M
Description
auto weight auto steal egg auto steal best eggs + random full auto farm with auto weight and auto steal eggs remove bosses jumppower slider speed slider anti movement tamper toggle
GAMEJump for Animals!
UPDATEDOct 10, 2026
ACCESSKeyless
PLATFORMDesktop
Script source Luau
-- [[ BloxScripts Risk Notice ]]
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--
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-- [[ End BloxScripts Risk Notice ]]
local Players = game:GetService("Players")
local VirtualInputManager = game:GetService("VirtualInputManager")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LocalPlayer = Players.LocalPlayer
local Fluent = loadstring(game:HttpGet(
"https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"
))()
local Window = Fluent:CreateWindow({
Title = "Kyelisz",
SubTitle = "Fluent UI",
TabWidth = 160,
Size = UDim2.fromOffset(580, 460),
Acrylic = true,
Theme = "Dark",
MinimizeKey = Enum.KeyCode.LeftControl
})
-- =========================================================
-- TABS
-- =========================================================
local AutoTab = Window:AddTab({
Title = "Auto",
Icon = "zap"
})
local FullAutoTab = Window:AddTab({
Title = "Full auto farm",
Icon = "repeat"
})
local RemoveTab = Window:AddTab({
Title = "Remove",
Icon = "trash-2"
})
local MovementTab = Window:AddTab({
Title = "Movement",
Icon = "move"
})
-- =========================================================
-- VARIABLES
-- =========================================================
local savedCFrame = nil
local eggRunning = false
local BestRunning = false
local RandomRunning = false
local FullAutoRunning = false
local SelectedStage = "Meadow"
-- Full Auto stage cooldowns.
-- [StageName] = time when stage can be tried again.
local StageBlockedUntil = {}
local CurrentFullAutoStage = nil
-- =========================================================
-- AUTO WEIGHT
-- =========================================================
local AutoWeight = AutoTab:AddToggle("AutoWeight", {
Title = "Auto Weight",
Default = false
})
AutoWeight:OnChanged(function(Value)
local Character =
LocalPlayer.Character
or LocalPlayer.CharacterAdded:Wait()
local RootPart =
Character:WaitForChild("HumanoidRootPart")
if Value then
savedCFrame = RootPart.CFrame
RootPart.CFrame = CFrame.new(
-25.525551,
1.063050,
23.662083
)
else
local Humanoid =
Character:FindFirstChildOfClass("Humanoid")
if Humanoid then
Humanoid.Jump = true
end
task.wait(1)
if RootPart and savedCFrame then
RootPart.CFrame = savedCFrame
end
end
end)
-- =========================================================
-- STAGES
-- =========================================================
local StageNames = {
"Meadow",
"Mystic Isles",
"Prehistoric",
"Savannah",
"The Underworld",
"Winter",
"Jungle",
"Desert",
"Crystal Mines",
"Coral Reef",
"Celestial Heights"
}
local PriorityStages = {
"The Underworld",
"Savannah",
"Celestial Heights",
"Prehistoric"
}
-- =========================================================
-- GET EGG FOLDER
-- =========================================================
local function GetEggFolder(StageName)
local Map = workspace:FindFirstChild("Map")
if not Map then
return nil
end
local Stages = Map:FindFirstChild("Stages")
if not Stages then
return nil
end
local Stage = Stages:FindFirstChild(StageName)
if not Stage then
return nil
end
return Stage:FindFirstChild("SpawnedEggs")
end
-- =========================================================
-- HAS EGGS
-- =========================================================
local function HasEggs(StageName)
local EggFolder = GetEggFolder(StageName)
if not EggFolder then
return false
end
for _, Object in ipairs(EggFolder:GetChildren()) do
if Object:IsA("Model") then
return true
end
end
return false
end
-- =========================================================
-- AVAILABLE STAGES
-- =========================================================
local function GetAvailableStages()
local AvailableStages = {}
for _, StageName in ipairs(StageNames) do
if HasEggs(StageName) then
table.insert(
AvailableStages,
StageName
)
end
end
return AvailableStages
end
-- =========================================================
-- STAGE DROPDOWN
-- =========================================================
