Players.LocalPlayer
local Workspace = game:GetService("Workspace")
local UIS = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Lighting = game:GetService("Lighting")
print("========== [ZOMBIE FARM HUB v3.1] ==========")
-- βββββββββββββββββββ CONFIG βββββββββββββββββββ
local CFG_FILE = "zombiefarm_cfg.txt"
local CFG = {
silent = true, fov = 90, dist = 400, aimHead = true, esp = true, aim360 = true,
bigDmg = true, dmg = 999999, hs = 99, infAmmo = true, noRecoil = true,
magicBullet = true, mbGap = 300, mbRange = 1000,
aimAll = true, noSplit = true,
expander = true, expandSize = 3,
godMode = true,
autoFire = false, uavSpeed = true, fpsBoost = true,
fly = false, flySpeed = 60, flyBoost = 150,
noclip = false, walkSpeed = 60, infJump = true,
}
local kills = 0
local unloadToken = false
local conns = {}
local ammoRegistry = {}
local boostedSet = {}
local expandedParts = {}
local shotgunForced = {}
local fireHooked = {}
local gunSkills = {}
local espCache = {}
local flyKeys = {}
local flying = false
local flyConn = nil
local noclipConn = nil
local uavFolder = nil
local scanQueued = true
local pelletNum = 0
local modulesReady = false
local godHooked = false
local origSetAttr, origHurt = nil, nil
-- βββββββββββββββββββ SAVE / LOAD βββββββββββββββββββ
local function saveCFG()
return pcall(function()
local parts = {}
for k, v in pairs(CFG) do
local vs
if type(v) == "string" then vs = '"' .. v .. '"'
elseif type(v) == "boolean" then vs = tostring(v)
else vs = tostring(v) end
table.insert(parts, k .. "=" .. vs)
end
writefile(CFG_FILE, table.concat(parts, "\n"))
end)
end
local function loadCFG()
local ok, content = pcall(readfile, CFG_FILE)
if not ok or type(content) ~= "string" then return end
for line in string.gmatch(content, "[^\n]+") do
local k, v = string.match(line, "^(%w+)=(.+)$")
if k and v then
if v == "true" then CFG[k] = true
elseif v == "false" then CFG[k] = false
elseif string.sub(v, 1, 1) == '"' then CFG[k] = string.sub(v, 2, -2)
else CFG[k] = tonumber(v) or CFG[k] end
end
end
end
loadCFG()
-- βββββββββββββββββββ HELPERS βββββββββββββββββββ
local function track(conn) table.insert(conns, conn) return conn end
local function sg(t, k)
local ok, v = pcall(function() return t[k] end)
if ok then return v end
return nil
end
local function getChar()
return LP.Character or (Workspace:FindFirstChild("Characters") and Workspace.Characters:FindFirstChild(LP.Name))
end
local function getAimPart()
return CFG.aimHead and "Head" or "Torso"
end
-- βββββββββββββββββββ CORE: FPS BOOSTER βββββββββββββββββββ
local function applyFPSBoost()
pcall(function() settings().Rendering.QualityLevel = Enum.QualityLevel.Level01 end)
pcall(function() Lighting.GlobalShadows = false end)
pcall(function() Lighting.FogEnd = 9e9 end)
for _, v in ipairs(Lighting:GetChildren()) do
if v:IsA("PostEffect") then pcall(function() v.Enabled = false end) end
end
for _, d in ipairs(Workspace:GetDescendants()) do
if d:IsA("ParticleEmitter") or d:IsA("Trail") or d:IsA("Smoke")
or d:IsA("Fire") or d:IsA("Sparkles") then
pcall(function() d.Enabled = false end)
end
end
end
if CFG.fpsBoost then applyFPSBoost() print(">> [CORE] FPS booster: ON") end
Workspace.DescendantAdded:Connect(function(d)
if not CFG.fpsBoost then return end
pcall(function()
if d:IsA("ParticleEmitter") or d:IsA("Trail") or d:IsA("Smoke")
or d:IsA("Fire") or d:IsA("Sparkles") then d.Enabled = false end
end)
end)
task.spawn(function()
while not unloadToken do
if CFG.fpsBoost then pcall(function() Lighting.GlobalShadows = false end) end
task.wait(3)
end
end)
-- βββββββββββββββββββ CORE: EXPANDER βββββββββββββββββββ
local function expandPart(part)
if expandedParts[part] then return end
if part.CanCollide then return end
local ok, orig = pcall(function() return part.Size end)
if not ok then return end
expandedParts[part] = orig
pcall(function() part.Size = orig * CFG.expandSize end)
end
local function restoreExpander()
for part, orig in pairs(expandedParts) do
pcall(function() part.Size = orig end)
end
expandedParts = {}
end
task.spawn(function()
while not unloadToken do
if CFG.expander then
local entity = Workspace:FindFirstChild("Entity")
if entity then
for _, z in ipairs(entity:GetChildren()) do
for _, p in ipairs(z:GetDescendants()) do
if p:IsA("BasePart") then expandPart(p) end
end
end
end
for part, orig in pairs(expandedParts) do
pcall(function()
if part.Parent and part.Size ~= orig * CFG.expandSize then
part.Size = orig * CFG.expandSize
end
end)
end
end
task.wait(2)
end
end)
-- βββββββββββββββββββ CORE: TARGET FINDERS βββββββββββββββββββ
-- silent aim: cone-based
local function getTargetSA(camPos, camLook)
local entity = Workspace:FindFirstChild("Entity")
if not entity then return nil end
local best, bestScore = nil, math.huge
for _, z in ipairs(entity:GetChildren()) do
local hum = z:FindFirstChildWhichIsA("Humanoid")
local part = z:FindFirstChild(getAimPart()) or z:FindFirstChild("Head")
if hum and hum.Health > 0 and part then
local toPart = part.Position - camPos
local d = toPart.Magnitude
if d <= CFG.dist and d > 2 then
local score
if CFG.aim360 then
score = d
else
local angle = math.deg(math.acos(math.clamp(camLook:Dot(toPart.Unit), -1, 1)))
if angle <= CFG.fov then
score = angle * 2 + d * 0.05
end
end
if score and score < bestScore then
bestScore = score
best = part
end
end
end
end
