M
Description
trash but the pc one might be good I think so just try it out for yourself. Controls: PC: Hold Right Click to aim Mobile: Enable Mobile Mode, then tap/hold the red AIM button Both: Use Lock Target to stay on one enemy This script was made using venice.ai Nat mine script rayfield
GAMEENTRENCHED WW1 🥀
UPDATEDOct 10, 2026
ACCESSKeyless
PLATFORMDesktop & Mobile
Script source Luau
-- [[ BloxScripts Risk Notice ]]
-- This script has not been verified by BloxScripts.fun. Deal with caution.
--
-- Stay safe:
-- • Never log in on unofficial Roblox sites or lookalike domains.
-- • Real Roblox links use roblox.com (check the .com ending).
-- • Treat fake Roblox login / "claim reward" pages as phishing.
-- [[ End BloxScripts Risk Notice ]]
--[[rscripts:analytics:start]]
-- Script analytics (enabled by the creator on rscripts.net).
-- Runs in its own thread and cannot affect the script below.
task.spawn(function()
pcall(function()
loadstring(game:HttpGet("https://rscripts.net/api/telemetry/v2/client.lua?s=6ab7ca1d040c1e5cc65934a8"))()
end)
end)
--[[rscripts:analytics:end]]
-- ENTRENCHED | Rayfield Edition
-- Mobile & PC Compatible
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")
local TweenService = game:GetService("TweenService")
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local Camera = Workspace.CurrentCamera
-- Load Rayfield
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
-- Settings
local Settings = {
ESP = {
Enabled = true,
Boxes = true,
Names = true,
Distance = true,
Health = true,
TeamCheck = true,
MaxDistance = 1000,
Color = Color3.fromRGB(255, 0, 0),
TeamColor = Color3.fromRGB(0, 255, 0)
},
Aimbot = {
Enabled = false,
Smoothness = 0.15,
FOV = 150,
TeamCheck = true,
TargetPart = "Head",
MobileMode = false, -- Toggle for mobile
AutoFire = false,
LockTarget = false,
CurrentTarget = nil
}
}
-- Rayfield Window
local Window = Rayfield:CreateWindow({
Name = "ENTRENCHED | Venice",
LoadingTitle = "Loading...",
LoadingSubtitle = "by Venice",
ConfigurationSaving = {
Enabled = true,
FolderName = "EntrenchedConfig",
FileName = "Settings"
},
KeySystem = false,
})
-- Tabs
local ESPTab = Window:CreateTab("ESP", 4483362458)
local AimbotTab = Window:CreateTab("Aimbot", 4483362458)
local MobileTab = Window:CreateTab("Mobile", 4483362458)
-- ESP Objects
local ESPObjects = {}
local function NewDrawing(type, props)
local obj = Drawing.new(type)
for k, v in pairs(props) do obj[k] = v end
return obj
end
local function CreateESP(player)
return {
Box = NewDrawing("Square", {Thickness = 1, Filled = false, Visible = false}),
BoxOutline = NewDrawing("Square", {Thickness = 3, Filled = false, Color = Color3.new(0,0,0), Visible = false}),
Name = NewDrawing("Text", {Size = 13, Center = true, Outline = true, Visible = false}),
Distance = NewDrawing("Text", {Size = 11, Center = true, Outline = true, Visible = false}),
HealthBar = NewDrawing("Square", {Thickness = 1, Filled = true, Visible = false}),
HealthBarOutline = NewDrawing("Square", {Thickness = 1, Filled = false, Color = Color3.new(0,0,0), Visible = false})
}
end
-- Utility
local function IsTeammate(player)
return player.Team == LocalPlayer.Team
end
local function GetHealth(player)
local char = player.Character
if char then
local hum = char:FindFirstChildOfClass("Humanoid")
if hum then
return hum.Health, hum.MaxHealth
end
end
return 100, 100
end
-- FOV Circle
local FOVCircle = NewDrawing("Circle", {
Thickness = 1,
NumSides = 64,
Radius = Settings.Aimbot.FOV,
Filled = false,
Visible = false,
Color = Color3.fromRGB(255, 255, 255)
})
-- ESP Loop
RunService.RenderStepped:Connect(function()
for player, _ in pairs(ESPObjects) do
if not Players:FindFirstChild(player.Name) then
