Full Auto Play, Perfect AutoParry, Skin Changer+
[RELEASE] Dueling GroundsDescription
s cript for Dueling Grounds uses FishyUI and opens with RightShift, offering tabs for Combat, Auto Play, Snipe, Visuals, and Settings. Its combat tools queue attacks, ultimates, blocks, and dodges through the game's own input path, with auto attack, auto critical, auto ultimate, auto parry, and target-facing options. Parry timing is derived from the game's attack modules and self-calibrates against the impacts the server sends, with lead, range, chance, jitter, and window settings. Auto Play can run full automation, move and strafe toward targets, queue or return from matches, pick weapons and maps, equip gear, and reconnect after teleports. Snipe tools locate a chosen player's duel pad, spectate their match, and queue the moment they enter matchmaking, with teleport or walk options. Visual features include client-side weapon skins (including unreleased lines), custom names with gradient, rainbow, wave, or pulse effects, titles, tags, Elo values, enemy info boards, and the game's own parry hints. It caches the game's controllers by signature, falling back to GC scanning when require gives a duplicate, and restores attributes, skins, faces, and hints on unload. Dueling Grounds, Dueling Ground
Script source Luau
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loadstring(game:HttpGet("https://api.jnkie.com/api/v1/luascripts/public/23798eec4123b16c48a96523b3b52b1908a91f3fc186936703d15694ce75d22f/download"))()Review the source before using it. Executions count successful copies, capped at 10 per user and network per script in 24 hours.


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