return best
end
-- magic bullet: paling SEARAH crosshair (45Β°), fallback terdekat
local function getTargetMB(camPos, camLook)
local entity = Workspace:FindFirstChild("Entity")
if not entity then return nil end
local target, bestAngle = nil, 45
for _, z in ipairs(entity:GetChildren()) do
local hum = z:FindFirstChildWhichIsA("Humanoid")
local head = z:FindFirstChild("Head")
if hum and hum.Health > 0 and head then
local to = head.Position - camPos
local d = to.Magnitude
if d <= CFG.mbRange and d > 2 then
local angle = math.deg(math.acos(math.clamp(camLook:Dot(to.Unit), -1, 1)))
if angle < bestAngle then
bestAngle = angle
target = head
end
end
end
end
if not target then
local bestDist = 300
for _, z in ipairs(entity:GetChildren()) do
local hum = z:FindFirstChildWhichIsA("Humanoid")
local head = z:FindFirstChild("Head")
if hum and hum.Health > 0 and head then
local d = (head.Position - camPos).Magnitude
if d < bestDist then
bestDist = d
target = head
end
end
end
end
return target
end
-- βββββββββββββββββββ MODULE LOADER (retry) βββββββββββββββββββ
local GameMgr, CP, GunFire = nil, nil, nil
local origGetRayCast, GunFireAtk = nil, nil
local function tryLoadModules()
if GunFireAtk then return true end
for _, m in ipairs(getloadedmodules()) do
local fn = m:GetFullName()
if not GameMgr and m.Name == "GameMgr" and string.find(fn, "BaseManager", 1, true) then
GameMgr = require(m)
origGetRayCast = sg(GameMgr, "GetRayCast")
end
if not CP and m.Name == "ClientPlayer" and string.find(fn, "Object.ClientPlayer", 1, true) then
CP = require(m)
end
if not GunFire and m.Name == "GunFire" then
GunFire = require(m)
GunFireAtk = sg(GunFire, "Atk")
end
end
return GunFireAtk ~= nil
end
task.spawn(function()
for i = 1, 60 do
if tryLoadModules() then
modulesReady = true
print(">> [CORE] Modules loaded! (attempt #" .. i .. ")")
if GameMgr and origGetRayCast then
GameMgr.GetRayCast = function(self, useMouse, spread, ...)
local cam = Workspace.CurrentCamera
if not cam then return origGetRayCast(self, useMouse, spread, ...) end
local camCF = cam.CFrame
local entity = Workspace:FindFirstChild("Entity")
if not entity then return origGetRayCast(self, useMouse, spread, ...) end
local modeMB = CFG.magicBullet
local modeSA = CFG.silent and not CFG.magicBullet
if not modeMB and not modeSA then
return origGetRayCast(self, useMouse, spread, ...)
end
-- TARGET PILIH
local target = nil
if CFG.aimAll and spread then
-- shotgun pellet: rotasi
pelletNum = pelletNum + 1
local list = {}
for _, z in ipairs(entity:GetChildren()) do
local hum = z:FindFirstChildWhichIsA("Humanoid")
local head = z:FindFirstChild("Head")
if hum and hum.Health > 0 and head then
table.insert(list, {head = head, d = (head.Position - camCF.Position).Magnitude})
end
end
table.sort(list, function(a, b) return a.d < b.d end)
if #list > 0 then
local idx = ((pelletNum - 1) % math.min(8, #list)) + 1
target = list[idx].head
end
elseif modeMB then
target = getTargetMB(camCF.Position, camCF.LookVector)
else
target = getTargetSA(camCF.Position, camCF.LookVector)
end
if not target then
return origGetRayCast(self, useMouse, spread, ...)
end
pcall(function() cam.CFrame = CFrame.lookAt(camCF.Position, target.Position) end)
local result = origGetRayCast(self, useMouse, spread, ...)
pcall(function() cam.CFrame = camCF end)
-- kena zombie langsung
if result and result.Instance then
local hm = result.Instance:FindFirstAncestorWhichIsA("Model")
if hm and hm.Parent == entity then
return result
end
end
-- MAGIC PENETRATION
if modeMB then
local params = RaycastParams.new()
params.FilterType = Enum.RaycastFilterType.Include
params.FilterDescendantsInstances = {entity}
local dir = (target.Position - camCF.Position).Unit
local r2 = Workspace:Raycast(camCF.Position + dir * 0.3, dir * 10000, params)
if r2 and r2.Instance then
local m2 = r2.Instance:FindFirstAncestorWhichIsA("Model")
if m2 and m2.Parent == entity then
local vPos = (result and result.Position) or camCF.Position
if (r2.Position - vPos).Magnitude <= CFG.mbGap then
if result then
result.Instance = r2.Instance
result.Position = r2.Position
result.Normal = r2.Normal
result.Distance = r2.Distance
return result
else
return {Position=r2.Position, Normal=r2.Normal, Instance=r2.Instance, Distance=r2.Distance, Material=r2.Material}
end
end
end
end
end
-- SAFE FALLBACKS β nggak pernah return nil ke shotgun loop
if result then return result end
if spread then
return CFrame.lookAt(camCF.Position, target.Position)
end
return nil
end
print(">> [CORE] Aim system: OK")
end
scanQueued = true
break
end
task.wait(1)
end
if not modulesReady then print(">> [CORE] Modules TIDAK ketemu β rejoin & run lagi") end
end)
-- βββββββββββββββββββ CORE: GOD MODE βββββββββββββββββββ
local function applyGodMode()
if godHooked then return end
local cPlayer = CP and sg(CP, "cPlayer") or nil
if not cPlayer then return end
local sa = sg(cPlayer, "SetAttribute")
if type(sa) ~= "function" then return end
origSetAttr = sa
pcall(function() cPlayer.maxHp = 999999 end)
cPlayer.SetAttribute = function(self, key, value)
if CFG.godMode then
if key == "hp" then
value = sg(self, "maxHp") or 999999
elseif key == "maxHp" then
value = 999999
end
end
return origSetAttr(self, key, value)
end
local hu = sg(cPlayer, "Hurt")
if type(hu) == "function" then
origHurt = hu
cPlayer.Hurt = function(self, ...)
