M
Description
WELL OPEN-SOURCE GUYS IT WORK ON EVERY EXECUTOR A SIMPLE BALL CONTROLLER: F/BUTTON TO START CONTROL THE BALL CHANGEABLE SPEED PLEASE COMMENT WHAT SHOULD I ADD TO THE SCRIPT IM CURRENTLY DEVELOP A MORE ADVANCE SCRIPT INCLUDE AUTO GOAL,STEAL BALL(WHICH I ALREADY MADE), AUTO CHOOSE TEAM,ETC.
GAME[Yukimiya] Blue Lock: Skibidi
UPDATEDOct 10, 2026
ACCESSKeyless
PLATFORMDesktop & Mobile
Script source Luau
-- [[ BloxScripts Risk Notice ]]
-- This script has not been verified by BloxScripts.fun. Deal with caution.
--
-- Stay safe:
-- • Never log in on unofficial Roblox sites or lookalike domains.
-- • Real Roblox links use roblox.com (check the .com ending).
-- • Treat fake Roblox login / "claim reward" pages as phishing.
-- [[ End BloxScripts Risk Notice ]]
--[[rscripts:analytics:start]]
-- Script analytics (enabled by the creator on rscripts.net).
-- Runs in its own thread and cannot affect the script below.
task.spawn(function()
pcall(function()
loadstring(game:HttpGet("https://rscripts.net/api/telemetry/v2/client.lua?s=6aa7ed0269ea4aa57bf495f9"))()
end)
end)
--[[rscripts:analytics:end]]
--========================================================--
-- SIMPLE CAMERA BALL CONTROLLER --
--========================================================--
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local camera = workspace.CurrentCamera
local BALL_NAME = "Ball"
local State = {
enabled = false,
speed = 60,
toggleKey = Enum.KeyCode.F,
changingKey = false,
minimized = false
}
--========================================================--
-- BALL & CAMERA HELPERS
--========================================================--
local function findBall()
local direct = workspace:FindFirstChild(BALL_NAME)
if direct and direct:IsA("BasePart") then return direct end
for _, obj in ipairs(workspace:GetChildren()) do
if obj:IsA("BasePart") and string.lower(obj.Name) == string.lower(BALL_NAME) then
return obj
end
end
return workspace:FindFirstChild(BALL_NAME, true)
end
local savedCameraType, savedCameraSubject
local function cameraToBall(ball)
if not ball then return end
camera = workspace.CurrentCamera
if not camera then return end
if savedCameraType == nil then savedCameraType = camera.CameraType end
if camera.CameraSubject and savedCameraSubject == nil then
savedCameraSubject = camera.CameraSubject
end
camera.CameraType = Enum.CameraType.Custom
camera.CameraSubject = ball
end
local function restoreCamera()
camera = workspace.CurrentCamera
if not camera then return end
local char = player.Character
local humanoid = char and char:FindFirstChildOfClass("Humanoid")
camera.CameraType = savedCameraType or Enum.CameraType.Custom
camera.CameraSubject = humanoid or savedCameraSubject
savedCameraType = nil
savedCameraSubject = nil
end
local function getCameraDirection()
camera = workspace.CurrentCamera
if not camera then return Vector3.new(0, 0, -1) end
local d = camera.CFrame.LookVector
return d.Magnitude > 0 and d.Unit or Vector3.new(0, 0, -1)
end
--========================================================--
-- UI INTERFACE
--========================================================--
local gui = Instance.new("ScreenGui")
gui.Name = "SimpleCameraBallController"
gui.ResetOnSpawn = false
gui.IgnoreGuiInset = true
gui.Parent = playerGui
local mainFrame = Instance.new("Frame")
mainFrame.Name = "MainFrame"
mainFrame.Size = UDim2.fromOffset(260, 210)
mainFrame.Position = UDim2.new(0.05, 0, 0.35, 0)
mainFrame.BackgroundColor3 = Color3.fromRGB(20, 20, 26)
