M
ScriptKeyless
hoopz script
Hoopz [CHRISTMAS🎄] (Basketball)Desktop compatibleDelta · Volt · Potassium · Real
Description
hoopz mags reach auto guard script
GAMEHoopz [CHRISTMAS🎄] (Basketball)
UPDATEDOct 24, 2026
ACCESSKeyless
PLATFORMDesktop
Script source Luau
-- [[ BloxScripts Risk Notice ]]
-- This script has not been verified by BloxScripts.fun. Deal with caution.
--
-- Stay safe:
-- • Never log in on unofficial Roblox sites or lookalike domains.
-- • Real Roblox links use roblox.com (check the .com ending).
-- • Treat fake Roblox login / "claim reward" pages as phishing.
-- [[ End BloxScripts Risk Notice ]]
-- Services.
local playersService = game:GetService("Players")
local runService = game:GetService("RunService")
local userInputService = game:GetService("UserInputService")
---@module Utility.Data2Code
local Class = loadstring(game:HttpGet("https://raw.githubusercontent.com/Awakenchan/GcViewerV2/refs/heads/main/Utility/Data2Code%40Amity.lua"))()
-- Config.
local CONFIG = {
learnShootKey = Enum.KeyCode.F1,
learnPassKey = Enum.KeyCode.F2,
passKey = Enum.KeyCode.Q,
greenValue = 1,
magRange = 12,
reachRange = 18,
ballPattern = "ball",
}
-- State.
local localPlayer = playersService.LocalPlayer
local learning = nil
local shoot = { remote = nil, args = nil, numIndex = nil }
local pass = { remote = nil, args = nil }
local cachedBall = nil
-- Find the ball by name, refreshed on a timer.
local function findBall()
for _, object in ipairs(workspace:GetDescendants()) do
if object:IsA("BasePart") and object.Name:lower():find(CONFIG.ballPattern) then
return object
end
end
end
-- Closest teammate (falls back to closest player if no teams).
local function getClosestTeammate()
local root = localPlayer.Character and localPlayer.Character:FindFirstChild("HumanoidRootPart")
if not root then return end
local closest, closestDist = nil, math.huge
for _, player in ipairs(playersService:GetPlayers()) do
if player == localPlayer then continue end
if localPlayer.Team and player.Team ~= localPlayer.Team then continue end
local targetRoot = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
if not targetRoot then continue end
local dist = (targetRoot.Position - root.Position).Magnitude
if dist < closestDist then
closest, closestDist = player, dist
end
end
return closest
end
-- Rebuild learned pass args so they point at the target.
local function buildPassArgs(target)
local root = target.Character.HumanoidRootPart
local args = {}
for index, value in ipairs(pass.args) do
local valueType = typeof(value)
if valueType == "Vector3" then
args[index] = root.Position
elseif valueType == "CFrame" then
args[index] = root.CFrame
elseif valueType == "Instance" and value:IsA("Player") then
args[index] = target
elseif valueType == "Instance" and value:IsA("BasePart") then
args[index] = root
elseif valueType == "Instance" and value:IsA("Model") then
args[index] = target.Character
else
args[index] = value
end
end
return args
end
-- Learn remotes from real game calls and force green on shots.
local oldNamecall
oldNamecall = hookmetamethod(game, "__namecall", newcclosure(function(self, ...)
local method = getnamecallmethod()
if (method ~= "FireServer" and method ~= "InvokeServer") or checkcaller() then
return oldNamecall(self, ...)
end
if learning then
local args = { ... }
local target = learning == "shoot" and shoot or pass
target.remote, target.args = self, args
if learning == "shoot" then
for index, value in ipairs(args) do
if typeof(value) == "number" then
shoot.numIndex = index
break
end
end
end
print("[Byte] learned", learning, self:GetFullName())
print(Class.Convert(args, true))
learning = nil
return oldNamecall(self, ...)
end
if self == shoot.remote and shoot.numIndex then
local args = { ... }
args[shoot.numIndex] = CONFIG.greenValue
return oldNamecall(self, unpack(args))
end
return oldNamecall(self, ...)
end))
-- Mags and reach.
runService.Heartbeat:Connect(function()
local root = localPlayer.Character and localPlayer.Character:FindFirstChild("HumanoidRootPart")
if notReview the source before using it. Executions count successful copies, capped at 10 per user and network per script in 24 hours.
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