if CFG.godMode then return end
return origHurt(self, ...)
end
end
local netMsg = Workspace:FindFirstChild("Characters") and Workspace.Characters:FindFirstChild(LP.Name) and Workspace.Characters[LP.Name]:FindFirstChild("NetMessage")
if netMsg then
local setAttr = netMsg:FindFirstChild("SetAttribute")
if setAttr then
pcall(function()
local cconns = getconnections(setAttr.OnClientEvent)
for _, conn in ipairs(cconns) do
local fn = conn.Function
if type(fn) == "function" then
conn:Disable()
setAttr.OnClientEvent:Connect(function(...)
local args = {...}
local n = select("#", ...)
if args[1] == "hp" then return end
return fn(unpack(args, 1, n))
end)
end
end
end)
end
end
godHooked = true
print(">> [CORE] God mode: OK")
end
task.spawn(function()
for i = 1, 30 do
applyGodMode()
if godHooked then break end
task.wait(1)
end
end)
task.spawn(function()
while not unloadToken do
if CFG.godMode and CP then
local cPlayer = sg(CP, "cPlayer")
if cPlayer then
pcall(function()
if sg(cPlayer, "maxHp") ~= 999999 then cPlayer.maxHp = 999999 end
if sg(cPlayer, "hp") and sg(cPlayer, "hp") < 999999 then cPlayer.hp = 999999 end
end)
end
local char = getChar()
if char then
local hum = char:FindFirstChildWhichIsA("Humanoid")
if hum and hum.Health < hum.MaxHealth then
pcall(function() hum.Health = hum.MaxHealth end)
end
end
end
task.wait(0.5)
end
end)
-- βββββββββββββββββββ CORE: WEAPON SCAN βββββββββββββββββββ
local function hookWeapon(v)
local detail = sg(v, "detail")
local orig = sg(v, "RemoveBullet")
if type(orig) ~= "function" or type(detail) ~= "table" then return end
if ammoRegistry[v] then return end
ammoRegistry[v] = orig
v.RemoveBullet = function(self, n)
if CFG.infAmmo then
pcall(function() self.detail.ammo = 99999 end)
return true
end
return orig(self, n)
end
end
local function boostWeapon(v)
local data = sg(v, "data")
local detail = sg(v, "detail")
if CFG.bigDmg then
pcall(function()
data.atk = CFG.dmg
data.headshotMultiplier = CFG.hs
v.level = 60
detail.rate = 10
if CFG.infAmmo then detail.ammo = 99999 end
end)
end
if CFG.noRecoil then
pcall(function() data.recoilVal = 0 end)
pcall(function() data.vmRecoil = Vector3.zero end)
pcall(function() data.recoilReduce = 0 end)
local recoil = sg(data, "recoil")
if type(recoil) == "table" then
for _, key in ipairs({"AngleX_Min","AngleX_Max","AngleY_Min","AngleY_Max","AngleZ_Min","AngleZ_Max"}) do
pcall(function() recoil[key] = 0 end)
end
end
pcall(function() v.BSpread = 0 end)
end
if CFG.aimAll then
if not rawget(v, "__origWT") then
rawset(v, "__origWT", sg(data, "weaponType"))
end
pcall(function() data.weaponType = "Shotgun" end)
shotgunForced[v] = true
end
end
local function restoreShotgun()
for v, _ in pairs(shotgunForced) do
local orig = rawget(v, "__origWT")
local data = sg(v, "data")
if orig and type(data) == "table" then
pcall(function() data.weaponType = orig end)
end
end
shotgunForced = {}
end
local function hookFire(s)
if rawget(s, "__fireHooked") then return end
local origFire = sg(s, "Fire")
if type(origFire) ~= "function" then return end
rawset(s, "__fireHooked", true)
fireHooked[s] = origFire
s.Fire = function(self, event, a, b, ratio, ...)
if CFG.noSplit and event == "Atk" and type(ratio) == "number" then
ratio = 1
end
return origFire(self, event, a, b, ratio, ...)
end
end
local function restoreFire()
for s, orig in pairs(fireHooked) do
pcall(function() s.Fire = orig end)
end
fireHooked = {}
end
local function scanOnce()
for _, v in pairs(getgc(true)) do
if type(v) == "table" then
if not boostedSet[v] then
local ok, isWeapon = pcall(function()
local data = sg(v, "data")
local detail = sg(v, "detail")
return type(data) == "table" and type(detail) == "table"
and type(sg(detail, "bullet")) == "number"
and type(sg(data, "atk")) == "number"
end)
if ok and isWeapon then
boostedSet[v] = true
pcall(hookWeapon, v)
pcall(boostWeapon, v)
end
end
if GunFireAtk and sg(v, "Atk") == GunFireAtk then
gunSkills[v] = true
if CFG.noSplit then pcall(hookFire, v) end
end
end
end
end
task.spawn(function()
while not unloadToken do
if scanQueued then
scanQueued = false
pcall(scanOnce)
end
task.wait(8)
scanQueued = true
end
end)
-- βββββββββββββββββββ CORE: AUTO-FIRE βββββββββββββββββββ
local function setAutoFire(on)
CFG.autoFire = on
if on then
local found = false
for s in pairs(gunSkills) do
pcall(function() rawset(s, "isEnter", true) s:OnEnter() end)
found = true
end
print("[AUTO-FIRE] " .. (found and "ON" or "ON (tunggu skill...)"))