local StageDropdown = AutoTab:AddDropdown(
"StageDropdown",
{
Title = "Which Stage",
Values = StageNames,
Multi = false,
Default = "Meadow"
}
)
StageDropdown:OnChanged(function(Value)
SelectedStage = Value
end)
-- =========================================================
-- RANDOM TOGGLE
-- =========================================================
local RandomToggle = AutoTab:AddToggle(
"RandomToggle",
{
Title = "Random",
Description =
"Randomly chooses from stages that currently have eggs",
Default = false
}
)
RandomToggle:OnChanged(function(Value)
if not Value then
RandomRunning = false
return
end
if RandomRunning then
return
end
RandomRunning = true
task.spawn(function()
local LastRandomStage = nil
while RandomToggle.Value do
local AvailableStages =
GetAvailableStages()
if #AvailableStages > 0 then
local Choices = {}
for _, StageName in
ipairs(AvailableStages) do
if #AvailableStages == 1
or StageName ~= LastRandomStage then
table.insert(
Choices,
StageName
)
end
end
if #Choices > 0 then
local RandomStage =
Choices[
math.random(
1,
#Choices
)
]
LastRandomStage =
RandomStage
SelectedStage =
RandomStage
StageDropdown:SetValue(
RandomStage
)
end
end
task.wait(0.5)
end
RandomRunning = false
end)
end)
-- =========================================================
-- BEST TOGGLE
-- =========================================================
local BestToggle = AutoTab:AddToggle(
"BestToggle",
{
Title = "Best",
Description =
"Continuously finds the highest-priority stage with eggs",
Default = false
}
)
BestToggle:OnChanged(function(Value)
if not Value then
BestRunning = false
return
end
if BestRunning then
return
end
BestRunning = true
task.spawn(function()
while BestToggle.Value do
local FoundStage = nil
-- Priority stages first.
for _, StageName in
ipairs(PriorityStages) do
if HasEggs(StageName) then
FoundStage =
StageName
break
end
end
-- If none of the priority stages
-- have eggs, search everything.
if not FoundStage then
for _, StageName in
ipairs(StageNames) do
if HasEggs(StageName) then
FoundStage =
StageName
break
end
end
end
if FoundStage
and SelectedStage ~= FoundStage then
SelectedStage =
FoundStage
StageDropdown:SetValue(
FoundStage
)
end
task.wait(0.5)
end
BestRunning = false
end)
end)
-- =========================================================
-- AUTO EGG
-- =========================================================
local AutoEgg = AutoTab:AddToggle(
"AutoEgg",
{
Title = "Auto Egg",
Default = false
}
)
AutoEgg:OnChanged(function(Value)
if not Value then
eggRunning = false
VirtualInputManager:SendKeyEvent(
false,
Enum.KeyCode.E,
false,
game
)
return
end
if eggRunning then
return
end
eggRunning = true
task.spawn(function()
local Character =
LocalPlayer.Character
or LocalPlayer.CharacterAdded:Wait()
local RootPart =
Character:WaitForChild(
"HumanoidRootPart"
)
while AutoEgg.Value do
local EggsFolder =
GetEggFolder(
SelectedStage
)
if EggsFolder then
for _, Egg in
ipairs(
EggsFolder:GetChildren()
) do
if not AutoEgg.Value then
break
end
if Egg:IsA("Model") then
local TargetPart =
Egg.PrimaryPart
or Egg:FindFirstChildWhichIsA(
"BasePart",
true
)
if TargetPart then
RootPart.CFrame =
TargetPart.CFrame
+ Vector3.new(
0,
2,
0
)
task.wait(0.2)
-- EXACT 1 SECOND E HOLD
VirtualInputManager:SendKeyEvent(
true,
Enum.KeyCode.E,
false,
game
)
task.wait(1)
VirtualInputManager:SendKeyEvent(
false,
Enum.KeyCode.E,
false,
game
)
task.wait(0.2)
RootPart.CFrame =
CFrame.new(
0.096151,
1.000000,
-32.040047
)
task.wait(0.5)
end
end
end
end
task.wait(0.2)
end
VirtualInputManager:SendKeyEvent(
false,
Enum.KeyCode.E,
false,
game
)
eggRunning = false
end)
end)
-- =========================================================
-- FULL AUTO FARM
-- =========================================================
local FullAutoStatus =
FullAutoTab:AddParagraph({
Title = "Status",
Content = "Stopped"
})
-- =========================================================
-- NOTIFICATION DETECTOR
-- =========================================================
local NotificationRemote
do
local Remotes =
ReplicatedStorage:FindFirstChild(
"Remotes"
)
if Remotes then
NotificationRemote =
Remotes:FindFirstChild(
"Notification"
)
end
end
if NotificationRemote
and NotificationRemote:IsA("RemoteEvent") then
NotificationRemote.OnClientEvent:Connect(
function(...)
