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Newnewnewnewnewnew

Universal
M
MaxLegendsOwnerThe owner of BloxScripts.fun.Early CreatorPublish a script as one of the first 100 accounts.ContributorPublish your first script.
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Desktop compatibleDelta

Description

-- ☠ TOXIC HUB V5 -- Original V4 features + Auto Roll controls -- Auto Roll UI is ready; game-specific roll integration is not included. local Players = game:GetService("Players") local UIS = game:GetService("UserInputService") local player = Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") local PURPLE = Color3.fromRGB(160, 40, 255) local DARK = Color3.fromRGB(18, 12, 28) local infiniteJump = false local noclipEnabled = false local autoRollEnabled = false local jumpConnection local noclipConnection local inventoryGui local savedCollisions = {} local function make(class, props, parent) local obj = Instance.new (class) for key, value in pairs(props) do obj[key] = value end obj.Parent = parent return obj end -- GUI local gui = make("ScreenGui", { Name = "TOXIC_HUB_V5", ResetOnSpawn = false }, playerGui) local frame = make("Frame", { Size = UDim2.fromOffset(300, 630), Position = UDim2.new (0.04, 0, 0.08, 0), BackgroundColor3 = DARK, BorderSizePixel = 0 }, gui) make("UICorner", {CornerRadius = UDim.new (0, 14)}, frame) make("UIStroke", {Color = PURPLE, Thickness = 2}, frame) local title = make("TextLabel", { Size = UDim2.new (1, -100, 0, 44), Position = UDim2.fromOffset(10, 0), BackgroundTransparency = 1, Text = "☠ TOXIC HUB V5", TextColor3 = Color3.new (1, 1, 1), TextScaled = true, Font = Enum.Font.GothamBold, TextXAlignment = Enum.TextXAlignment.Left }, frame) local minimize = make("TextButton", { Size = UDim2.fromOffset(32, 30), Position = UDim2.new (1, -74, 0, 7), Text = "_", TextScaled = true, TextColor3 = Color3.new (1, 1, 1), BackgroundColor3 = Color3.fromRGB(70, 35, 100) }, frame) local close = make("TextButton", { Size = UDim2.fromOffset(32, 30), Position = UDim2.new (1, -37, 0, 7), Text = "X", TextScaled = true, TextColor3 = Color3.new (1, 1, 1), BackgroundColor3 = Color3.fromRGB(180, 35, 65) }, frame) local reopen = make("TextButton", { Size = UDim2.fromOffset(115, 42), Position = UDim2.new (0, 12, 0.5, 0), Text = "☠ TOXIC", TextScaled = true, TextColor3 = Color3.new (1, 1, 1), BackgroundColor3 = PURPLE, Visible = false }, gui) make("UICorner", {CornerRadius = UDim.new (0, 10)}, reopen) local status = make("TextLabel", { Size = UDim2.new (1, -20, 0, 27), Position = UDim2.fromOffset(10, 43), BackgroundTransparency = 1, Text = "STATUS: READY", TextColor3 = Color3.fromRGB(210, 160, 255), TextScaled = true, Font = Enum.Font.GothamBold }, frame) local function newButton(text, y) local button = make("TextButton", { Size = UDim2.new (1, -20, 0, 39), Position = UDim2.fromOffset(10, y), Text = text, TextColor3 = Color3.new (1, 1, 1), TextScaled = true, Font = Enum.Font.GothamBold, BackgroundColor3 = Color3.fromRGB(65, 25, 100) }, frame) make("UICorner", {CornerRadius = UDim.new (0, 9)}, button) make("UIStroke", {Color = PURPLE, Thickness = 1}, button) return button end local speedButton = newButton("⚡ SPEED +10", 76) local resetSpeed = newButton("↺ RESET SPEED (16)", 119) local jumpButton = newButton("🦘 INFINITE JUMP: OFF", 162) local stopJump = newButton("🛑 STOP INFINITE JUMP", 205) local lookButton = newButton("👀 INVENTORY DEMO", 248) local stopLook = newButton("✋ CLOSE INVENTORY", 291) local noclipButton = newButton("👻 NOCLIP: OFF", 334) local stopNoclipButton = newButton("🛑 STOP NOCLIP", 377) local autoRollButton = newButton("🎲 AUTO ROLL: OFF", 420) local stopAutoRollButton = newButton("🛑 STOP AUTO ROLL", 463) local function getCharacter() return player.Character end local function getHumanoid() local character = getCharacter() return character and character:FindFirstChildOfClass("Humanoid") end -- SPEED speedButton.Activated:Connect(function() local humanoid = getHumanoid() if humanoid then humanoid.WalkSpeed += 10 status.Text = "SPEED: " .. humanoid.WalkSpeed else status.Text = "CHARACTER NOT READY" end end) resetSpeed.Activated:Connect(function() local humanoid = getHumanoid() if humanoid then humanoid.WalkSpeed = 16 end status.Text = "SPEED RESET TO 16" end) -- INFINITE JUMP local function stopJumping() infiniteJump = false if jumpConnection then jumpConnection:Disconnect() jumpConnection = nil end