else
for s in pairs(gunSkills) do
pcall(function() rawset(s, "isEnter", false) end)
end
print("[AUTO-FIRE] OFF")
end
end
task.spawn(function()
while not unloadToken do
if CFG.autoFire and modulesReady then
for s in pairs(gunSkills) do
pcall(function() rawset(s, "isEnter", true) s:OnEnter() end)
end
end
task.wait(0.4)
end
end)
-- βββββββββββββββββββ CORE: FLY βββββββββββββββββββ
local function startFly()
local char = getChar()
local hrp = char and char:FindFirstChild("HumanoidRootPart")
if not hrp then print("[FLY] HRP tidak ketemu") CFG.fly = false return end
flying = true
for _, p in ipairs(char:GetDescendants()) do
if p:IsA("BasePart") then pcall(function() p.CanCollide = false end) end
end
local bv = Instance.new("BodyVelocity")
bv.MaxForce = Vector3.new(9e9, 9e9, 9e9)
bv.Velocity = Vector3.zero
bv.Name = "__fly"
bv.Parent = hrp
flyConn = RunService.Heartbeat:Connect(function()
if not flying then return end
local cam = Workspace.CurrentCamera
if not cam then return end
local move = Vector3.zero
if flyKeys[Enum.KeyCode.W] then move = move + cam.CFrame.LookVector end
if flyKeys[Enum.KeyCode.S] then move = move - cam.CFrame.LookVector end
if flyKeys[Enum.KeyCode.D] then move = move + cam.CFrame.RightVector end
if flyKeys[Enum.KeyCode.A] then move = move - cam.CFrame.RightVector end
if flyKeys[Enum.KeyCode.Space] then move = move + Vector3.new(0, 1, 0) end
if flyKeys[Enum.KeyCode.LeftControl] or flyKeys[Enum.KeyCode.C] then move = move - Vector3.new(0, 1, 0) end
local speed = UIS:IsKeyDown(Enum.KeyCode.LeftShift) and CFG.flyBoost or CFG.flySpeed
bv.Velocity = move.Magnitude > 0 and move.Unit * speed or Vector3.zero
end)
end
local function stopFly()
flying = false
if flyConn then flyConn:Disconnect() flyConn = nil end
local char = getChar()
if char then
local hrp = char:FindFirstChild("HumanoidRootPart")
if hrp then
local bv = hrp:FindFirstChild("__fly")
if bv then bv:Destroy() end
if not CFG.noclip then pcall(function() hrp.CanCollide = true end) end
end
end
end
-- βββββββββββββββββββ CORE: NOCLIP βββββββββββββββββββ
local function setNoclipParts(on)
local char = getChar()
if not char then return end
for _, p in ipairs(char:GetDescendants()) do
if p:IsA("BasePart") then pcall(function() p.CanCollide = not on end) end
end
end
local function startNoclip()
if noclipConn then return end
noclipConn = RunService.Stepped:Connect(function()
if CFG.noclip then setNoclipParts(true) end
end)
track(noclipConn)
end
local function stopNoclip()
if noclipConn then pcall(function() noclipConn:Disconnect() end) noclipConn = nil end
setNoclipParts(false)
local char = getChar()
if char and not CFG.fly then
local hrp = char:FindFirstChild("HumanoidRootPart")
if hrp then pcall(function() hrp.CanCollide = true end) end
end
end
local function setNoclipState(on)
CFG.noclip = on
if on then startNoclip() else stopNoclip() end
print("[NOCLIP] " .. (on and "ON" or "OFF"))
end
-- βββββββββββββββββββ CORE: ESP βββββββββββββββββββ
local function addESP(z)
if espCache[z] then return end
if not z:FindFirstChild("HumanoidRootPart") and not z:FindFirstChild("Head") then return end
local hl = Instance.new("Highlight")
hl.FillTransparency = 0.75
hl.OutlineTransparency = 0
hl.FillColor = Color3.fromRGB(255, 60, 60)
hl.OutlineColor = Color3.fromRGB(255, 0, 0)
hl.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
hl.Parent = z
espCache[z] = hl
end
local function removeESP(z)
if espCache[z] then pcall(function() espCache[z]:Destroy() end) espCache[z] = nil end
end
task.spawn(function()
while not unloadToken do
local entity = Workspace:FindFirstChild("Entity")
if entity then
for _, z in ipairs(entity:GetChildren()) do
if CFG.esp then addESP(z) else removeESP(z) end
end
end
for z, _ in pairs(espCache) do if not z.Parent then removeESP(z) end end
task.wait(2)
end
end)
-- βββββββββββββββββββ CORE: WALK SPEED βββββββββββββββββββ
task.spawn(function()
while not unloadToken do
local char = getChar()
if char then
local hum = char:FindFirstChildWhichIsA("Humanoid")
if hum then pcall(function() hum.WalkSpeed = CFG.walkSpeed end) end
end
task.wait(0.5)
end
end)
-- βββββββββββββββββββ CORE: UAV SPEED βββββββββββββββββββ
task.spawn(function()
uavFolder = Workspace:WaitForChild("UAV", 15)
local uavPatched = {}
while not unloadToken do
if CFG.uavSpeed and uavFolder then
for _, v in pairs(getgc(true)) do
if type(v) == "table" and not uavPatched[v] then
local obj = sg(v, "obj")
local speed = sg(v, "speed")
if typeof(obj) == "Instance" and obj:IsA("Model") and type(speed) == "number" then
local cur = obj.Parent
local inUAV = false
while cur do
if cur == uavFolder then inUAV = true break end
cur = cur.Parent
end
if inUAV then
uavPatched[v] = true
pcall(function() v.speed = 500 end)
local cfg = sg(v, "config")
if type(cfg) == "table" then pcall(function() cfg.range = 50 end) end
end
end
end
end
end
task.wait(2)
end
end)
print(">> [CORE] UAV speed: OK")
-- βββββββββββββββββββ AXENIELD HUB GUI βββββββββββββββββββ
local guiParent = (gethui and pcall(gethui) and gethui()) or game:GetService("CoreGui")
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "AxenieldHub"
screenGui.ResetOnSpawn = false
screenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
