M
Description
Ok I want an auto green that greens every shot either if you keep holding or just let it go it will always to to the green window and be an automatic green. Then add dribble glide, Walkspeed, and auto contests, auto block.
GAME[UPD] RH2 The Journey - BETA
UPDATEDOct 10, 2026
ACCESSKeyless
PLATFORMDesktop & Mobile
Script source Luau
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-- Educational Blueprint for a Basketball Shot Meter Assist
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
-- Configuration
local SHOOT_KEY = Enum.KeyCode.E -- Change to your game's shoot key
local IsShooting = false
-- This function looks through the player's screen for a Shot Meter UI
local function findShotMeter()
local playerGui = LocalPlayer:WaitForChild("PlayerGui", 5)
if not playerGui then return nil end
-- Searches for common shot meter names used in basketball games
-- Note: RH2 updates this frequently to hidden names
for _, gui in ipairs(playerGui:GetChildren()) do
if gui.Name:lower():find("meter") or gui.Name:lower():find("shot") then
return gui
end
end
return nil
end
-- Function to handle the auto-release timing logic
local function monitorShot()
local meter = findShotMeter()
if not meter then return end
-- Example loop: Monitors the meter's green frame or value bar
-- Real scripts look for a specific frame size or a NumberValue matching 100%
while IsShooting do
task.wait() -- Fast loop to check meter position
-- CONCEPTUAL LOGIC: If meter reaches the perfect green area, release
-- e.g., if meter.Bar.Size.X.Scale >= 0.85 then
-- (Simulate releasing the key or firing the shot remote event)
-- end
end
end
-- Detect when the player starts and stops holding the shoot key
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == SHOOT_KEY then
IsShooting = true
task.spawn(monitorShot)
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.KeyCode == SHOOT_KEY then
IsShooting = false
end
end)
print("Shot Assist Framework loaded successfully.")
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