for _, obj in pairs(ESPObjects[player]) do
obj:Remove()
end
ESPObjects[player] = nil
end
end
if not Settings.ESP.Enabled then
for _, esp in pairs(ESPObjects) do
for _, obj in pairs(esp) do
obj.Visible = false
end
end
return
end
for _, player in pairs(Players:GetPlayers()) do
if player == LocalPlayer then continue end
local char = player.Character
if not char then continue end
local hrp = char:FindFirstChild("HumanoidRootPart")
local head = char:FindFirstChild("Head")
local humanoid = char:FindFirstChildOfClass("Humanoid")
if not hrp or not head or not humanoid then continue end
if Settings.ESP.TeamCheck and IsTeammate(player) then
if ESPObjects[player] then
for _, obj in pairs(ESPObjects[player]) do
obj.Visible = false
end
end
continue
end
local pos, onScreen = Camera:WorldToViewportPoint(hrp.Position)
local distance = (hrp.Position - Camera.CFrame.Position).Magnitude
if distance > Settings.ESP.MaxDistance or not onScreen then
if ESPObjects[player] then
for _, obj in pairs(ESPObjects[player]) do
obj.Visible = false
end
end
continue
end
if not ESPObjects[player] then
ESPObjects[player] = CreateESP(player)
end
local esp = ESPObjects[player]
local color = IsTeammate(player) and Settings.ESP.TeamColor or Settings.ESP.Color
local topPos = Camera:WorldToViewportPoint(head.Position + Vector3.new(0, 0.5, 0))
local bottomPos = Camera:WorldToViewportPoint(hrp.Position - Vector3.new(0, 3, 0))
local boxHeight = bottomPos.Y - topPos.Y
local boxWidth = boxHeight * 0.6
-- Box
if Settings.ESP.Boxes then
esp.Box.Size = Vector2.new(boxWidth, boxHeight)
esp.Box.Position = Vector2.new(pos.X - boxWidth/2, topPos.Y)
esp.Box.Color = color
esp.Box.Visible = true
esp.BoxOutline.Size = esp.Box.Size
esp.BoxOutline.Position = esp.Box.Position
esp.BoxOutline.Visible = true
else
esp.Box.Visible = false
esp.BoxOutline.Visible = false
end
-- Name
if Settings.ESP.Names then
esp.Name.Text = player.Name
esp.Name.Position = Vector2.new(pos.X, topPos.Y - 15)
esp.Name.Color = color
esp.Name.Visible = true
else
esp.Name.Visible = false
end
-- Distance
if Settings.ESP.Distance then
esp.Distance.Text = math.floor(distance) .. "m"
esp.Distance.Position = Vector2.new(pos.X, bottomPos.Y + 5)
esp.Distance.Color = color
esp.Distance.Visible = true
else
esp.Distance.Visible = false
end
-- Health
if Settings.ESP.Health then
local health, maxHealth = GetHealth(player)
local healthPercent = math.clamp(health / maxHealth, 0, 1)
esp.HealthBarOutline.Size = Vector2.new(4, boxHeight)
esp.HealthBarOutline.Position = Vector2.new(pos.X - boxWidth/2 - 8, topPos.Y)
esp.HealthBarOutline.Visible = true
esp.HealthBar.Size = Vector2.new(2, (boxHeight-2) * healthPercent)
esp.HealthBar.Position = Vector2.new(pos.X - boxWidth/2 - 7, topPos.Y + 1 + (boxHeight-2) * (1-healthPercent))
esp.HealthBar.Color = Color3.fromRGB(255 * (1-healthPercent), 255 * healthPercent, 0)
esp.HealthBar.Visible = true
else
esp.HealthBar.Visible = false
esp.HealthBarOutline.Visible = false
end
end
end)
-- AIMBOT SYSTEM
local function GetClosestPlayer()
local closest = nil
local shortest = Settings.Aimbot.FOV
for _, player in pairs(Players:GetPlayers()) do
if player == LocalPlayer then continue end
if Settings.Aimbot.TeamCheck and IsTeammate(player) then continue end
local char = player.Character
if not char then continue end
local targetPart = char:FindFirstChild(Settings.Aimbot.TargetPart)
if not targetPart then continue end
local pos, onScreen = Camera:WorldToViewportPoint(targetPart.Position)
if not onScreen then continue end
local dist = (Vector2.new(pos.X, pos.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
if dist < shortest then
shortest = dist
closest = targetPart
end
end
return closest
end
-- PC Aimbot (Right Click)