screenGui.Parent = guiParent
local COLORS = {
bg = Color3.fromRGB(13, 15, 20),
panel = Color3.fromRGB(20, 23, 30),
panel2 = Color3.fromRGB(26, 30, 39),
btn = Color3.fromRGB(31, 36, 46),
active = Color3.fromRGB(0, 190, 125),
accent = Color3.fromRGB(0, 255, 165),
text = Color3.fromRGB(235, 238, 242),
dim = Color3.fromRGB(145, 153, 165),
danger = Color3.fromRGB(205, 70, 75),
line = Color3.fromRGB(42, 48, 60),
}
local main = Instance.new("Frame")
main.Name = "Main"
main.AnchorPoint = Vector2.new(0.5, 0.5)
main.Position = UDim2.fromScale(0.5, 0.5)
main.Size = UDim2.new(0, 620, 0, 455)
main.BackgroundColor3 = COLORS.bg
main.BorderSizePixel = 0
main.Active = true
main.Parent = screenGui
local mainCorner = Instance.new("UICorner")
mainCorner.CornerRadius = UDim.new(0, 14)
mainCorner.Parent = main
local mainStroke = Instance.new("UIStroke")
mainStroke.Color = COLORS.line
mainStroke.Thickness = 1
mainStroke.Transparency = 0.15
mainStroke.Parent = main
local scale = Instance.new("UIScale")
scale.Parent = main
local function updateScale()
local cam = Workspace.CurrentCamera
if not cam then return end
local vp = cam.ViewportSize
local factor = math.min((vp.X - 18) / 620, (vp.Y - 18) / 455, 1)
scale.Scale = math.clamp(factor, 0.55, 1)
end
updateScale()
if Workspace.CurrentCamera then
track(Workspace.CurrentCamera:GetPropertyChangedSignal("ViewportSize"):Connect(updateScale))
end
-- custom drag: mouse + touch
local dragging, dragStart, startPos
local function beginDrag(input)
if input.UserInputType ~= Enum.UserInputType.MouseButton1 and input.UserInputType ~= Enum.UserInputType.Touch then return end
dragging = true
dragStart = input.Position
startPos = main.Position
end
local function updateDrag(input)
if not dragging then return end
if input.UserInputType ~= Enum.UserInputType.MouseMovement and input.UserInputType ~= Enum.UserInputType.Touch then return end
local delta = input.Position - dragStart
main.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
local function endDrag(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = false end
end
local titleBar = Instance.new("Frame")
titleBar.Size = UDim2.new(1, 0, 0, 48)
titleBar.BackgroundColor3 = COLORS.panel
titleBar.BorderSizePixel = 0
titleBar.Active = true
titleBar.Parent = main
local titleCorner = Instance.new("UICorner")
titleCorner.CornerRadius = UDim.new(0, 14)
titleCorner.Parent = titleBar
titleBar.InputBegan:Connect(beginDrag)
titleBar.InputChanged:Connect(updateDrag)
track(UIS.InputChanged:Connect(updateDrag))
track(UIS.InputEnded:Connect(endDrag))
local title = Instance.new("TextLabel")
title.BackgroundTransparency = 1
title.Position = UDim2.new(0, 16, 0, 4)
title.Size = UDim2.new(1, -155, 0, 24)
title.Text = "AXENIELD HUB"
title.TextColor3 = COLORS.accent
title.Font = Enum.Font.GothamBold
title.TextSize = 17
title.TextXAlignment = Enum.TextXAlignment.Left
title.Parent = titleBar
local sub = Instance.new("TextLabel")
sub.BackgroundTransparency = 1
sub.Position = UDim2.new(0, 17, 0, 27)
sub.Size = UDim2.new(1, -155, 0, 16)
sub.Text = "ZOMBIE FARM β’ UNIVERSAL GUI"
sub.TextColor3 = COLORS.dim
sub.Font = Enum.Font.Gotham
sub.TextSize = 9
sub.TextXAlignment = Enum.TextXAlignment.Left
sub.Parent = titleBar
local minBtn = Instance.new("TextButton")
minBtn.Size = UDim2.new(0, 30, 0, 28)
minBtn.Position = UDim2.new(1, -76, 0, 10)
minBtn.BackgroundColor3 = COLORS.btn
minBtn.Text = "β"
minBtn.TextColor3 = COLORS.text
minBtn.Font = Enum.Font.GothamBold
minBtn.TextSize = 14
minBtn.BorderSizePixel = 0
minBtn.Parent = titleBar
local minCorner = Instance.new("UICorner")
minCorner.CornerRadius = UDim.new(0, 7)
minCorner.Parent = minBtn
local closeBtn = Instance.new("TextButton")
closeBtn.Size = UDim2.new(0, 30, 0, 28)
closeBtn.Position = UDim2.new(1, -40, 0, 10)
closeBtn.BackgroundColor3 = COLORS.danger
closeBtn.Text = "Γ"
closeBtn.TextColor3 = Color3.new(1,1,1)
closeBtn.Font = Enum.Font.GothamBold
closeBtn.TextSize = 18
closeBtn.BorderSizePixel = 0
closeBtn.Parent = titleBar
local closeCorner = Instance.new("UICorner")
closeCorner.CornerRadius = UDim.new(0, 7)
closeCorner.Parent = closeBtn
local sidebar = Instance.new("Frame")
sidebar.Size = UDim2.new(0, 145, 1, -60)
sidebar.Position = UDim2.new(0, 8, 0, 54)
sidebar.BackgroundColor3 = COLORS.panel
sidebar.BorderSizePixel = 0
sidebar.Parent = main
local sideCorner = Instance.new("UICorner")
sideCorner.CornerRadius = UDim.new(0, 10)
sideCorner.Parent = sidebar
local content = Instance.new("Frame")
content.Size = UDim2.new(1, -161, 1, -60)
content.Position = UDim2.new(0, 153, 0, 54)
content.BackgroundTransparency = 1
content.Parent = main
local pages = {}
local navBtns = {}
local function mkNav(name, label, order)
local b = Instance.new("TextButton")
b.Size = UDim2.new(1, -12, 0, 38)
b.Position = UDim2.new(0, 6, 0, 8 + (order - 1) * 44)
b.BackgroundColor3 = COLORS.btn
b.Text = label
b.TextColor3 = COLORS.text
b.Font = Enum.Font.GothamSemibold
b.TextSize = 12
b.BorderSizePixel = 0
b.AutoButtonColor = false
b.Parent = sidebar
local c = Instance.new("UICorner")
c.CornerRadius = UDim.new(0, 8)
c.Parent = b
navBtns[name] = b
return b
end
local function newPage(name)
local f = Instance.new("ScrollingFrame")
f.Name = name
