00MobileM

BloxScripts.funF = Place checkpoint V = Remove Last Checkpoint R = TP to Checkpoint NOT FOR MOBILE!!
-- [[ BloxScripts Risk Notice ]]
-- This script has not been verified by BloxScripts.fun. Deal with caution.
--
-- Stay safe:
-- • Never log in on unofficial Roblox sites or lookalike domains.
-- • Real Roblox links use roblox.com (check the .com ending).
-- • Treat fake Roblox login / "claim reward" pages as phishing.
-- [[ End BloxScripts Risk Notice ]]
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local checkpoints = {}
local function getRoot()
local character = player.Character
if not character then return nil end
return character:FindFirstChild("HumanoidRootPart")
end
-- PLACE CHECKPOINT
local function placeCheckpoint()
local root = getRoot()
if not root then return end
local camera = workspace.CurrentCamera
local checkpoint = {
cframe = root.CFrame,
cameraCFrame = camera.CFrame
}
table.insert(checkpoints, checkpoint)
-- Create checkpoint cube
local part = Instance.new("Part")
part.Name = "Checkpoint"
part.Size = Vector3.new(2, 2, 1)
-- White Neon
part.Material = Enum.Material.Neon
part.Color = Color3.new(1, 1, 1)
part.Transparency = 0.5
-- Smooth surfaces / no studs
part.TopSurface = Enum.SurfaceType.Smooth
part.BottomSurface = Enum.SurfaceType.Smooth
part.LeftSurface = Enum.SurfaceType.Smooth
part.RightSurface = Enum.SurfaceType.Smooth
part.FrontSurface = Enum.SurfaceType.Smooth
part.BackSurface = Enum.SurfaceType.Smooth
-- Physics
part.Anchored = true
part.CanCollide = false
part.CanTouch = false
part.CanQuery = false
-- Put cube exactly where the player is
part.CFrame = root.CFrame
part.Parent = workspace
checkpoint.part = part
end
-- REMOVE LAST CHECKPOINT
local function removeCheckpoint()
local checkpoint = checkpoints[#checkpoints]
if checkpoint then
if checkpoint.part then
checkpoint.part:Destroy()
end
table.remove(checkpoints, #checkpoints)
end
end
-- TELEPORT TO LAST CHECKPOINT
local function teleportToCheckpoint()
local root = getRoot()
local checkpoint = checkpoints[#checkpoints]
if not root or not checkpoint or not checkpoint.part then
return
end
-- EXACT position and rotation of the white cube
root.CFrame = checkpoint.part.CFrame
-- Restore camera
local camera = workspace.CurrentCamera
camera.CameraType = Enum.CameraType.Scriptable
camera.CFrame = checkpoint.cameraCFrame
task.wait()
camera.CameraType = Enum.CameraType.Custom
end
-- KEYBINDS
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.F then
placeCheckpoint()
elseif input.KeyCode == Enum.KeyCode.V then
removeCheckpoint()
elseif input.KeyCode == Enum.KeyCode.R then
teleportToCheckpoint()
end
end)Review the source before using it. Executions count successful copies, capped at 10 per user and network per script in 24 hours.
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