if not FullAutoRunning then
return
end
local Arguments = {...}
for _, Argument in
ipairs(Arguments) do
if typeof(Argument) == "string" then
local Lower =
string.lower(
Argument
)
local HasYouNeed =
string.find(
Lower,
"you need",
1,
true
)
local HasJumpPower =
string.find(
Lower,
"jump power",
1,
true
)
local HasStealEgg =
string.find(
Lower,
"to steal this egg",
1,
true
)
if HasYouNeed
and HasJumpPower
and HasStealEgg then
if CurrentFullAutoStage then
-- Leave this entire stage out
-- for exactly 3 minutes.
StageBlockedUntil[
CurrentFullAutoStage
] =
os.clock() + 180
end
break
end
end
end
end
)
end
-- =========================================================
-- CHECK STAGE COOLDOWN
-- =========================================================
local function IsStageBlocked(StageName)
local BlockedUntil =
StageBlockedUntil[StageName]
if not BlockedUntil then
return false
end
if os.clock() >= BlockedUntil then
StageBlockedUntil[StageName] =
nil
return false
end
return true
end
-- =========================================================
-- GET RANDOM FULL-AUTO STAGE
-- =========================================================
local function GetRandomFullAutoStage()
local AvailableStages = {}
for _, StageName in
ipairs(StageNames) do
if HasEggs(StageName)
and not IsStageBlocked(
StageName
) then
table.insert(
AvailableStages,
StageName
)
end
end
if #AvailableStages == 0 then
return nil
end
return AvailableStages[
math.random(
1,
#AvailableStages
)
]
end
-- =========================================================
-- GET RANDOM EGG
-- =========================================================
local function GetRandomEgg(StageName)
local EggsFolder =
GetEggFolder(StageName)
if not EggsFolder then
return nil
end
local Eggs = {}
for _, Egg in
ipairs(
EggsFolder:GetChildren()
) do
if Egg:IsA("Model") then
table.insert(
Eggs,
Egg
)
end
end
if #Eggs == 0 then
return nil
end
return Eggs[
math.random(
1,
#Eggs
)
]
end
-- =========================================================
-- FULL AUTO START
-- =========================================================
FullAutoTab:AddButton({
Title = "Start Full Auto Farm",
Description =
"30s Weight → 30s Random Eggs → repeat",
Callback = function()
if FullAutoRunning then
return
end
FullAutoRunning = true
task.spawn(function()
while FullAutoRunning do
-- =================================================
-- WEIGHT PHASE - 30 SECONDS
-- =================================================
FullAutoStatus:SetDesc(
"Weight: 30 seconds"
)
if not AutoWeight.Value then
AutoWeight:SetValue(true)
end
local WeightStart =
os.clock()
while FullAutoRunning
and
os.clock() - WeightStart < 30 do
task.wait(0.2)
end
if not FullAutoRunning then
break
end
-- Turn weight OFF.
if AutoWeight.Value then
AutoWeight:SetValue(false)
end
-- Existing Auto Weight function
-- waits 1 second and restores
-- the original position.
task.wait(1)
if not FullAutoRunning then
break
end
-- =================================================
-- EGG PHASE - 30 SECONDS
-- ALL BIOMES / RANDOM
-- =================================================
FullAutoStatus:SetDesc(
"Eggs: random biome"
)
local EggStart =
os.clock()
while FullAutoRunning
and
os.clock() - EggStart < 30 do
local StageName =
GetRandomFullAutoStage()
if StageName then
local Egg =
GetRandomEgg(
StageName
)
if Egg then
CurrentFullAutoStage =
StageName
local Character =
LocalPlayer.Character
or LocalPlayer.CharacterAdded:Wait()
local RootPart =
Character:FindFirstChild(
"HumanoidRootPart"
)
local TargetPart =
Egg.PrimaryPart
or Egg:FindFirstChildWhichIsA(
"BasePart",
true
)
if RootPart
and TargetPart then
-- Teleport to random
-- biome's random egg.