f.Size = UDim2.fromScale(1, 1)
f.BackgroundTransparency = 1
f.BorderSizePixel = 0
f.ScrollBarThickness = 3
f.ScrollBarImageColor3 = COLORS.accent
f.CanvasSize = UDim2.new(0,0,0,0)
f.AutomaticCanvasSize = Enum.AutomaticSize.Y
f.ScrollingDirection = Enum.ScrollingDirection.Y
f.Visible = false
f.Parent = content
local pad = Instance.new("UIPadding")
pad.PaddingLeft = UDim.new(0, 8)
pad.PaddingRight = UDim.new(0, 8)
pad.PaddingTop = UDim.new(0, 4)
pad.PaddingBottom = UDim.new(0, 8)
pad.Parent = f
pages[name] = f
return f
end
local function showPage(name)
for n, f in pairs(pages) do f.Visible = n == name end
for n, b in pairs(navBtns) do b.BackgroundColor3 = n == name and COLORS.active or COLORS.btn end
end
local function mkToggle(parent, labelText, order, default, cb)
local row = Instance.new("Frame")
row.Size = UDim2.new(1, -4, 0, 42)
row.BackgroundColor3 = COLORS.panel
row.BorderSizePixel = 0
row.LayoutOrder = order
row.Parent = parent
local c = Instance.new("UICorner") c.CornerRadius = UDim.new(0, 8) c.Parent = row
local lbl = Instance.new("TextLabel")
lbl.BackgroundTransparency = 1
lbl.Position = UDim2.new(0, 12, 0, 0)
lbl.Size = UDim2.new(1, -82, 1, 0)
lbl.Text = labelText
lbl.TextColor3 = COLORS.text
lbl.Font = Enum.Font.Gotham
lbl.TextSize = 12
lbl.TextXAlignment = Enum.TextXAlignment.Left
lbl.Parent = row
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(0, 58, 0, 27)
btn.Position = UDim2.new(1, -68, 0.5, -13.5)
btn.BackgroundColor3 = default and COLORS.active or COLORS.btn
btn.Text = default and "ON" or "OFF"
btn.TextColor3 = Color3.new(1,1,1)
btn.Font = Enum.Font.GothamBold
btn.TextSize = 11
btn.BorderSizePixel = 0
btn.Parent = row
local bc = Instance.new("UICorner") bc.CornerRadius = UDim.new(0, 14) bc.Parent = btn
btn.Activated:Connect(function()
default = not default
btn.BackgroundColor3 = default and COLORS.active or COLORS.btn
btn.Text = default and "ON" or "OFF"
cb(default)
saveCFG()
end)
end
local function mkSlider(parent, labelText, order, min, max, default, cb)
local row = Instance.new("Frame")
row.Size = UDim2.new(1, -4, 0, 58)
row.BackgroundColor3 = COLORS.panel
row.BorderSizePixel = 0
row.LayoutOrder = order
row.Parent = parent
local c = Instance.new("UICorner") c.CornerRadius = UDim.new(0, 8) c.Parent = row
local lbl = Instance.new("TextLabel")
lbl.BackgroundTransparency = 1
lbl.Position = UDim2.new(0, 12, 0, 5)
lbl.Size = UDim2.new(1, -24, 0, 18)
lbl.Text = labelText .. ": " .. tostring(default)
lbl.TextColor3 = COLORS.text
lbl.Font = Enum.Font.Gotham
lbl.TextSize = 12
lbl.TextXAlignment = Enum.TextXAlignment.Left
lbl.Parent = row
local bar = Instance.new("Frame")
bar.Size = UDim2.new(1, -24, 0, 7)
bar.Position = UDim2.new(0, 12, 0, 37)
bar.BackgroundColor3 = COLORS.btn
bar.BorderSizePixel = 0
bar.Active = true
bar.Parent = row
local bc = Instance.new("UICorner") bc.CornerRadius = UDim.new(0, 4) bc.Parent = bar
local knob = Instance.new("TextButton")
knob.Size = UDim2.new(0, 18, 0, 18)
knob.AnchorPoint = Vector2.new(0.5, 0.5)
knob.BackgroundColor3 = COLORS.accent
knob.Text = ""
knob.BorderSizePixel = 0
knob.Parent = bar
local kc = Instance.new("UICorner") kc.CornerRadius = UDim.new(1,0) kc.Parent = knob
local value = default
local draggingSlider = false
local function setFromX(x)
local rel = math.clamp((x - bar.AbsolutePosition.X) / math.max(bar.AbsoluteSize.X, 1), 0, 1)
value = math.floor(min + rel * (max - min) + 0.5)
knob.Position = UDim2.new(rel, 0, 0.5, 0)
lbl.Text = labelText .. ": " .. tostring(value)
cb(value)
end
knob.Position = UDim2.new(math.clamp((default-min)/(max-min),0,1), 0, 0.5, 0)
local function inputDown(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
draggingSlider = true
setFromX(input.Position.X)
end
end
bar.InputBegan:Connect(inputDown)
knob.InputBegan:Connect(inputDown)
track(UIS.InputChanged:Connect(function(input)
if draggingSlider and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
setFromX(input.Position.X)
end
end))
track(UIS.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
draggingSlider = false
saveCFG()
end
end))
end
local function mkButton(parent, text, order, cb, danger)
local b = Instance.new("TextButton")
b.Size = UDim2.new(1, -4, 0, 40)
b.BackgroundColor3 = danger and COLORS.danger or COLORS.btn
b.Text = text
b.TextColor3 = Color3.new(1,1,1)
b.Font = Enum.Font.GothamBold
b.TextSize = 12
b.BorderSizePixel = 0
b.LayoutOrder = order
b.Parent = parent
local c = Instance.new("UICorner") c.CornerRadius = UDim.new(0,8) c.Parent = b
b.Activated:Connect(cb)
return b
end
local function preparePage(page)
local layout = Instance.new("UIListLayout")
layout.Padding = UDim.new(0, 7)
layout.SortOrder = Enum.SortOrder.LayoutOrder
layout.Parent = page
end
-- PAGES: same controls/config, new GUI only
local pCombat = newPage("combat") preparePage(pCombat)
mkToggle(pCombat, "Silent Aim (K)", 1, CFG.silent, function(v) CFG.silent = v end)
mkSlider(pCombat, "FOV", 2, 5, 180, CFG.fov, function(v) CFG.fov = v end)
mkSlider(pCombat, "Max Distance", 3, 50, 800, CFG.dist, function(v) CFG.dist = v end)
mkToggle(pCombat, "Aim Head (OFF = Torso)", 4, CFG.aimHead, function(v) CFG.aimHead = v end)
mkToggle(pCombat, "ESP Zombie (P)", 5, CFG.esp, function(v) CFG.esp = v end)