jumpButton.Text = "🦘 INFINITE JUMP: OFF" status.Text = "INFINITE JUMP STOPPED" end jumpButton.Activated:Connect(function() if infiniteJump then stopJumping() return end infiniteJump = true jumpButton.Text = "🦘 INFINITE JUMP: ON" status.Text = "INFINITE JUMP ENABLED" jumpConnection = UIS.JumpRequest:Connect(function() if infiniteJump then local humanoid = getHumanoid() if humanoid then humanoid:ChangeState( Enum.HumanoidStateType.Jumping ) end end end) end) stopJump.Activated:Connect(stopJumping) -- INVENTORY DEMO local function closeInventory() if inventoryGui then inventoryGui:Destroy() inventoryGui = nil end end lookButton.Activated:Connect(function() closeInventory() inventoryGui = make("Frame", { Size = UDim2.fromOffset(260, 180), Position = UDim2.new (0.5, -130, 0.5, -90), BackgroundColor3 = DARK, BorderSizePixel = 0 }, gui) make("UICorner", {CornerRadius = UDim.new (0, 12)}, inventoryGui) make("UIStroke", {Color = PURPLE, Thickness = 2}, inventoryGui) make("TextLabel", { Size = UDim2.new (1, 0, 0, 42), BackgroundColor3 = PURPLE, Text = "INVENTORY DEMO", TextColor3 = Color3.new (1, 1, 1), TextScaled = true, Font = Enum.Font.GothamBold }, inventoryGui) make("TextLabel", { Size = UDim2.new (1, -20, 1, -55), Position = UDim2.fromOffset(10, 48), BackgroundTransparency = 1, Text = "Connect your own game's inventory data here.", TextWrapped = true, TextColor3 = Color3.new (1, 1, 1), TextScaled = true }, inventoryGui) status.Text = "INVENTORY DEMO OPEN" end) stopLook.Activated:Connect(function() closeInventory() status.Text = "INVENTORY CLOSED" end) -- NOCLIP local function setNoclip(enabled) local character = getCharacter() if not character then status.Text = "CHARACTER NOT READY" return end noclipEnabled = enabled if enabled then savedCollisions = {} local function updatePart(part) if part:IsA("BasePart") then if savedCollisions[part] == nil then savedCollisions[part] = part.CanCollide end part.CanCollide = false end end for _, part in ipairs(character:GetDescendants()) do updatePart(part) end if noclipConnection then noclipConnection:Disconnect() end noclipConnection = character.DescendantAdded:Connect(updatePart) noclipButton.Text = "👻 NOCLIP: ON" status.Text = "NOCLIP ENABLED" else if noclipConnection then noclipConnection:Disconnect() noclipConnection = nil end for part, originalValue in pairs(savedCollisions) do if part and part.Parent then part.CanCollide = originalValue end end savedCollisions = {} noclipButton.Text = "👻 NOCLIP: OFF" status.Text = "NOCLIP STOPPED" end end noclipButton.Activated:Connect(function() setNoclip(true) end) stopNoclipButton.Activated:Connect(function() setNoclip(false) end) -- AUTO ROLL UI CONTROLS -- These toggle the feature state; they do not trigger -- another game's private roll machine. autoRollButton.Activated:Connect(function() autoRollEnabled = true autoRollButton.Text = "🎲 AUTO ROLL: ON" status.Text = "AUTO ROLL ON - INTERACTION NEEDED" end) stopAutoRollButton.Activated:Connect(function() autoRollEnabled = false autoRollButton.Text = "🎲 AUTO ROLL: OFF" status.Text = "AUTO ROLL STOPPED" end) -- RESPAWN CLEANUP player.CharacterAdded:Connect(function() if noclipConnection then noclipConnection:Disconnect() noclipConnection = nil end savedCollisions = {} noclipEnabled = false noclipButton.Text = "👻 NOCLIP: OFF" end) -- MINIMIZE / CLOSE / REOPEN minimize.Activated:Connect(function() frame.Visible = false reopen.Visible = true end) close.Activated:Connect(function() stopJumping() setNoclip(false) closeInventory() autoRollEnabled = false autoRollButton.Text = "🎲 AUTO ROLL: OFF" frame.Visible = false reopen.Visible = true end) reopen.Activated:Connect(function() frame.Visible = true reopen.Visible = false end) -- DRAG WITH TOUCH OR MOUSE local dragging = false local dragStart local startPosition title.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPosition = frame.Position end end) UIS.InputChanged:Connect(function(input) if dragging and ( input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch ) then local delta = input.Position - dragStart frame.Position = UDim2.new ( startPosition.X.Scale, startPosition.X.Offset + delta.X, startPosition.Y.Scale, startPosition.Y.Offset + delta.Y ) end end) UIS.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = false end end)

GAMEUniversal
UPDATEDOct 20, 2026
ACCESSKeyless
PLATFORMDesktop

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