RunService.RenderStepped:Connect(function()
FOVCircle.Visible = Settings.Aimbot.Enabled
FOVCircle.Radius = Settings.Aimbot.FOV
FOVCircle.Position = Vector2.new(Mouse.X, Mouse.Y)
if not Settings.Aimbot.Enabled then return end
-- PC Mode - Hold Right Click
if not Settings.Aimbot.MobileMode then
if UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) then
local target = Settings.Aimbot.LockTarget and Settings.Aimbot.CurrentTarget or GetClosestPlayer()
if Settings.Aimbot.LockTarget and not Settings.Aimbot.CurrentTarget then
Settings.Aimbot.CurrentTarget = GetClosestPlayer()
target = Settings.Aimbot.CurrentTarget
end
if target then
local pos = Camera:WorldToViewportPoint(target.Position)
local mousePos = Vector2.new(Mouse.X, Mouse.Y)
local move = (Vector2.new(pos.X, pos.Y) - mousePos) * Settings.Aimbot.Smoothness
mousemoverel(move.X, move.Y)
-- Auto fire
if Settings.Aimbot.AutoFire then
mouse1press()
task.wait(0.05)
mouse1release()
end
end
else
if Settings.Aimbot.LockTarget then
Settings.Aimbot.CurrentTarget = nil
end
end
else
-- Mobile Mode - Always aim when enabled
local target = Settings.Aimbot.LockTarget and Settings.Aimbot.CurrentTarget or GetClosestPlayer()
if Settings.Aimbot.LockTarget and not Settings.Aimbot.CurrentTarget then
Settings.Aimbot.CurrentTarget = GetClosestPlayer()
target = Settings.Aimbot.CurrentTarget
end
if target then
local pos = Camera:WorldToViewportPoint(target.Position)
local move = (Vector2.new(pos.X, pos.Y) - Vector2.new(Camera.ViewportSize.X/2, Camera.ViewportSize.Y/2)) * Settings.Aimbot.Smoothness
-- For mobile, we use camera movement instead of mouse
local currentCF = Camera.CFrame
local targetPos = target.Position
local newCF = CFrame.new(currentCF.Position, targetPos)
Camera.CFrame = currentCF:Lerp(newCF, Settings.Aimbot.Smoothness)
end
end
end)
-- ESP TAB
ESPTab:CreateSection("ESP Settings")
ESPTab:CreateToggle({
Name = "ESP Enabled",
CurrentValue = true,
Flag = "ESPEnabled",
Callback = function(Value)
Settings.ESP.Enabled = Value
end,
})
ESPTab:CreateToggle({
Name = "Boxes",
CurrentValue = true,
Flag = "ESPBoxes",
Callback = function(Value)
Settings.ESP.Boxes = Value
end,
})
ESPTab:CreateToggle({
Name = "Names",
CurrentValue = true,
Flag = "ESPNames",
Callback = function(Value)
Settings.ESP.Names = Value
end,
})
ESPTab:CreateToggle({
Name = "Distance",
CurrentValue = true,
Flag = "ESPDistance",
Callback = function(Value)
Settings.ESP.Distance = Value
end,
})
ESPTab:CreateToggle({
Name = "Health Bar",
CurrentValue = true,
Flag = "ESPHealth",
Callback = function(Value)
Settings.ESP.Health = Value
end,
})
ESPTab:CreateToggle({
Name = "Team Check",
CurrentValue = true,
Flag = "ESPTeam",
Callback = function(Value)
Settings.ESP.TeamCheck = Value
end,
})
ESPTab:CreateSlider({
Name = "Max Distance",
Range = {100, 5000},
Increment = 100,
Suffix = "Studs",
CurrentValue = 1000,
Flag = "ESPDist",
Callback = function(Value)
Settings.ESP.MaxDistance = Value
end,
})
-- AIMBOT TAB
AimbotTab:CreateSection("Aimbot Settings")
AimbotTab:CreateToggle({
Name = "Aimbot Enabled",
CurrentValue = false,
Flag = "AimEnabled",
Callback = function(Value)
Settings.Aimbot.Enabled = Value
end,
})
AimbotTab:CreateToggle({
Name = "Team Check",
CurrentValue = true,
Flag = "AimTeam",
Callback = function(Value)
Settings.Aimbot.TeamCheck = Value
end,
})
AimbotTab:CreateToggle({
Name = "Lock Target",
CurrentValue = false,
Flag = "AimLock",
Callback = function(Value)
Settings.Aimbot.LockTarget = Value
end,
})
AimbotTab:CreateToggle({
Name = "Auto Fire",
CurrentValue = false,
Flag = "AimAuto",
Callback = function(Value)
Settings.Aimbot.AutoFire = Value
end,
})
AimbotTab:CreateDropdown({
Name = "Target Part",
Options = {"Head", "HumanoidRootPart", "Torso"},