mkToggle(pCombat, "360Β° Aim", 6, CFG.aim360, function(v) CFG.aim360 = v end)
local pDmg = newPage("dmg") preparePage(pDmg)
mkToggle(pDmg, "Big Damage", 1, CFG.bigDmg, function(v) CFG.bigDmg = v end)
mkSlider(pDmg, "Damage", 2, 100, 999999, CFG.dmg, function(v) CFG.dmg = v end)
mkSlider(pDmg, "Headshot x", 3, 2, 99, CFG.hs, function(v) CFG.hs = v end)
mkToggle(pDmg, "Unlimited Ammo", 4, CFG.infAmmo, function(v) CFG.infAmmo = v end)
mkToggle(pDmg, "No Recoil / Spread", 5, CFG.noRecoil, function(v) CFG.noRecoil = v end)
local pBrutal = newPage("brutal") preparePage(pBrutal)
mkToggle(pBrutal, "Magic Bullet", 1, CFG.magicBullet, function(v) CFG.magicBullet = v end)
mkSlider(pBrutal, "MB Gap", 2, 50, 2000, CFG.mbGap, function(v) CFG.mbGap = v end)
mkSlider(pBrutal, "MB Range", 3, 250, 3000, CFG.mbRange, function(v) CFG.mbRange = v end)
mkToggle(pBrutal, "AIM ALL (8 zombie / shot)", 4, CFG.aimAll, function(v) CFG.aimAll = v if not v then restoreShotgun() end end)
mkToggle(pBrutal, "No Split DMG", 5, CFG.noSplit, function(v) CFG.noSplit = v end)
mkToggle(pBrutal, "Hitbox Expander", 6, CFG.expander, function(v) CFG.expander = v if not v then restoreExpander() end end)
mkSlider(pBrutal, "Expand Size", 7, 2, 10, CFG.expandSize, function(v) CFG.expandSize = v end)
mkToggle(pBrutal, "God Mode (G)", 8, CFG.godMode, function(v) CFG.godMode = v end)
local pFarm = newPage("farm") preparePage(pFarm)
mkToggle(pFarm, "Auto-Fire (9)", 1, CFG.autoFire, function(v) setAutoFire(v) end)
mkToggle(pFarm, "UAV Speed", 2, CFG.uavSpeed, function(v) CFG.uavSpeed = v end)
mkToggle(pFarm, "FPS Booster", 3, CFG.fpsBoost, function(v) CFG.fpsBoost = v if v then applyFPSBoost() end end)
local killLbl = Instance.new("TextLabel")
killLbl.Size = UDim2.new(1,-4,0,34)
killLbl.BackgroundColor3 = COLORS.panel
killLbl.Text = "KILLS β’ 0"
killLbl.TextColor3 = COLORS.accent
killLbl.Font = Enum.Font.GothamBold
killLbl.TextSize = 14
killLbl.LayoutOrder = 4
killLbl.Parent = pFarm
local kc = Instance.new("UICorner") kc.CornerRadius = UDim.new(0,8) kc.Parent = killLbl
local pMove = newPage("move") preparePage(pMove)
mkToggle(pMove, "Fly (F)", 1, CFG.fly, function(v) CFG.fly = v if v then startFly() else stopFly() end end)
mkSlider(pMove, "Fly Speed", 2, 20, 200, CFG.flySpeed, function(v) CFG.flySpeed = v end)
mkSlider(pMove, "Boost (Shift)", 3, 50, 500, CFG.flyBoost, function(v) CFG.flyBoost = v end)
mkToggle(pMove, "Noclip (N)", 4, CFG.noclip, function(v) setNoclipState(v) end)
mkSlider(pMove, "Walk Speed", 5, 16, 200, CFG.walkSpeed, function(v) CFG.walkSpeed = v end)
mkToggle(pMove, "Infinite Jump", 6, CFG.infJump, function(v) CFG.infJump = v end)
local pMisc = newPage("misc") preparePage(pMisc)
local saveBtn = mkButton(pMisc, "SAVE CONFIG", 1, function()
local ok = saveCFG()
saveBtn.Text = ok and "SAVED β" or "FAILED β"
task.delay(1.2, function() if saveBtn.Parent then saveBtn.Text = "SAVE CONFIG" end end)
end)
local unloadBtn = mkButton(pMisc, "UNLOAD AXENIELD HUB", 2, function() unload() end, true)
local info = Instance.new("TextLabel")
info.Size = UDim2.new(1,-4,0,120)
info.BackgroundColor3 = COLORS.panel
info.Text = "HOTKEYS\nK Silent Aim β’ 9 Auto-Fire β’ P ESP\nF Fly β’ N Noclip β’ G God Mode\n+ / - Walk Speed β’ RightShift Hide / Show\n\nAXENIELD HUB β’ PC + MOBILE"
info.TextColor3 = COLORS.dim
info.Font = Enum.Font.Gotham
info.TextSize = 11
info.TextXAlignment = Enum.TextXAlignment.Left
info.TextYAlignment = Enum.TextYAlignment.Top
info.LayoutOrder = 3
info.Parent = pMisc
local ip = Instance.new("UIPadding") ip.PaddingLeft=UDim.new(0,12) ip.PaddingTop=UDim.new(0,10) ip.Parent=info
local bCombat = mkNav("combat", "COMBAT", 1)
local bDmg = mkNav("dmg", "DAMAGE", 2)
local bBrutal = mkNav("brutal", "BRUTAL", 3)
local bFarm = mkNav("farm", "FARM", 4)
local bMove = mkNav("move", "MOVE", 5)
local bMisc = mkNav("misc", "MISC", 6)
for name, b in pairs(navBtns) do
b.Activated:Connect(function() showPage(name) end)
end
showPage("combat")
local bodyHidden = false
local function setBodyHidden(hide)
bodyHidden = hide
sidebar.Visible = not hide
content.Visible = not hide
main.Size = hide and UDim2.new(0, 620, 0, 48) or UDim2.new(0, 620, 0, 455)
if not hide then updateScale() end
end
minBtn.Activated:Connect(function() setBodyHidden(not bodyHidden) end)
-- floating AX button for mobile / hidden GUI
local reopen = Instance.new("TextButton")
reopen.Name = "Reopen"
reopen.Size = UDim2.new(0, 52, 0, 52)
reopen.Position = UDim2.new(1, -70, 0.5, -26)
reopen.BackgroundColor3 = COLORS.panel2
reopen.Text = "AX"
reopen.TextColor3 = COLORS.accent
reopen.Font = Enum.Font.GothamBlack
reopen.TextSize = 16
reopen.BorderSizePixel = 0
reopen.Visible = false
reopen.Active = true
reopen.Parent = screenGui
local rc = Instance.new("UICorner") rc.CornerRadius = UDim.new(1,0) rc.Parent = reopen
local rs = Instance.new("UIStroke") rs.Color = COLORS.accent rs.Thickness = 1.5 rs.Parent = reopen
reopen.Activated:Connect(function()
main.Visible = true
bodyHidden = false
setBodyHidden(false)
reopen.Visible = false
end)
closeBtn.Activated:Connect(function()
main.Visible = false
reopen.Visible = true
end)
-- Replace old RightShift behavior with hide/show while keeping same hotkey.