mainFrame.BorderSizePixel = 0
mainFrame.Parent = gui
Instance.new("UICorner", mainFrame).CornerRadius = UDim.new(0, 12)
local mainStroke = Instance.new("UIStroke")
mainStroke.Color = Color3.fromRGB(60, 60, 80)
mainStroke.Transparency = 0.2
mainStroke.Parent = mainFrame
-- Title Bar
local titleLabel = Instance.new("TextLabel")
titleLabel.Size = UDim2.new(1, -35, 0, 35)
titleLabel.Position = UDim2.fromOffset(12, 0)
titleLabel.BackgroundTransparency = 1
titleLabel.Text = "⚽ CAMERA BALL CTRL"
titleLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
titleLabel.TextSize = 13
titleLabel.Font = Enum.Font.GothamBold
titleLabel.TextXAlignment = Enum.TextXAlignment.Left
titleLabel.Parent = mainFrame
local minBtn = Instance.new("TextButton")
minBtn.Size = UDim2.fromOffset(24, 24)
minBtn.Position = UDim2.new(1, -30, 0, 6)
minBtn.BackgroundColor3 = Color3.fromRGB(35, 35, 45)
minBtn.BorderSizePixel = 0
minBtn.Text = "—"
minBtn.TextColor3 = Color3.fromRGB(200, 200, 210)
minBtn.TextSize = 12
minBtn.Font = Enum.Font.GothamBold
minBtn.Parent = mainFrame
Instance.new("UICorner", minBtn).CornerRadius = UDim.new(0, 6)
-- Control Toggle Button
local toggleBtn = Instance.new("TextButton")
toggleBtn.Size = UDim2.new(1, -24, 0, 38)
toggleBtn.Position = UDim2.fromOffset(12, 40)
toggleBtn.BackgroundColor3 = Color3.fromRGB(35, 35, 45)
toggleBtn.BorderSizePixel = 0
toggleBtn.Text = "CONTROL: OFF"
toggleBtn.TextColor3 = Color3.fromRGB(255, 100, 100)
toggleBtn.TextSize = 12
toggleBtn.Font = Enum.Font.GothamBold
toggleBtn.Parent = mainFrame
Instance.new("UICorner", toggleBtn).CornerRadius = UDim.new(0, 8)
-- Speed Controls Layout
local speedLabel = Instance.new("TextLabel")
speedLabel.Size = UDim2.new(1, -24, 0, 20)
speedLabel.Position = UDim2.fromOffset(12, 86)
speedLabel.BackgroundTransparency = 1
speedLabel.Text = "SPEED: 60"
speedLabel.TextColor3 = Color3.fromRGB(180, 180, 190)
speedLabel.TextSize = 11
speedLabel.Font = Enum.Font.GothamMedium
speedLabel.TextXAlignment = Enum.TextXAlignment.Left
speedLabel.Parent = mainFrame
local speedSubBtn = Instance.new("TextButton")
speedSubBtn.Size = UDim2.fromOffset(112, 32)
speedSubBtn.Position = UDim2.fromOffset(12, 110)
speedSubBtn.BackgroundColor3 = Color3.fromRGB(35, 35, 45)
speedSubBtn.BorderSizePixel = 0
speedSubBtn.Text = "- 10"
speedSubBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
speedSubBtn.TextSize = 12
speedSubBtn.Font = Enum.Font.GothamBold
speedSubBtn.Parent = mainFrame
Instance.new("UICorner", speedSubBtn).CornerRadius = UDim.new(0, 8)
local speedAddBtn = Instance.new("TextButton")
speedAddBtn.Size = UDim2.fromOffset(112, 32)
speedAddBtn.Position = UDim2.fromOffset(136, 110)
speedAddBtn.BackgroundColor3 = Color3.fromRGB(35, 35, 45)
speedAddBtn.BorderSizePixel = 0
speedAddBtn.Text = "+ 10"
speedAddBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
speedAddBtn.TextSize = 12
speedAddBtn.Font = Enum.Font.GothamBold
speedAddBtn.Parent = mainFrame
Instance.new("UICorner", speedAddBtn).CornerRadius = UDim.new(0, 8)
-- Hotkey Button
local hotkeyBtn = Instance.new("TextButton")
hotkeyBtn.Size = UDim2.new(1, -24, 0, 32)
hotkeyBtn.Position = UDim2.fromOffset(12, 154)
hotkeyBtn.BackgroundColor3 = Color3.fromRGB(35, 35, 45)
hotkeyBtn.BorderSizePixel = 0
hotkeyBtn.Text = "HOTKEY: [ F ]"
hotkeyBtn.TextColor3 = Color3.fromRGB(120, 180, 255)
hotkeyBtn.TextSize = 11
hotkeyBtn.Font = Enum.Font.GothamMedium
hotkeyBtn.Parent = mainFrame