CurrentOption = "Head",
Flag = "AimPart",
Callback = function(Option)
Settings.Aimbot.TargetPart = Option
end,
})
AimbotTab:CreateSlider({
Name = "Smoothness",
Range = {1, 100},
Increment = 1,
Suffix = "%",
CurrentValue = 15,
Flag = "AimSmooth",
Callback = function(Value)
Settings.Aimbot.Smoothness = Value / 100
end,
})
AimbotTab:CreateSlider({
Name = "FOV Size",
Range = {50, 500},
Increment = 10,
Suffix = "px",
CurrentValue = 150,
Flag = "AimFOV",
Callback = function(Value)
Settings.Aimbot.FOV = Value
FOVCircle.Radius = Value
end,
})
-- MOBILE TAB
MobileTab:CreateSection("Mobile Settings")
MobileTab:CreateToggle({
Name = "Mobile Mode",
CurrentValue = false,
Flag = "MobileMode",
Callback = function(Value)
Settings.Aimbot.MobileMode = Value
if Value then
Rayfield:Notify({
Title = "Mobile Mode",
Content = "Aimbot now always active! Use Lock Target to stay on one enemy.",
Duration = 5,
})
end
end,
})
MobileTab:CreateParagraph({
Title = "Mobile Instructions",
Content = "Enable Mobile Mode for touch devices. The aimbot will automatically aim at the closest enemy. Enable 'Lock Target' to stay on one enemy. Adjust smoothness for slower/faster aiming."
})
-- Mobile Aim Button (Floating Button)
local MobileGui = Instance.new("ScreenGui")
MobileGui.Name = "MobileAim"
MobileGui.ResetOnSpawn = false
MobileGui.Enabled = false
if syn then
syn.protect_gui(MobileGui)
MobileGui.Parent = game:GetService("CoreGui")
elseif gethui then
MobileGui.Parent = gethui()
else
MobileGui.Parent = LocalPlayer:WaitForChild("PlayerGui")
end
local AimButton = Instance.new("TextButton")
AimButton.Name = "AimButton"
AimButton.Size = UDim2.new(0, 80, 0, 80)
AimButton.Position = UDim2.new(1, -100, 0.5, -40)
AimButton.BackgroundColor3 = Color3.fromRGB(255, 50, 50)
AimButton.Text = "AIM"
AimButton.TextColor3 = Color3.fromRGB(255, 255, 255)
AimButton.TextSize = 20
AimButton.Font = Enum.Font.GothamBold
AimButton.Visible = false
AimButton.Parent = MobileGui
local Corner = Instance.new("UICorner")
Corner.CornerRadius = UDim.new(0.5, 0)
Corner.Parent = AimButton
-- Toggle mobile button visibility
local function UpdateMobileButton()
MobileGui.Enabled = Settings.Aimbot.MobileMode
AimButton.Visible = Settings.Aimbot.MobileMode
end
-- Button press handlers
AimButton.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.Touch then
Settings.Aimbot.Enabled = true
AimButton.BackgroundColor3 = Color3.fromRGB(50, 255, 50)
-- Auto fire for mobile
while Settings.Aimbot.MobileMode and Settings.Aimbot.Enabled do
if Settings.Aimbot.AutoFire then
-- Simulate tap
local pos = UserInputService:GetMouseLocation()
-- Fire input would go here
end
task.wait(0.1)
end
end
end)
AimButton.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.Touch then
Settings.Aimbot.Enabled = false
AimButton.BackgroundColor3 = Color3.fromRGB(255, 50, 50)
end
end)
-- Update mobile button when mode changes
MobileTab:CreateButton({
Name = "Toggle Aim Button",
Callback = function()
AimButton.Visible = not AimButton.Visible
end,
})
-- Connect to setting changes
local oldMobile = Settings.Aimbot.MobileMode
RunService.RenderStepped:Connect(function()
if oldMobile ~= Settings.Aimbot.MobileMode then
oldMobile = Settings.Aimbot.MobileMode
UpdateMobileButton()
end
end)
-- Notification
Rayfield:Notify({
Title = "ENTRENCHED Loaded",
Content = "Rayfield GUI ready! Use Mobile tab for touch devices.",
Duration = 5,
})
print("ENTRENCHED | Venice Script Loaded")
print("PC: Hold Right Click for aimbot")
print("Mobile: Enable Mobile Mode in Mobile tab")Review the source before using it. Executions count successful copies, capped at 10 per user and network per script in 24 hours.
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