M
Description
my method on detecting enemies open source hopefully learn & don't skid lmao
GAMEOperation One [MAP CHANGES]
UPDATEDOct 10, 2026
ACCESSKeyless
PLATFORMDesktop & Mobile
Script source Luau
-- [[ BloxScripts Risk Notice ]]
-- This script has not been verified by BloxScripts.fun. Deal with caution.
--
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-- • Never log in on unofficial Roblox sites or lookalike domains.
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-- • Treat fake Roblox login / "claim reward" pages as phishing.
-- [[ End BloxScripts Risk Notice ]]
--// Made By Kohrynth
--// Free To Use
local targets = {}
local viewmodels
local parts = {
"torso",
"head",
"shoulder1",
"shoulder2",
"arm1",
"arm2",
"hip1",
"hip2",
"leg1",
"leg2"
}
local function valid(model)
if not viewmodels then
return false
end
if not model or not model:IsA("Model") then
return false
end
if model.Parent ~= viewmodels then
return false
end
if model.Name == "LocalViewmodel" then
return false
end
for number, name in parts do
local part = model:FindFirstChild(name)
if not part or not part:IsA("BasePart") then
return false
end
end
local torso = model:FindFirstChild("torso")
if torso.Transparency >= 1 then
return false
end
return true
end
local function teammate(model)
for number, object in game.Workspace:GetChildren() do
if object:IsA("Highlight") and object.Enabled and object.Adornee == model then
return true
end
end
return false
end
local function update()
viewmodels = game.Workspace:FindFirstChild("Viewmodels")
if not viewmodels then
return
end
for number, model in viewmodels:GetChildren() do
if valid(model) then
targets[model] = true
end
end
end
local function getEnemies()
update()
local enemies = {}
for model in targets do
if not valid(model) then
targets[model] = nil
elseif teammate(model) == false then
enemies[#enemies + 1] = model
end
end
return enemies
endReview the source before using it. Executions count successful copies, capped at 10 per user and network per script in 24 hours.
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