M
Description
Inf The drone's FPV battery also removes interference
GAMESKYFIRE [BETA]
UPDATEDOct 10, 2026
ACCESSKeyless
PLATFORMDesktop
Script source Luau
-- [[ BloxScripts Risk Notice ]]
-- This script has not been verified by BloxScripts.fun. Deal with caution.
--
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local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local Lighting = game:GetService("Lighting")
local localPlayer = Players.LocalPlayer
local playerGui = localPlayer:FindFirstChildOfClass("PlayerGui") or localPlayer:WaitForChild("PlayerGui", 5)
local setUpval = (debug and debug.setupvalue) or setupvalue
local getUpval = (debug and debug.getupvalues) or getupvalues
local hook = hookfunction or replaceclosure
local function resolvePath(root, path, timeout)
local current = root
for segment in path:gmatch("[^/.]+") do
current = current:WaitForChild(segment, timeout or 3)
if not current then return nil end
end
return current
end
task.spawn(function()
local hudModule = resolvePath(ReplicatedStorage, "TRV/Client/Modules/UAV/FpvHud", 5)
if not hudModule then return end
local FpvHud = require(hudModule)
if hook and FpvHud.Charge then
hook(FpvHud.Charge, function() return 1 end)
else
FpvHud.Charge = function() return 1 end
end
if setUpval and FpvHud.Update then
local batteryUpvalueIndex = 2
if getUpval then
for idx, val in pairs(getUpval(FpvHud.Update)) do
if type(val) == "number" and (val == 0 or (val > 0 and val <= 2000)) and idx == 2 then
batteryUpvalueIndex = idx
break
end
end
end
RunService.RenderStepped:Connect(function()
pcall(setUpval, FpvHud.Update, batteryUpvalueIndex, 0)
end)
end
end)
local noisePatterns = { "static", "noise", "glitch", "interference", "grain", "snow", "vignette" }
local function isNoise(name)
name = name:lower()
for _, pattern in ipairs(noisePatterns) do
if name:find(pattern) then
return true
end
end
return false
end
local function cleanElement(inst)
if not isNoise(inst.Name) then return end
if inst:IsA("GuiObject") then
inst.Visible = false
if inst:IsA("ImageLabel") then
inst.ImageTransparency = 1
end
inst:GetPropertyChangedSignal("Visible"):Connect(function()
if inst.Visible then
inst.Visible = false
end
end)
end
if inst:IsA("PostEffect") then
inst.Enabled = false
inst:GetPropertyChangedSignal("Enabled"):Connect(function()
if inst.Enabled then
inst.Enabled = false
end
end)
end
if inst:IsA("Sound") then
inst.Volume = 0
inst:GetPropertyChangedSignal("Volume"):Connect(function()
if inst.Volume > 0 then
inst.Volume = 0
end
end)
end
end
if playerGui then
for _, obj in ipairs(playerGui:GetDescendants()) do cleanElement(obj) end
playerGui.DescendantAdded:Connect(cleanElement)
end
for _, obj in ipairs(Lighting:GetDescendants()) do cleanElement(obj) end
Lighting.DescendantAdded:Connect(cleanElement)
if workspace.CurrentCamera then
for _, obj in ipairs(workspace.CurrentCamera:GetDescendants()) do cleanElement(obj) end
workspace.CurrentCamera.DescendantAdded:Connect(cleanElement)
end
Review the source before using it. Executions count successful copies, capped at 10 per user and network per script in 24 hours.
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