RootPart.CFrame =
TargetPart.CFrame
+ Vector3.new(
0,
2,
0
)
task.wait(0.2)
-- E DOWN
VirtualInputManager:SendKeyEvent(
true,
Enum.KeyCode.E,
false,
game
)
-- IMPORTANT:
-- Keep E held for 1 full second.
task.wait(1)
-- E UP
VirtualInputManager:SendKeyEvent(
false,
Enum.KeyCode.E,
false,
game
)
task.wait(0.2)
-- If the notification fired,
-- CurrentFullAutoStage has
-- already been blocked for
-- 3 minutes.
if not IsStageBlocked(
StageName
) then
RootPart.CFrame =
CFrame.new(
0.096151,
1.000000,
-32.040047
)
task.wait(0.5)
end
end
CurrentFullAutoStage = nil
end
else
-- Every stage with eggs is currently
-- on its 3-minute JumpPower cooldown.
FullAutoStatus:SetDesc(
"Waiting for a biome cooldown..."
)
task.wait(0.5)
end
task.wait(0.1)
end
end
-- =================================================
-- CLEAN STOP
-- =================================================
CurrentFullAutoStage = nil
if AutoEgg.Value then
AutoEgg:SetValue(false)
end
if AutoWeight.Value then
AutoWeight:SetValue(false)
end
VirtualInputManager:SendKeyEvent(
false,
Enum.KeyCode.E,
false,
game
)
FullAutoStatus:SetDesc(
"Stopped"
)
end)
end
})
-- =========================================================
-- FULL AUTO STOP
-- =========================================================
FullAutoTab:AddButton({
Title = "Stop Full Auto Farm",
Description =
"Stops the current cycle",
Callback = function()
FullAutoRunning = false
CurrentFullAutoStage = nil
if AutoEgg.Value then
AutoEgg:SetValue(false)
end
if AutoWeight.Value then
AutoWeight:SetValue(false)
end
VirtualInputManager:SendKeyEvent(
false,
Enum.KeyCode.E,
false,
game
)
FullAutoStatus:SetDesc(
"Stopped"
)
end
})
-- =========================================================
-- REMOVE
-- =========================================================
RemoveTab:AddButton({
Title = "Remove Bosses",
Description = "Remove ClientGuards",
Callback = function()
local Map =
workspace:FindFirstChild(
"Map"
)
if not Map then
return
end
local ClientGuards =
Map:FindFirstChild(
"ClientGuards"
)
if ClientGuards then
ClientGuards:Destroy()
end
end
})
-- =========================================================
-- MOVEMENT
-- =========================================================
local SelectedSpeed = 16
local SelectedJumpPower = 50
MovementTab:AddSlider(
"SpeedSlider",
{
Title = "Speed",
Description = "WalkSpeed",
Default = 16,
Min = 1,
Max = 999,
Rounding = 0
}
):OnChanged(function(Value)
SelectedSpeed = Value
local Character =
LocalPlayer.Character
local Humanoid =
Character
and Character:FindFirstChildOfClass(
"Humanoid"
)
if Humanoid then
Humanoid.WalkSpeed = Value
end
end)
MovementTab:AddSlider(
"JumpPowerSlider",
{
Title = "JumpPower",
Description = "JumpPower",
Default = 50,
Min = 1,
Max = 999,
Rounding = 0
}
):OnChanged(function(Value)
SelectedJumpPower = Value
local Character =
LocalPlayer.Character
local Humanoid =
Character
and Character:FindFirstChildOfClass(
"Humanoid"
)
if Humanoid then
Humanoid.UseJumpPower = true
Humanoid.JumpPower =
Value
end
end)
-- =========================================================
-- ANTI TAMPER
-- =========================================================
local AntiTamper =
MovementTab:AddToggle(
"AntiTamper",
{
Title = "Anti Tamper",
Description =
"Restores Speed and JumpPower every 1 second",
Default = false
}
)
AntiTamper:OnChanged(function(Value)
if not Value then
return
end
task.spawn(function()
while AntiTamper.Value do
local Character =
LocalPlayer.Character
local Humanoid =
Character
and Character:FindFirstChildOfClass(
"Humanoid"
)
if Humanoid then
Humanoid.WalkSpeed =
SelectedSpeed
Humanoid.UseJumpPower =
true
Humanoid.JumpPower =
SelectedJumpPower
end
task.wait(1)
end
end)
end)
-- =========================================================
-- START TAB
-- =========================================================
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