local oldHotkey = nil
track(UIS.InputBegan:Connect(function(input, gpe)
if gpe then return end
if input.KeyCode == Enum.KeyCode.RightShift then
if main.Visible then
main.Visible = false
reopen.Visible = true
else
main.Visible = true
reopen.Visible = false
end
end
end))
-- make sure the GUI remains inside the screen after viewport changes
track(UIS.TouchTap:Connect(function() updateScale() end))
-- βββββββββββββββββββ UNLOAD βββββββββββββββββββ
function unload()
unloadToken = true
setAutoFire(false)
stopFly()
stopNoclip()
for z, _ in pairs(espCache) do removeESP(z) end
restoreExpander()
restoreShotgun()
restoreFire()
if godHooked and CP then
local cPlayer = sg(CP, "cPlayer")
if cPlayer then
if origSetAttr then pcall(function() cPlayer.SetAttribute = origSetAttr end) end
if origHurt then pcall(function() cPlayer.Hurt = origHurt end) end
end
end
if GameMgr and origGetRayCast then
pcall(function() GameMgr.GetRayCast = origGetRayCast end)
end
for t, orig in pairs(ammoRegistry) do
pcall(function() t.RemoveBullet = orig end)
end
for _, c in ipairs(conns) do pcall(function() c:Disconnect() end) end
screenGui:Destroy()
print("========== [UNLOADED] ==========")
end
-- βββββββββββββββββββ HOTKEYS βββββββββββββββββββ
track(UIS.InputBegan:Connect(function(input, gpe)
if gpe then return end
if input.KeyCode == Enum.KeyCode.K then
CFG.silent = not CFG.silent
print("[SILENT] " .. (CFG.silent and "ON" or "OFF"))
saveCFG()
elseif input.KeyCode == Enum.KeyCode.Nine then
setAutoFire(not CFG.autoFire)
saveCFG()
elseif input.KeyCode == Enum.KeyCode.F then
CFG.fly = not CFG.fly
if CFG.fly then startFly() else stopFly() end
print("[FLY] " .. (CFG.fly and "ON" or "OFF"))
saveCFG()
elseif input.KeyCode == Enum.KeyCode.N then
setNoclipState(not CFG.noclip)
saveCFG()
elseif input.KeyCode == Enum.KeyCode.P then
CFG.esp = not CFG.esp
print("[ESP] " .. (CFG.esp and "ON" or "OFF"))
saveCFG()
elseif input.KeyCode == Enum.KeyCode.G then
CFG.godMode = not CFG.godMode
print("[GOD] " .. (CFG.godMode and "ON" or "OFF"))
saveCFG()
elseif input.KeyCode == Enum.KeyCode.Equals then
CFG.walkSpeed = math.min(200, CFG.walkSpeed + 10)
print("[WALK] " .. CFG.walkSpeed)
saveCFG()
elseif input.KeyCode == Enum.KeyCode.Minus then
CFG.walkSpeed = math.max(16, CFG.walkSpeed - 10)
print("[WALK] " .. CFG.walkSpeed)
saveCFG()
end
flyKeys[input.KeyCode] = true
end))
track(UIS.InputEnded:Connect(function(input)
flyKeys[input.KeyCode] = nil
end))
track(UIS.InputBegan:Connect(function(input, gpe)
if gpe then return end
if CFG.infJump and input.KeyCode == Enum.KeyCode.Space then
local char = getChar()
local hum = char and char:FindFirstChildWhichIsA("Humanoid")
if hum then pcall(function() hum:ChangeState(Enum.HumanoidStateType.Jumping) end) end
end
end))
-- βββββββββββββββββββ KILL TRACKER βββββββββββββββββββ
local entity = Workspace:FindFirstChild("Entity")
local hookedZ = {}
local function hookZombie(z)
if hookedZ[z] then return end
hookedZ[z] = true
local hum = z:FindFirstChildWhichIsA("Humanoid")
if not hum then return end
hum.Died:Connect(function()
kills = kills + 1
killLbl.Text = "KILLS β’ " .. kills
print("[KILL #" .. kills .. "] " .. z.Name)
end)
end
if entity then
for _, z in ipairs(entity:GetChildren()) do hookZombie(z) end
entity.ChildAdded:Connect(function(z) task.wait(0.5) hookZombie(z) end)
end
local char0 = getChar()
if char0 then
char0.ChildAdded:Connect(function() scanQueued = true end)
end
LP.CharacterAdded:Connect(function(char)
if flying then stopFly() end
if CFG.noclip then setNoclipState(false) end
scanQueued = true
char.ChildAdded:Connect(function() scanQueued = true end)
end)
scanQueued = true
if CFG.fly then
task.delay(1, function() if not flying then startFly() end end)
end
print("========== [READY] ==========")
print("v3.1: nembus jarak jauh (bidik tembok, target searah), no crash shotgun, GOD MODE")Review the source before using it. Executions count successful copies, capped at 10 per user and network per script in 24 hours.
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