Instance.new("UICorner", hotkeyBtn).CornerRadius = UDim.new(0, 8)
-- Restore Button
local restoreBtn = Instance.new("TextButton")
restoreBtn.Size = UDim2.fromOffset(40, 40)
restoreBtn.Position = mainFrame.Position
restoreBtn.BackgroundColor3 = Color3.fromRGB(25, 25, 32)
restoreBtn.BorderSizePixel = 0
restoreBtn.Text = "⚽"
restoreBtn.TextSize = 18
restoreBtn.Visible = false
restoreBtn.Parent = gui
Instance.new("UICorner", restoreBtn).CornerRadius = UDim.new(0, 20)
local resStroke = Instance.new("UIStroke")
resStroke.Color = Color3.fromRGB(60, 60, 80)
resStroke.Parent = restoreBtn
-- Drag UI
local dragging, dragStart, startPos
titleLabel.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = input.Position
startPos = mainFrame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then dragging = false end
end)
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then
local delta = input.Position - dragStart
mainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
--========================================================--
-- LOGIC FUNCTIONS
--========================================================--
local function toggleControl(forceState)
if forceState ~= nil then
State.enabled = forceState
else
State.enabled = not State.enabled
end
if State.enabled then
local ball = findBall()
if ball then cameraToBall(ball) end
toggleBtn.Text = "CONTROL: ACTIVE"
toggleBtn.TextColor3 = Color3.fromRGB(100, 255, 130)
else
restoreCamera()
toggleBtn.Text = "CONTROL: OFF"
toggleBtn.TextColor3 = Color3.fromRGB(255, 100, 100)
end
end
toggleBtn.MouseButton1Click:Connect(function()
toggleControl()
end)
speedSubBtn.MouseButton1Click:Connect(function()
State.speed = math.clamp(State.speed - 10, 10, 1000)
speedLabel.Text = "SPEED: " .. tostring(State.speed)
end)
speedAddBtn.MouseButton1Click:Connect(function()
State.speed = math.clamp(State.speed + 10, 10, 1000)
speedLabel.Text = "SPEED: " .. tostring(State.speed)
end)
hotkeyBtn.MouseButton1Click:Connect(function()
State.changingKey = true
hotkeyBtn.Text = "PRESS ANY KEY..."
hotkeyBtn.TextColor3 = Color3.fromRGB(255, 200, 100)
end)
minBtn.MouseButton1Click:Connect(function()
State.minimized = true
restoreBtn.Position = mainFrame.Position
mainFrame.Visible = false
restoreBtn.Visible = true
end)
restoreBtn.MouseButton1Click:Connect(function()
State.minimized = false
mainFrame.Visible = true
restoreBtn.Visible = false
end)
--========================================================--
-- INPUT & LOOP
--========================================================--
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if State.changingKey and input.UserInputType == Enum.UserInputType.Keyboard then
if input.KeyCode ~= Enum.KeyCode.Escape then
State.toggleKey = input.KeyCode
hotkeyBtn.Text = "HOTKEY: [ " .. State.toggleKey.Name .. " ]"
else
hotkeyBtn.Text = "HOTKEY: [ " .. State.toggleKey.Name .. " ]"
end
hotkeyBtn.TextColor3 = Color3.fromRGB(120, 180, 255)
State.changingKey = false
return
end
if not gameProcessed and input.UserInputType == Enum.UserInputType.Keyboard then
if input.KeyCode == State.toggleKey then
toggleControl()
end
end
end)
RunService.Heartbeat:Connect(function()
if State.enabled then
local ball = findBall()
if ball then
local dir = getCameraDirection()
ball.AssemblyLinearVelocity = dir * State.speed
end
end
end)Review the source before using it. Executions count successful copies, capped at 10 per user and network per script in 24 hours.
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